fix(web): sticky header, correct bottom-corner suit glyphs, main min-width
- header: position sticky so HUD/controls never scroll off screen - .card .corner.bottom: remove rotate(180deg) — ♠ rotated looks like ♥, causing players to misread suit on the bottom corner - main: add min-width:0 so flex container doesn't push board off-edge Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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@@ -35,6 +35,10 @@ body {
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/* ── Header / HUD ────────────────────────────────────────────────────── */
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/* ── Header / HUD ────────────────────────────────────────────────────── */
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header {
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header {
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position: sticky;
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top: 0;
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z-index: 500;
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background: var(--bg);
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display: flex;
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display: flex;
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align-items: center;
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align-items: center;
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justify-content: space-between;
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justify-content: space-between;
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@@ -84,6 +88,7 @@ main {
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align-items: flex-start;
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align-items: flex-start;
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padding: 20px;
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padding: 20px;
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overflow-x: auto;
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overflow-x: auto;
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min-width: 0;
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}
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}
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#board {
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#board {
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@@ -154,7 +159,8 @@ main {
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text-align: center;
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text-align: center;
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}
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}
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.card .corner.top { top: 4px; left: 6px; }
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.card .corner.top { top: 4px; left: 6px; }
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.card .corner.bottom { bottom: 4px; right: 6px; transform: rotate(180deg); }
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/* No rotation — ♠ rotated 180° is indistinguishable from ♥ */
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.card .corner.bottom { bottom: 4px; right: 6px; text-align: right; }
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.card.red { color: var(--red); }
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.card.red { color: var(--red); }
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.card.black { color: var(--black); }
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.card.black { color: var(--black); }
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@@ -196,7 +196,7 @@ function render(s) {
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hudScore.textContent = `Score: ${s.score}`;
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hudScore.textContent = `Score: ${s.score}`;
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hudMoves.textContent = `Moves: ${s.move_count}`;
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hudMoves.textContent = `Moves: ${s.move_count}`;
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hudStock.textContent = `Stock: ${s.stock.length}`;
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if (hudStock) hudStock.textContent = `Stock: ${s.stock.length}`;
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btnUndo.disabled = s.undo_stack_len === 0;
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btnUndo.disabled = s.undo_stack_len === 0;
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const visible = new Map();
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const visible = new Map();
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