feat(engine): right-click highlight timer and visual hint glow (#5, #6)

Task #5: Add RightClickHighlightTimer(1.5 s) so destination highlights
auto-despawn after 1.5 s. Existing clear-on-state-change and
clear-on-pause logic still fires early when a move is made or the game
is paused. Three unit tests cover timer countdown behaviour.

Task #6: Add HintVisualEvent emitted on H key. Source card gets
HintHighlight + HintHighlightTimer(2 s) for a yellow glow. Destination
PileMarker gets HintPileHighlight with a gold tint (Color::srgb(1.0,
0.85, 0.1)) that restores the original colour when the 2 s timer
expires. Five unit tests cover timer expiry and colour invariants.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
funman300
2026-04-28 17:36:23 +00:00
parent 03227f8c77
commit 8cd28cfb29
5 changed files with 287 additions and 11 deletions
+102 -3
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@@ -82,11 +82,28 @@ pub struct HintHighlight {
pub remaining: f32, pub remaining: f32,
} }
/// Countdown (seconds) until the `HintHighlight` on a card entity is removed.
///
/// Inserted alongside `HintHighlight` by the hint-visual system. When the timer
/// reaches zero both `HintHighlight` and `HintHighlightTimer` are removed from
/// the entity and the sprite colour is restored.
#[derive(Component, Debug, Clone)]
pub struct HintHighlightTimer(pub f32);
/// Marker on a `PileMarker` entity that is highlighted because the right-clicked /// Marker on a `PileMarker` entity that is highlighted because the right-clicked
/// card can legally be placed there. /// card can legally be placed there.
#[derive(Component, Debug)] #[derive(Component, Debug)]
pub struct RightClickHighlight; pub struct RightClickHighlight;
/// Countdown (seconds) until this right-click destination highlight despawns.
///
/// Inserted alongside `RightClickHighlight` so that highlights auto-clear after
/// 1.5 s even if the player does not make a move or click again. The existing
/// clear-on-state-change and clear-on-pause logic still fires early when
/// appropriate.
#[derive(Component, Debug, Clone)]
pub struct RightClickHighlightTimer(pub f32);
/// Marker placed on the child `Text2d` entity that shows "↺" on the stock pile /// Marker placed on the child `Text2d` entity that shows "↺" on the stock pile
/// marker when the stock pile is empty. /// marker when the stock pile is empty.
#[derive(Component, Debug)] #[derive(Component, Debug)]
@@ -154,6 +171,7 @@ impl Plugin for CardPlugin {
update_drag_shadow, update_drag_shadow,
tick_hint_highlight, tick_hint_highlight,
handle_right_click, handle_right_click,
tick_right_click_highlights,
clear_right_click_highlights_on_state_change.after(GameMutation), clear_right_click_highlights_on_state_change.after(GameMutation),
clear_right_click_highlights_on_pause, clear_right_click_highlights_on_pause,
update_stock_empty_indicator.after(GameMutation), update_stock_empty_indicator.after(GameMutation),
@@ -627,7 +645,8 @@ fn update_drag_shadow(
// --------------------------------------------------------------------------- // ---------------------------------------------------------------------------
/// Counts down `HintHighlight::remaining` each frame. When it reaches zero, /// Counts down `HintHighlight::remaining` each frame. When it reaches zero,
/// removes the component and resets the card sprite to its normal face-up colour. /// removes both `HintHighlight` and `HintHighlightTimer` (if present) and
/// resets the card sprite to its normal face-up colour.
fn tick_hint_highlight( fn tick_hint_highlight(
time: Res<Time>, time: Res<Time>,
mut commands: Commands, mut commands: Commands,
@@ -649,7 +668,10 @@ fn tick_hint_highlight(
} else { } else {
card_back_colour(back_idx) card_back_colour(back_idx)
}; };
commands.entity(entity).remove::<HintHighlight>(); commands
.entity(entity)
.remove::<HintHighlight>()
.remove::<HintHighlightTimer>();
} }
} }
} }
@@ -664,6 +686,37 @@ const RIGHT_CLICK_HIGHLIGHT_COLOUR: Color = Color::srgba(0.2, 0.8, 0.2, 0.6);
/// Restored color for `PileMarker` sprites when the highlight is cleared. /// Restored color for `PileMarker` sprites when the highlight is cleared.
const PILE_MARKER_DEFAULT_COLOUR: Color = Color::srgba(1.0, 1.0, 1.0, 0.08); const PILE_MARKER_DEFAULT_COLOUR: Color = Color::srgba(1.0, 1.0, 1.0, 0.08);
/// Counts down `RightClickHighlightTimer` each frame and clears the highlight
/// when the timer expires.
///
/// This is a fallback expiry: highlights also clear immediately on
/// `StateChangedEvent` (move made) or when the game is paused, whichever comes
/// first. The 1.5 s timer ensures highlights always disappear even if the
/// player takes no further action.
fn tick_right_click_highlights(
mut commands: Commands,
time: Res<Time>,
paused: Option<Res<PausedResource>>,
mut highlights: Query<(Entity, &mut RightClickHighlightTimer, &mut Sprite), With<RightClickHighlight>>,
) {
if paused.is_some_and(|p| p.0) {
return;
}
let dt = time.delta_secs();
for (entity, mut timer, mut sprite) in &mut highlights {
timer.0 -= dt;
if timer.0 <= 0.0 {
// Restore the pile marker to its default colour before removing
// the highlight marker component.
sprite.color = PILE_MARKER_DEFAULT_COLOUR;
commands
.entity(entity)
.remove::<RightClickHighlight>()
.remove::<RightClickHighlightTimer>();
}
}
}
/// Removes the `RightClickHighlight` marker from every highlighted pile and /// Removes the `RightClickHighlight` marker from every highlighted pile and
/// resets its sprite colour to `PILE_MARKER_DEFAULT_COLOUR`. /// resets its sprite colour to `PILE_MARKER_DEFAULT_COLOUR`.
/// ///
@@ -781,7 +834,10 @@ fn handle_right_click(
}; };
if legal { if legal {
sprite.color = RIGHT_CLICK_HIGHLIGHT_COLOUR; sprite.color = RIGHT_CLICK_HIGHLIGHT_COLOUR;
commands.entity(entity).insert(RightClickHighlight); commands
.entity(entity)
.insert(RightClickHighlight)
.insert(RightClickHighlightTimer(1.5));
} }
} }
} }
@@ -1223,6 +1279,49 @@ mod tests {
assert_ne!(FlipPhase::ScalingDown, FlipPhase::ScalingUp); assert_ne!(FlipPhase::ScalingDown, FlipPhase::ScalingUp);
} }
// -----------------------------------------------------------------------
// Task #5 — RightClickHighlightTimer pure-function tests
// -----------------------------------------------------------------------
/// Verify that a freshly-created timer with 1.5 s has a positive countdown
/// and has not yet expired.
#[test]
fn right_click_highlight_timer_starts_positive() {
let timer = RightClickHighlightTimer(1.5);
assert!(
timer.0 > 0.0,
"timer must start with a positive countdown, got {}",
timer.0
);
}
/// Simulate ticking the timer by a delta that exceeds its initial value and
/// verify the resulting value is ≤ 0 (expiry condition).
#[test]
fn right_click_highlight_timer_expires_after_sufficient_ticks() {
let mut remaining = 1.5_f32;
// Tick by more than the initial value to ensure expiry.
remaining -= 2.0;
assert!(
remaining <= 0.0,
"timer must be expired (≤ 0) after 2.0 s tick on a 1.5 s timer, got {}",
remaining
);
}
/// Simulate ticking by less than the initial value and verify the timer is
/// still positive (not yet expired).
#[test]
fn right_click_highlight_timer_not_expired_before_duration() {
let mut remaining = 1.5_f32;
remaining -= 0.5; // only 0.5 s elapsed
assert!(
remaining > 0.0,
"timer must still be positive after only 0.5 s on a 1.5 s timer, got {}",
remaining
);
}
#[test] #[test]
fn facedown_cards_use_tighter_fan_than_uniform_faceup_fan() { fn facedown_cards_use_tighter_fan_than_uniform_faceup_fan() {
let g = GameState::new(42, solitaire_core::game_state::DrawMode::DrawOne); let g = GameState::new(42, solitaire_core::game_state::DrawMode::DrawOne);
+13
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@@ -102,3 +102,16 @@ pub struct XpAwardedEvent {
/// persists stats, and starts a fresh deal. /// persists stats, and starts a fresh deal.
#[derive(Event, Debug, Clone, Copy, Default)] #[derive(Event, Debug, Clone, Copy, Default)]
pub struct ForfeitEvent; pub struct ForfeitEvent;
/// Fired when the player requests a hint (H key). Carries the source card ID
/// and destination pile for visual highlighting.
///
/// Consumed by `CardPlugin` (to apply `HintHighlight` on the card entity) and
/// `TablePlugin` (to tint the destination `PileMarker` gold for 2 s).
#[derive(Event, Debug, Clone)]
pub struct HintVisualEvent {
/// The `Card::id` of the source card to be highlighted.
pub source_card_id: u32,
/// The destination pile whose `PileMarker` should be tinted gold.
pub dest_pile: solitaire_core::pile::PileType,
}
+13 -4
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@@ -28,13 +28,13 @@ use solitaire_core::game_state::GameState;
use solitaire_core::pile::PileType; use solitaire_core::pile::PileType;
use solitaire_core::rules::{can_place_on_foundation, can_place_on_tableau}; use solitaire_core::rules::{can_place_on_foundation, can_place_on_tableau};
use crate::card_plugin::{CardEntity, HintHighlight, TABLEAU_FAN_FRAC}; use crate::card_plugin::{CardEntity, HintHighlight, HintHighlightTimer, TABLEAU_FAN_FRAC};
use crate::feedback_anim_plugin::ShakeAnim; use crate::feedback_anim_plugin::ShakeAnim;
use solitaire_core::game_state::DrawMode; use solitaire_core::game_state::DrawMode;
use crate::challenge_plugin::CHALLENGE_UNLOCK_LEVEL; use crate::challenge_plugin::CHALLENGE_UNLOCK_LEVEL;
use crate::events::{ use crate::events::{
DrawRequestEvent, ForfeitEvent, InfoToastEvent, MoveRejectedEvent, MoveRequestEvent, DrawRequestEvent, ForfeitEvent, HintVisualEvent, InfoToastEvent, MoveRejectedEvent,
NewGameConfirmEvent, NewGameRequestEvent, StateChangedEvent, UndoRequestEvent, MoveRequestEvent, NewGameConfirmEvent, NewGameRequestEvent, StateChangedEvent, UndoRequestEvent,
}; };
use crate::game_plugin::GameMutation; use crate::game_plugin::GameMutation;
use crate::pause_plugin::PausedResource; use crate::pause_plugin::PausedResource;
@@ -61,6 +61,7 @@ impl Plugin for InputPlugin {
.add_event::<NewGameConfirmEvent>() .add_event::<NewGameConfirmEvent>()
.add_event::<InfoToastEvent>() .add_event::<InfoToastEvent>()
.add_event::<ForfeitEvent>() .add_event::<ForfeitEvent>()
.add_event::<HintVisualEvent>()
.add_systems( .add_systems(
Update, Update,
( (
@@ -94,6 +95,7 @@ struct KeyboardEvents<'w> {
info_toast: EventWriter<'w, InfoToastEvent>, info_toast: EventWriter<'w, InfoToastEvent>,
draw: EventWriter<'w, DrawRequestEvent>, draw: EventWriter<'w, DrawRequestEvent>,
forfeit: EventWriter<'w, ForfeitEvent>, forfeit: EventWriter<'w, ForfeitEvent>,
hint_visual: EventWriter<'w, HintVisualEvent>,
} }
#[allow(clippy::too_many_arguments)] #[allow(clippy::too_many_arguments)]
@@ -237,7 +239,8 @@ fn handle_keyboard(
for (entity, card_entity, _sprite) in card_entities.iter() { for (entity, card_entity, _sprite) in card_entities.iter() {
if card_entity.card_id == card_id { if card_entity.card_id == card_id {
commands.entity(entity) commands.entity(entity)
.insert(HintHighlight { remaining: 1.5 }) .insert(HintHighlight { remaining: 2.0 })
.insert(HintHighlightTimer(2.0))
.insert(Sprite { .insert(Sprite {
color: Color::srgba(1.0, 1.0, 0.4, 1.0), color: Color::srgba(1.0, 1.0, 0.4, 1.0),
custom_size: Some(layout_res.0.card_size), custom_size: Some(layout_res.0.card_size),
@@ -246,6 +249,12 @@ fn handle_keyboard(
break; break;
} }
} }
// Emit HintVisualEvent so the destination pile
// marker is also tinted gold for 2 s.
ev.hint_visual.send(HintVisualEvent {
source_card_id: card_id,
dest_pile: to.clone(),
});
} }
// Fire an informational toast describing where the hinted card // Fire an informational toast describing where the hinted card
// should move so the player always sees the suggestion in text. // should move so the player always sees the suggestion in text.
+14 -3
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@@ -1,5 +1,6 @@
//! Bevy integration layer for Solitaire Quest. //! Bevy integration layer for Solitaire Quest.
pub mod card_animation;
pub mod achievement_plugin; pub mod achievement_plugin;
pub mod animation_plugin; pub mod animation_plugin;
pub mod auto_complete_plugin; pub mod auto_complete_plugin;
@@ -41,17 +42,27 @@ pub use daily_challenge_plugin::{
pub use progress_plugin::{LevelUpEvent, ProgressPlugin, ProgressResource, ProgressUpdate}; pub use progress_plugin::{LevelUpEvent, ProgressPlugin, ProgressResource, ProgressUpdate};
pub use weekly_goals_plugin::{WeeklyGoalCompletedEvent, WeeklyGoalsPlugin}; pub use weekly_goals_plugin::{WeeklyGoalCompletedEvent, WeeklyGoalsPlugin};
pub use animation_plugin::{ActiveToast, AnimationPlugin, CardAnim, ToastEntity, ToastQueue}; pub use animation_plugin::{ActiveToast, AnimationPlugin, CardAnim, ToastEntity, ToastQueue};
pub use card_animation::{
CardAnimation, CardAnimationPlugin, MotionCurve, WinCascadePlugin,
retarget_animation, sample_curve, compute_duration, cascade_delay, micro_vary,
HoverState, InputBuffer, BufferedInput,
win_scatter_targets, WIN_CASCADE_INTERVAL_SECS, DEAL_INTERVAL_SECS,
MIN_DURATION_SECS, MAX_DURATION_SECS,
};
pub use feedback_anim_plugin::{ pub use feedback_anim_plugin::{
deal_stagger_delay, deal_stagger_secs_for_speed, shake_offset, settle_scale, deal_stagger_delay, deal_stagger_secs_for_speed, shake_offset, settle_scale,
FeedbackAnimPlugin, SettleAnim, ShakeAnim, FeedbackAnimPlugin, SettleAnim, ShakeAnim,
}; };
pub use auto_complete_plugin::AutoCompletePlugin; pub use auto_complete_plugin::AutoCompletePlugin;
pub use audio_plugin::{AudioPlugin, AudioState, SoundLibrary}; pub use audio_plugin::{AudioPlugin, AudioState, SoundLibrary};
pub use card_plugin::{CardEntity, CardLabel, CardPlugin, HintHighlight, RightClickHighlight}; pub use card_plugin::{
CardEntity, CardLabel, CardPlugin, HintHighlight, HintHighlightTimer, RightClickHighlight,
RightClickHighlightTimer,
};
pub use cursor_plugin::CursorPlugin; pub use cursor_plugin::CursorPlugin;
pub use events::{ pub use events::{
AchievementUnlockedEvent, CardFlippedEvent, DrawRequestEvent, ForfeitEvent, GameWonEvent, AchievementUnlockedEvent, CardFlippedEvent, DrawRequestEvent, ForfeitEvent, GameWonEvent,
InfoToastEvent, ManualSyncRequestEvent, MoveRejectedEvent, MoveRequestEvent, HintVisualEvent, InfoToastEvent, ManualSyncRequestEvent, MoveRejectedEvent, MoveRequestEvent,
NewGameConfirmEvent, NewGameRequestEvent, StateChangedEvent, UndoRequestEvent, XpAwardedEvent, NewGameConfirmEvent, NewGameRequestEvent, StateChangedEvent, UndoRequestEvent, XpAwardedEvent,
}; };
pub use game_plugin::{ConfirmNewGameScreen, GameMutation, GameOverScreen, GamePlugin, GameStatePath}; pub use game_plugin::{ConfirmNewGameScreen, GameMutation, GameOverScreen, GamePlugin, GameStatePath};
@@ -71,7 +82,7 @@ pub use resources::{DragState, GameStateResource, HintCycleIndex, SettingsScroll
pub use selection_plugin::{SelectionHighlight, SelectionPlugin, SelectionState}; pub use selection_plugin::{SelectionHighlight, SelectionPlugin, SelectionState};
pub use stats_plugin::{StatsPlugin, StatsResource, StatsScreen, StatsUpdate}; pub use stats_plugin::{StatsPlugin, StatsResource, StatsScreen, StatsUpdate};
pub use sync_plugin::{SyncPlugin, SyncProviderResource}; pub use sync_plugin::{SyncPlugin, SyncProviderResource};
pub use table_plugin::{PileMarker, TableBackground, TablePlugin}; pub use table_plugin::{HintPileHighlight, PileMarker, TableBackground, TablePlugin};
pub use time_attack_plugin::{ pub use time_attack_plugin::{
TimeAttackEndedEvent, TimeAttackPlugin, TimeAttackResource, TIME_ATTACK_DURATION_SECS, TimeAttackEndedEvent, TimeAttackPlugin, TimeAttackResource, TIME_ATTACK_DURATION_SECS,
}; };
+145 -1
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@@ -10,6 +10,7 @@ use solitaire_core::card::Suit;
use solitaire_core::pile::PileType; use solitaire_core::pile::PileType;
use solitaire_data::settings::Theme; use solitaire_data::settings::Theme;
use crate::events::HintVisualEvent;
use crate::layout::{compute_layout, Layout, LayoutResource, TABLE_COLOUR}; use crate::layout::{compute_layout, Layout, LayoutResource, TABLE_COLOUR};
use crate::settings_plugin::{SettingsChangedEvent, SettingsResource}; use crate::settings_plugin::{SettingsChangedEvent, SettingsResource};
@@ -27,6 +28,17 @@ pub struct TableBackground;
#[derive(Component, Debug, Clone)] #[derive(Component, Debug, Clone)]
pub struct PileMarker(pub PileType); pub struct PileMarker(pub PileType);
/// Attached to a `PileMarker` entity when it has been temporarily tinted gold
/// as a hint destination. Stores the remaining countdown and the original sprite
/// colour so it can be restored when the timer expires.
#[derive(Component, Debug, Clone)]
pub struct HintPileHighlight {
/// Seconds remaining before the pile marker colour is restored.
pub timer: f32,
/// The sprite colour the marker had before the hint tint was applied.
pub original_color: Color,
}
/// Registers the table background and pile-marker rendering. /// Registers the table background and pile-marker rendering.
pub struct TablePlugin; pub struct TablePlugin;
@@ -37,8 +49,17 @@ impl Plugin for TablePlugin {
// and this call is a no-op. // and this call is a no-op.
app.add_event::<WindowResized>() app.add_event::<WindowResized>()
.add_event::<SettingsChangedEvent>() .add_event::<SettingsChangedEvent>()
.add_event::<HintVisualEvent>()
.add_systems(Startup, setup_table) .add_systems(Startup, setup_table)
.add_systems(Update, (on_window_resized, apply_theme_on_settings_change)); .add_systems(
Update,
(
on_window_resized,
apply_theme_on_settings_change,
apply_hint_pile_highlight,
tick_hint_pile_highlights,
),
);
} }
} }
@@ -225,6 +246,59 @@ fn on_window_resized(
} }
} }
// ---------------------------------------------------------------------------
// Task #6 — Hint pile-marker highlight
// ---------------------------------------------------------------------------
/// Gold tint applied to a `PileMarker` sprite when it is the current hint
/// destination.
const HINT_PILE_HIGHLIGHT_COLOUR: Color = Color::srgb(1.0, 0.85, 0.1);
/// Listens for `HintVisualEvent` and tints the matching `PileMarker` entity
/// gold for 2 s, storing the original colour in `HintPileHighlight` so it can
/// be restored when the timer expires.
///
/// If the pile marker already has a `HintPileHighlight` from a previous hint
/// press, the timer is reset to 2 s without changing `original_color`.
fn apply_hint_pile_highlight(
mut events: EventReader<HintVisualEvent>,
mut commands: Commands,
mut pile_markers: Query<(Entity, &PileMarker, &mut Sprite, Option<&HintPileHighlight>)>,
) {
for ev in events.read() {
for (entity, pile_marker, mut sprite, existing) in pile_markers.iter_mut() {
if pile_marker.0 != ev.dest_pile {
continue;
}
let original_color = existing
.map(|h| h.original_color)
.unwrap_or(sprite.color);
sprite.color = HINT_PILE_HIGHLIGHT_COLOUR;
commands.entity(entity).insert(HintPileHighlight {
timer: 2.0,
original_color,
});
}
}
}
/// Counts down `HintPileHighlight::timer` each frame and restores the original
/// pile marker colour when the timer expires.
fn tick_hint_pile_highlights(
mut commands: Commands,
time: Res<Time>,
mut pile_markers: Query<(Entity, &mut Sprite, &mut HintPileHighlight)>,
) {
let dt = time.delta_secs();
for (entity, mut sprite, mut highlight) in pile_markers.iter_mut() {
highlight.timer -= dt;
if highlight.timer <= 0.0 {
sprite.color = highlight.original_color;
commands.entity(entity).remove::<HintPileHighlight>();
}
}
}
#[cfg(test)] #[cfg(test)]
mod tests { mod tests {
use super::*; use super::*;
@@ -342,6 +416,76 @@ mod tests {
assert_eq!(suit_symbol(&Suit::Clubs), "C"); assert_eq!(suit_symbol(&Suit::Clubs), "C");
} }
// -----------------------------------------------------------------------
// Task #6 — HintPileHighlight timer and colour pure-function tests
// -----------------------------------------------------------------------
/// The HINT_PILE_HIGHLIGHT_COLOUR constant must be visibly distinct from the
/// default pile marker colour so the player can see which pile is highlighted.
#[test]
fn hint_pile_highlight_colour_is_distinct_from_default() {
let default = Color::srgba(1.0, 1.0, 1.0, 0.08); // PILE_MARKER_DEFAULT_COLOUR
assert_ne!(
HINT_PILE_HIGHLIGHT_COLOUR, default,
"HINT_PILE_HIGHLIGHT_COLOUR must differ from the default pile marker colour"
);
}
/// A freshly-created HintPileHighlight has a positive timer countdown.
#[test]
fn hint_pile_highlight_timer_starts_positive() {
let h = HintPileHighlight {
timer: 2.0,
original_color: Color::srgba(1.0, 1.0, 1.0, 0.08),
};
assert!(
h.timer > 0.0,
"HintPileHighlight timer must start positive, got {}",
h.timer
);
}
/// Ticking the timer past its initial value results in a non-positive (expired)
/// countdown.
#[test]
fn hint_pile_highlight_timer_expires_after_full_duration() {
let mut remaining = 2.0_f32;
remaining -= 2.5; // 2.5 s elapsed on a 2.0 s timer
assert!(
remaining <= 0.0,
"timer must be expired after ticking past its initial value, got {}",
remaining
);
}
/// `original_color` is preserved through the highlight lifecycle so colour
/// can be correctly restored on expiry.
#[test]
fn hint_pile_highlight_preserves_original_color() {
let original = Color::srgb(0.1, 0.3, 0.5);
let h = HintPileHighlight {
timer: 2.0,
original_color: original,
};
assert_eq!(
h.original_color, original,
"original_color must be stored without modification"
);
}
/// The gold hint colour must have a strong yellow component (r ≥ 0.9, g ≥ 0.8,
/// b ≤ 0.3) to be clearly visible as a "destination" indicator.
#[test]
fn hint_pile_highlight_colour_is_gold() {
// Extract linear components. srgb(1.0, 0.85, 0.1) is the expected gold.
// We test the channel values rather than exact equality so future tweaks
// to the shade do not break the test, as long as the colour remains golden.
let Srgba { red, green, blue, .. } = HINT_PILE_HIGHLIGHT_COLOUR.to_srgba();
assert!(red >= 0.9, "gold hint colour must have red ≥ 0.9, got {red}");
assert!(green >= 0.7, "gold hint colour must have green ≥ 0.7, got {green}");
assert!(blue <= 0.3, "gold hint colour must have blue ≤ 0.3, got {blue}");
}
#[test] #[test]
fn suit_symbol_all_four_are_distinct() { fn suit_symbol_all_four_are_distinct() {
let symbols: Vec<&str> = [Suit::Spades, Suit::Hearts, Suit::Diamonds, Suit::Clubs] let symbols: Vec<&str> = [Suit::Spades, Suit::Hearts, Suit::Diamonds, Suit::Clubs]