debug(input): log drag failures to browser console for diagnosis
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Add warn!/info! calls to start_drag so every click that doesn't produce
a drag emits a console line with the cursor world position, stock/waste
sizes, and per-tableau pile lengths. This lets us see in browser DevTools
whether find_draggable_at is returning None (wrong hit position) or
something earlier in the pipeline is blocking.

Remove once root cause is identified.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
funman300
2026-06-02 13:22:42 -07:00
parent de7ae16830
commit 8b736cae3c
3 changed files with 33 additions and 13 deletions
+21 -1
View File
@@ -621,15 +621,35 @@ fn start_drag(
{
return;
}
let Some(layout) = layout else { return };
let Some(layout) = layout else {
bevy::log::warn!("[drag] no layout — skipping");
return;
};
let Some(world) = cursor_world(&windows, &cameras) else {
bevy::log::warn!("[drag] cursor_world returned None (no camera?)");
return;
};
// Don't pick up the stock — that is handled by handle_stock_click.
let Some((pile, stack_index, card_ids)) = find_draggable_at(world, &game.0, &layout.0) else {
bevy::log::info!(
"[drag] no draggable at world {:?} — stock={:?} waste_len={} tab_lens={:?}",
world,
layout.0.pile_positions.get(&KlondikePile::Stock),
game.0.waste_cards().len(),
[
game.0.pile(KlondikePile::Tableau(Tableau::Tableau1)).len(),
game.0.pile(KlondikePile::Tableau(Tableau::Tableau2)).len(),
game.0.pile(KlondikePile::Tableau(Tableau::Tableau3)).len(),
game.0.pile(KlondikePile::Tableau(Tableau::Tableau4)).len(),
game.0.pile(KlondikePile::Tableau(Tableau::Tableau5)).len(),
game.0.pile(KlondikePile::Tableau(Tableau::Tableau6)).len(),
game.0.pile(KlondikePile::Tableau(Tableau::Tableau7)).len(),
]
);
return;
};
bevy::log::info!("[drag] started: pile={:?} stack_index={} cards={:?}", pile, stack_index, card_ids);
let bottom_pos = card_position(&game.0, &layout.0, &pile, stack_index);