chore(core): delete deck.rs and scoring.rs
Build and Deploy / build-and-push (push) Failing after 1m18s

- deck.rs (193 lines) — Deck/deal_klondike replaced by Klondike::with_seed()
- scoring.rs (152 lines) — scoring fns superseded by KlondikeAdapter; move
  compute_time_bonus to klondike_adapter.rs, update win_summary_plugin import
- Remove rand dep from solitaire_core (only used by deck.rs)

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
This commit is contained in:
funman300
2026-05-29 17:42:30 -07:00
parent 6496e130f3
commit 862f7e4b48
8 changed files with 12 additions and 354 deletions
-1
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@@ -7,6 +7,5 @@ edition.workspace = true
[dependencies]
serde = { workspace = true }
thiserror = { workspace = true }
rand = { workspace = true }
klondike = { workspace = true }
card_game = { workspace = true }
-193
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@@ -1,193 +0,0 @@
use crate::card::{Card, Rank, Suit};
use crate::pile::{Pile, PileType};
use rand::rngs::StdRng;
use rand::{SeedableRng, seq::SliceRandom};
const ALL_SUITS: [Suit; 4] = [Suit::Clubs, Suit::Diamonds, Suit::Hearts, Suit::Spades];
const ALL_RANKS: [Rank; 13] = [
Rank::Ace,
Rank::Two,
Rank::Three,
Rank::Four,
Rank::Five,
Rank::Six,
Rank::Seven,
Rank::Eight,
Rank::Nine,
Rank::Ten,
Rank::Jack,
Rank::Queen,
Rank::King,
];
/// A standard 52-card deck.
pub struct Deck {
/// All 52 cards in the deck, in deal order.
pub cards: Vec<Card>,
}
impl Deck {
/// Creates an unshuffled deck with all 52 unique cards (id 051).
pub fn new() -> Self {
let mut cards = Vec::with_capacity(52);
let mut id = 0u32;
for &suit in &ALL_SUITS {
for &rank in &ALL_RANKS {
cards.push(Card {
id,
suit,
rank,
face_up: false,
});
id += 1;
}
}
Self { cards }
}
/// Shuffles the deck in-place using Fisher-Yates with a seeded `StdRng`.
/// The same seed always produces the same order on any platform.
pub fn shuffle(&mut self, seed: u64) {
let mut rng = StdRng::seed_from_u64(seed);
self.cards.shuffle(&mut rng);
}
}
impl Default for Deck {
fn default() -> Self {
Self::new()
}
}
/// Deals a standard Klondike layout from a pre-shuffled deck.
///
/// Returns 7 tableau piles and the remaining stock pile.
/// Column `i` contains `i + 1` cards; only the top card is face-up.
/// Stock receives the remaining 24 cards, all face-down.
pub fn deal_klondike(deck: Deck) -> ([Pile; 7], Pile) {
debug_assert_eq!(
deck.cards.len(),
52,
"deal_klondike requires a full 52-card deck"
);
let mut tableau: [Pile; 7] = core::array::from_fn(|i| Pile::new(PileType::Tableau(i)));
// Safety: the debug_assert above documents the 52-card contract; index arithmetic is bounded.
let mut idx = 0usize;
for (col, pile) in tableau.iter_mut().enumerate() {
for row in 0..=col {
let mut card = deck.cards[idx].clone();
card.face_up = row == col;
pile.cards.push(card);
idx += 1;
}
}
let mut stock = Pile::new(PileType::Stock);
stock.cards.extend(deck.cards.into_iter().skip(idx));
(tableau, stock)
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn deck_new_has_52_cards() {
assert_eq!(Deck::new().cards.len(), 52);
}
#[test]
fn deck_new_has_unique_ids() {
let deck = Deck::new();
let mut ids: Vec<u32> = deck.cards.iter().map(|c| c.id).collect();
ids.sort_unstable();
ids.dedup();
assert_eq!(ids.len(), 52);
}
#[test]
fn deck_new_has_all_suits_and_ranks() {
let deck = Deck::new();
for suit in ALL_SUITS {
for rank in ALL_RANKS {
assert!(
deck.cards.iter().any(|c| c.suit == suit && c.rank == rank),
"missing {rank:?} {suit:?}"
);
}
}
}
#[test]
fn same_seed_produces_same_order() {
let mut d1 = Deck::new();
d1.shuffle(42);
let mut d2 = Deck::new();
d2.shuffle(42);
assert_eq!(d1.cards, d2.cards);
}
#[test]
fn different_seeds_produce_different_orders() {
let mut d1 = Deck::new();
d1.shuffle(1);
let mut d2 = Deck::new();
d2.shuffle(2);
assert_ne!(d1.cards, d2.cards);
}
#[test]
fn deal_klondike_correct_tableau_sizes() {
let mut deck = Deck::new();
deck.shuffle(0);
let (tableau, stock) = deal_klondike(deck);
for (i, pile) in tableau.iter().enumerate() {
assert_eq!(pile.cards.len(), i + 1, "col {i} wrong size");
}
assert_eq!(stock.cards.len(), 24);
}
#[test]
fn deal_klondike_top_cards_are_face_up() {
let mut deck = Deck::new();
deck.shuffle(0);
let (tableau, _) = deal_klondike(deck);
for pile in &tableau {
assert!(pile.cards.last().unwrap().face_up);
}
}
#[test]
fn deal_klondike_non_top_cards_are_face_down() {
let mut deck = Deck::new();
deck.shuffle(0);
let (tableau, _) = deal_klondike(deck);
for pile in &tableau {
for card in &pile.cards[..pile.cards.len().saturating_sub(1)] {
assert!(!card.face_up);
}
}
}
#[test]
fn deal_klondike_stock_is_face_down() {
let mut deck = Deck::new();
deck.shuffle(0);
let (_, stock) = deal_klondike(deck);
assert!(stock.cards.iter().all(|c| !c.face_up));
}
#[test]
fn deal_klondike_all_52_cards_present() {
let mut deck = Deck::new();
deck.shuffle(99);
let (tableau, stock) = deal_klondike(deck);
let mut ids: Vec<u32> = stock.cards.iter().map(|c| c.id).collect();
for pile in &tableau {
ids.extend(pile.cards.iter().map(|c| c.id));
}
ids.sort_unstable();
assert_eq!(ids, (0u32..52).collect::<Vec<_>>());
}
}
+1 -2
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@@ -1,8 +1,7 @@
use crate::card::{Card, Rank};
use crate::error::MoveError;
use crate::klondike_adapter::{card_from_kl, KlondikeAdapter, SavedInstruction};
use crate::klondike_adapter::{card_from_kl, compute_time_bonus as scoring_time_bonus, KlondikeAdapter, SavedInstruction};
use crate::pile::{Pile, PileType};
use crate::scoring::compute_time_bonus as scoring_time_bonus;
use card_game::{Game, Session, SessionConfig};
use klondike::{
DstFoundation, DstTableau, Foundation, Klondike, KlondikeConfig, KlondikeInstruction,
+10 -2
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@@ -237,8 +237,7 @@ pub fn card_to_kl(card: &crate::card::Card) -> KlCard {
/// Convert a [`card_game::Card`] back to our [`crate::card::Card`], assigning
/// a stable `id` derived from the suit and rank (051, Clubs-first ordering).
///
/// This id matches the id assigned in [`crate::deck::Deck::new`] and is
/// consistent for the same logical card across all reconstructions.
/// The id is consistent for the same logical card across all reconstructions.
pub fn card_from_kl(card: &KlCard) -> crate::card::Card {
let suit = suit_from_kl(card.suit());
let rank = rank_from_kl(card.rank());
@@ -518,3 +517,12 @@ impl TryFrom<SavedInstruction> for KlondikeInstruction {
})
}
}
/// Time bonus added to the score on a win: `700_000 / elapsed_seconds`.
/// Returns 0 when `elapsed_seconds` is 0 to avoid division by zero.
pub fn compute_time_bonus(elapsed_seconds: u64) -> i32 {
if elapsed_seconds == 0 {
return 0;
}
(700_000u64 / elapsed_seconds).min(i32::MAX as u64) as i32
}
-2
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@@ -1,9 +1,7 @@
pub mod achievement;
pub mod card;
pub mod deck;
pub mod error;
pub mod game_state;
pub mod klondike_adapter;
pub mod pile;
pub mod scoring;
pub mod solver;
-152
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@@ -1,152 +0,0 @@
use crate::pile::PileType;
/// Score delta for moving cards from `from` to `to`.
///
/// Windows XP Standard scoring:
/// - +10 for any card reaching a foundation pile
/// - +5 for a waste → tableau move
/// - -15 for a foundation → tableau (take-from-foundation) move
/// - 0 for all other moves
///
/// Note: the +5 flip bonus for exposing a face-down tableau card is applied
/// separately in `game_state::move_cards` because it depends on post-move state.
pub fn score_move(from: &PileType, to: &PileType) -> i32 {
match to {
PileType::Foundation(_) => 10,
PileType::Tableau(_) => match from {
PileType::Waste => 5,
PileType::Foundation(_) => -15,
_ => 0,
},
_ => 0,
}
}
/// Score penalty applied when the player uses undo: -15.
pub fn score_undo() -> i32 {
-15
}
/// Score bonus awarded when a face-down tableau card is flipped face-up: +5.
pub fn score_flip() -> i32 {
5
}
/// Score penalty for recycling the waste pile back to stock.
///
/// Windows standard: the first N recycles are free (N=1 for Draw-1, N=3 for Draw-3).
/// Subsequent recycles cost -100 (Draw-1) or -20 (Draw-3).
/// `recycle_count` is the new total count **after** this recycle.
pub fn score_recycle(recycle_count: u32, is_draw_three: bool) -> i32 {
let (free, penalty) = if is_draw_three {
(3_u32, -20_i32)
} else {
(1_u32, -100_i32)
};
if recycle_count > free { penalty } else { 0 }
}
/// Time bonus added to the score on a win: `700_000 / elapsed_seconds`.
/// Returns 0 when `elapsed_seconds` is 0 to avoid division by zero.
pub fn compute_time_bonus(elapsed_seconds: u64) -> i32 {
if elapsed_seconds == 0 {
return 0;
}
(700_000u64 / elapsed_seconds).min(i32::MAX as u64) as i32
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn move_to_foundation_scores_ten() {
assert_eq!(score_move(&PileType::Waste, &PileType::Foundation(2)), 10);
assert_eq!(
score_move(&PileType::Tableau(0), &PileType::Foundation(0)),
10
);
}
#[test]
fn waste_to_tableau_scores_five() {
assert_eq!(score_move(&PileType::Waste, &PileType::Tableau(3)), 5);
}
#[test]
fn tableau_to_tableau_scores_zero() {
assert_eq!(score_move(&PileType::Tableau(0), &PileType::Tableau(1)), 0);
}
#[test]
fn undo_penalty_is_negative_fifteen() {
assert_eq!(score_undo(), -15);
}
#[test]
fn time_bonus_at_100_seconds() {
assert_eq!(compute_time_bonus(100), 7000);
}
#[test]
fn time_bonus_at_zero_is_zero() {
assert_eq!(compute_time_bonus(0), 0);
}
#[test]
fn time_bonus_at_one_second() {
assert_eq!(compute_time_bonus(1), 700_000);
}
#[test]
fn foundation_to_tableau_penalises_fifteen() {
// Moving a card back off a foundation (take_from_foundation rule) costs -15.
assert_eq!(
score_move(&PileType::Foundation(0), &PileType::Tableau(0)),
-15
);
}
#[test]
fn move_to_stock_or_waste_scores_zero() {
// These destinations are illegal moves in practice, but the function
// must not panic and should return 0.
assert_eq!(score_move(&PileType::Waste, &PileType::Stock), 0);
assert_eq!(score_move(&PileType::Waste, &PileType::Waste), 0);
}
#[test]
fn time_bonus_is_capped_at_i32_max_for_huge_values() {
// Very short elapsed time would overflow without the .min() guard.
let bonus = compute_time_bonus(1);
assert!(
bonus >= 0,
"time bonus must be non-negative after u64→i32 cast"
);
}
#[test]
fn flip_bonus_is_five() {
assert_eq!(score_flip(), 5);
}
#[test]
fn recycle_draw1_first_pass_free() {
assert_eq!(score_recycle(1, false), 0);
}
#[test]
fn recycle_draw1_second_pass_penalised() {
assert_eq!(score_recycle(2, false), -100);
}
#[test]
fn recycle_draw3_third_pass_free() {
assert_eq!(score_recycle(3, true), 0);
}
#[test]
fn recycle_draw3_fourth_pass_penalised() {
assert_eq!(score_recycle(4, true), -20);
}
}