fix(android): A2/A3/A4 — APK build doc, dead refs, modal hit targets
A2: docs/ANDROID.md — remove stale "permanent fix to come" note;
clarify --lib is the canonical command; root-cause the upstream
cargo-apk bug. SESSION_HANDOFF.md closes the open item.
A3: Remove dead CARD_PLAN.md references from four source module
doc comments (theme/importer.rs, theme/plugin.rs, assets/mod.rs,
assets/svg_loader.rs). Also fix stale "future picker UI" language
in plugin.rs (picker shipped in Phase 7).
A4: ui_modal.rs spawn_modal_button — add min_height: Val::Px(48.0)
so every modal action button meets Material's 48 dp touch target
minimum. Modal button height was 42 px (2×SPACE_3 + TYPE_BODY_LG);
now clamped to 48 px minimum. Cards at 40 dp on 360 dp phones are
layout-constrained (7 columns) and cannot be widened.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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@@ -1,10 +1,8 @@
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//! Asset-loading infrastructure for runtime SVG rasterisation and the
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//! per-platform user-themes directory.
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//!
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//! See `CARD_PLAN.md` for the full multi-phase implementation plan.
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//! This module is the entry point for Phases 1 (SVG → `Image`) and 5
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//! (user-themes directory). Phase 3 will extend it further with custom
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//! `AssetSource` implementations for `embedded://` and `themes://`.
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//! Provides the SVG → `Image` loader and the `embedded://` / `themes://`
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//! custom `AssetSource` implementations used by the theme system.
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pub mod card_face_svg;
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pub mod icon_svg;
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