chore: rename app from Solitaire Quest to Ferrous Solitaire
Replace all display-name occurrences across web pages, Rust source, docs, and Cargo metadata. Update localStorage token key from sq_token to fs_token. Tagline "Klondike Solitaire" retained as genre descriptor. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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@@ -2,7 +2,7 @@
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//!
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//! On app start the engine spawns a fullscreen, high-Z overlay that
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//! reads the Terminal-style "boot screen" — an accent-coloured cursor block, the
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//! "Solitaire Quest" wordmark, a short fixture boot log, a progress
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//! "Ferrous Solitaire" wordmark, a short fixture boot log, a progress
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//! bar, and a footer with the design-system palette swatches and the
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//! build version. The overlay fades in over 300 ms, holds for ~1 s,
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//! then fades out for 300 ms before despawning. The deal animation
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@@ -383,7 +383,7 @@ fn spawn_header_section(parent: &mut ChildSpawnerCommands, font_handle: &Handle<
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));
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hdr.spawn((
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SplashFadable { base_color: TEXT_PRIMARY },
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Text::new("Solitaire Quest"),
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Text::new("Ferrous Solitaire"),
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title_font,
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TextColor(transparent(TEXT_PRIMARY)),
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));
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@@ -1170,7 +1170,7 @@ mod tests {
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"expected the cursor block (▌) on the splash, got: {texts:?}"
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);
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assert!(
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texts.iter().any(|t| t == "Solitaire Quest"),
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texts.iter().any(|t| t == "Ferrous Solitaire"),
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"expected the wordmark on the splash, got: {texts:?}"
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);
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assert!(
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