data(seeds): regenerate difficulty seeds (2026-06-04)

Replace the 2026-05-09 seed lists with seeds regenerated on 2026-06-04.
All seeds remain verified winnable within their respective solver budgets.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
funman300
2026-06-08 11:05:37 -07:00
parent becfda0f6c
commit 7fa91b6fb4
+184 -184
View File
@@ -26,227 +26,227 @@ use solitaire_core::game_state::DifficultyLevel;
/// 40 seeds proven winnable within the Easy budget (≤ 1 000 states). /// 40 seeds proven winnable within the Easy budget (≤ 1 000 states).
pub const EASY_SEEDS: &[u64] = &[ pub const EASY_SEEDS: &[u64] = &[
// Generated by solitaire_assetgen::gen_difficulty_seeds (tier=Easy, date=2026-05-09) // Generated by solitaire_assetgen::gen_difficulty_seeds (tier=Easy, date=2026-06-04)
0xD1FF_0000_0000_0001,
0xD1FF_0000_0000_0002,
0xD1FF_0000_0000_0007,
0xD1FF_0000_0000_0008,
0xD1FF_0000_0000_0009, 0xD1FF_0000_0000_0009,
0xD1FF_0000_0000_000E, 0xD1FF_0000_0000_0087,
0xD1FF_0000_0000_0013, 0xD1FF_0000_0000_00EB,
0xD1FF_0000_0000_0015, 0xD1FF_0000_0000_017F,
0xD1FF_0000_0000_0018, 0xD1FF_0000_0000_01CE,
0xD1FF_0000_0000_001D, 0xD1FF_0000_0000_020F,
0xD1FF_0000_0000_0021, 0xD1FF_0000_0000_0251,
0xD1FF_0000_0000_0022, 0xD1FF_0000_0000_0275,
0xD1FF_0000_0000_0026, 0xD1FF_0000_0000_029C,
0xD1FF_0000_0000_002C, 0xD1FF_0000_0000_02BD,
0xD1FF_0000_0000_002E, 0xD1FF_0000_0000_02ED,
0xD1FF_0000_0000_002F, 0xD1FF_0000_0000_038F,
0xD1FF_0000_0000_0035, 0xD1FF_0000_0000_03C9,
0xD1FF_0000_0000_0036, 0xD1FF_0000_0000_0415,
0xD1FF_0000_0000_003C, 0xD1FF_0000_0000_045F,
0xD1FF_0000_0000_0045, 0xD1FF_0000_0000_04C4,
0xD1FF_0000_0000_0046, 0xD1FF_0000_0000_04CC,
0xD1FF_0000_0000_0048, 0xD1FF_0000_0000_04EE,
0xD1FF_0000_0000_0049, 0xD1FF_0000_0000_0631,
0xD1FF_0000_0000_004D, 0xD1FF_0000_0000_0651,
0xD1FF_0000_0000_004F, 0xD1FF_0000_0000_0689,
0xD1FF_0000_0000_0050, 0xD1FF_0000_0000_0735,
0xD1FF_0000_0000_0051, 0xD1FF_0000_0000_0748,
0xD1FF_0000_0000_0053, 0xD1FF_0000_0000_0801,
0xD1FF_0000_0000_0054, 0xD1FF_0000_0000_0820,
0xD1FF_0000_0000_0057, 0xD1FF_0000_0000_08F9,
0xD1FF_0000_0000_0058, 0xD1FF_0000_0000_091C,
0xD1FF_0000_0000_005A, 0xD1FF_0000_0000_0937,
0xD1FF_0000_0000_005B, 0xD1FF_0000_0000_09A6,
0xD1FF_0000_0000_005C, 0xD1FF_0000_0000_09C3,
0xD1FF_0000_0000_005D, 0xD1FF_0000_0000_09DD,
0xD1FF_0000_0000_005F, 0xD1FF_0000_0000_0BD9,
0xD1FF_0000_0000_0061, 0xD1FF_0000_0000_0BEC,
0xD1FF_0000_0000_0062, 0xD1FF_0000_0000_0BF2,
0xD1FF_0000_0000_0063, 0xD1FF_0000_0000_0C1B,
0xD1FF_0000_0000_0069, 0xD1FF_0000_0000_0C26,
0xD1FF_0000_0000_0C36,
0xD1FF_0000_0000_0C4B,
0xD1FF_0000_0000_0C78,
0xD1FF_0000_0000_0CBC,
]; ];
/// 40 seeds proven winnable within the Medium budget (≤ 5 000 states). /// 40 seeds proven winnable within the Medium budget (≤ 5 000 states).
pub const MEDIUM_SEEDS: &[u64] = &[ pub const MEDIUM_SEEDS: &[u64] = &[
// Generated by solitaire_assetgen::gen_difficulty_seeds (tier=Medium, date=2026-05-09) // Generated by solitaire_assetgen::gen_difficulty_seeds (tier=Medium, date=2026-06-04)
0xD1FF_0000_0000_0000,
0xD1FF_0000_0000_0012, 0xD1FF_0000_0000_0012,
0xD1FF_0000_0000_0016, 0xD1FF_0000_0000_002C,
0xD1FF_0000_0000_001B, 0xD1FF_0000_0000_004B,
0xD1FF_0000_0000_001C, 0xD1FF_0000_0000_0052,
0xD1FF_0000_0000_0020, 0xD1FF_0000_0000_0058,
0xD1FF_0000_0000_002A, 0xD1FF_0000_0000_005E,
0xD1FF_0000_0000_0034, 0xD1FF_0000_0000_0063,
0xD1FF_0000_0000_003A,
0xD1FF_0000_0000_0041,
0xD1FF_0000_0000_0043,
0xD1FF_0000_0000_0060,
0xD1FF_0000_0000_006A,
0xD1FF_0000_0000_006C,
0xD1FF_0000_0000_006E,
0xD1FF_0000_0000_006F,
0xD1FF_0000_0000_0071,
0xD1FF_0000_0000_0072,
0xD1FF_0000_0000_0075,
0xD1FF_0000_0000_0076,
0xD1FF_0000_0000_007B,
0xD1FF_0000_0000_007E,
0xD1FF_0000_0000_0081,
0xD1FF_0000_0000_0083,
0xD1FF_0000_0000_0084,
0xD1FF_0000_0000_0087,
0xD1FF_0000_0000_0090,
0xD1FF_0000_0000_0092,
0xD1FF_0000_0000_0093,
0xD1FF_0000_0000_0098,
0xD1FF_0000_0000_0099, 0xD1FF_0000_0000_0099,
0xD1FF_0000_0000_009A, 0xD1FF_0000_0000_00A9,
0xD1FF_0000_0000_009E,
0xD1FF_0000_0000_00A5,
0xD1FF_0000_0000_00A8,
0xD1FF_0000_0000_00AA,
0xD1FF_0000_0000_00AB,
0xD1FF_0000_0000_00AE,
0xD1FF_0000_0000_00AF, 0xD1FF_0000_0000_00AF,
0xD1FF_0000_0000_00B0, 0xD1FF_0000_0000_00BB,
0xD1FF_0000_0000_00D1,
0xD1FF_0000_0000_00E3,
0xD1FF_0000_0000_0108,
0xD1FF_0000_0000_010D,
0xD1FF_0000_0000_0110,
0xD1FF_0000_0000_012F,
0xD1FF_0000_0000_0139,
0xD1FF_0000_0000_013C,
0xD1FF_0000_0000_0148,
0xD1FF_0000_0000_015E,
0xD1FF_0000_0000_016A,
0xD1FF_0000_0000_016F,
0xD1FF_0000_0000_0179,
0xD1FF_0000_0000_019E,
0xD1FF_0000_0000_01A8,
0xD1FF_0000_0000_01AB,
0xD1FF_0000_0000_01B5,
0xD1FF_0000_0000_01B8,
0xD1FF_0000_0000_01D3,
0xD1FF_0000_0000_01EE,
0xD1FF_0000_0000_01F3,
0xD1FF_0000_0000_0202,
0xD1FF_0000_0000_0203,
0xD1FF_0000_0000_021E,
0xD1FF_0000_0000_022C,
0xD1FF_0000_0000_022D,
0xD1FF_0000_0000_0233,
0xD1FF_0000_0000_0245,
0xD1FF_0000_0000_024E,
]; ];
/// 40 seeds proven winnable within the Hard budget (≤ 25 000 states). /// 40 seeds proven winnable within the Hard budget (≤ 25 000 states).
pub const HARD_SEEDS: &[u64] = &[ pub const HARD_SEEDS: &[u64] = &[
// Generated by solitaire_assetgen::gen_difficulty_seeds (tier=Hard, date=2026-05-09) // Generated by solitaire_assetgen::gen_difficulty_seeds (tier=Hard, date=2026-06-04)
0xD1FF_0000_0000_001F, 0xD1FF_0000_0000_0006,
0xD1FF_0000_0000_0024, 0xD1FF_0000_0000_0008,
0xD1FF_0000_0000_0025, 0xD1FF_0000_0000_000F,
0xD1FF_0000_0000_0031, 0xD1FF_0000_0000_0011,
0xD1FF_0000_0000_0032, 0xD1FF_0000_0000_0022,
0xD1FF_0000_0000_003E, 0xD1FF_0000_0000_0023,
0xD1FF_0000_0000_004A, 0xD1FF_0000_0000_002A,
0xD1FF_0000_0000_006D, 0xD1FF_0000_0000_002D,
0xD1FF_0000_0000_0040,
0xD1FF_0000_0000_0042,
0xD1FF_0000_0000_0050,
0xD1FF_0000_0000_005B,
0xD1FF_0000_0000_005D,
0xD1FF_0000_0000_0067,
0xD1FF_0000_0000_0069,
0xD1FF_0000_0000_006E,
0xD1FF_0000_0000_0072,
0xD1FF_0000_0000_0079, 0xD1FF_0000_0000_0079,
0xD1FF_0000_0000_007C, 0xD1FF_0000_0000_007C,
0xD1FF_0000_0000_0080, 0xD1FF_0000_0000_0080,
0xD1FF_0000_0000_008A, 0xD1FF_0000_0000_0081,
0xD1FF_0000_0000_0097, 0xD1FF_0000_0000_0083,
0xD1FF_0000_0000_0091,
0xD1FF_0000_0000_009B,
0xD1FF_0000_0000_00A1,
0xD1FF_0000_0000_00B1, 0xD1FF_0000_0000_00B1,
0xD1FF_0000_0000_00B2,
0xD1FF_0000_0000_00B3,
0xD1FF_0000_0000_00B5,
0xD1FF_0000_0000_00B7,
0xD1FF_0000_0000_00B8,
0xD1FF_0000_0000_00B9,
0xD1FF_0000_0000_00BA,
0xD1FF_0000_0000_00BB,
0xD1FF_0000_0000_00BC,
0xD1FF_0000_0000_00BD,
0xD1FF_0000_0000_00C2,
0xD1FF_0000_0000_00C3, 0xD1FF_0000_0000_00C3,
0xD1FF_0000_0000_00C5,
0xD1FF_0000_0000_00CC,
0xD1FF_0000_0000_00CE,
0xD1FF_0000_0000_00D1,
0xD1FF_0000_0000_00D2,
0xD1FF_0000_0000_00D6, 0xD1FF_0000_0000_00D6,
0xD1FF_0000_0000_00D7, 0xD1FF_0000_0000_00DD,
0xD1FF_0000_0000_00DC, 0xD1FF_0000_0000_00E8,
0xD1FF_0000_0000_00DF, 0xD1FF_0000_0000_00F2,
0xD1FF_0000_0000_00E0, 0xD1FF_0000_0000_0101,
0xD1FF_0000_0000_00E1, 0xD1FF_0000_0000_010F,
0xD1FF_0000_0000_00E4, 0xD1FF_0000_0000_0113,
0xD1FF_0000_0000_00E6, 0xD1FF_0000_0000_0118,
0xD1FF_0000_0000_00E7, 0xD1FF_0000_0000_0119,
0xD1FF_0000_0000_012D,
0xD1FF_0000_0000_0133,
0xD1FF_0000_0000_0144,
0xD1FF_0000_0000_0147,
]; ];
/// 40 seeds proven winnable within the Expert budget (≤ 100 000 states). /// 40 seeds proven winnable within the Expert budget (≤ 100 000 states).
pub const EXPERT_SEEDS: &[u64] = &[ pub const EXPERT_SEEDS: &[u64] = &[
// Generated by solitaire_assetgen::gen_difficulty_seeds (tier=Expert, date=2026-05-09) // Generated by solitaire_assetgen::gen_difficulty_seeds (tier=Expert, date=2026-06-04)
0xD1FF_0000_0000_0006, 0xD1FF_0000_0000_0000,
0xD1FF_0000_0000_000B, 0xD1FF_0000_0000_0002,
0xD1FF_0000_0000_0019, 0xD1FF_0000_0000_000A,
0xD1FF_0000_0000_0013,
0xD1FF_0000_0000_0017,
0xD1FF_0000_0000_001C,
0xD1FF_0000_0000_001F,
0xD1FF_0000_0000_0021,
0xD1FF_0000_0000_0024,
0xD1FF_0000_0000_0029,
0xD1FF_0000_0000_002E,
0xD1FF_0000_0000_0035,
0xD1FF_0000_0000_0045,
0xD1FF_0000_0000_0048,
0xD1FF_0000_0000_0049,
0xD1FF_0000_0000_004F,
0xD1FF_0000_0000_0062,
0xD1FF_0000_0000_006D,
0xD1FF_0000_0000_0074,
0xD1FF_0000_0000_0076,
0xD1FF_0000_0000_0082, 0xD1FF_0000_0000_0082,
0xD1FF_0000_0000_00CB, 0xD1FF_0000_0000_008F,
0xD1FF_0000_0000_00D5, 0xD1FF_0000_0000_0090,
0xD1FF_0000_0000_00D8, 0xD1FF_0000_0000_0097,
0xD1FF_0000_0000_00E8, 0xD1FF_0000_0000_009A,
0xD1FF_0000_0000_00EA, 0xD1FF_0000_0000_009F,
0xD1FF_0000_0000_00EB, 0xD1FF_0000_0000_00A5,
0xD1FF_0000_0000_00EC, 0xD1FF_0000_0000_00A8,
0xD1FF_0000_0000_00AD,
0xD1FF_0000_0000_00AE,
0xD1FF_0000_0000_00B8,
0xD1FF_0000_0000_00B9,
0xD1FF_0000_0000_00BC,
0xD1FF_0000_0000_00C5,
0xD1FF_0000_0000_00CA,
0xD1FF_0000_0000_00CE,
0xD1FF_0000_0000_00DE,
0xD1FF_0000_0000_00ED, 0xD1FF_0000_0000_00ED,
0xD1FF_0000_0000_00F2, 0xD1FF_0000_0000_00EE,
0xD1FF_0000_0000_00F3, 0xD1FF_0000_0000_00EF,
0xD1FF_0000_0000_00F4,
0xD1FF_0000_0000_00FE,
0xD1FF_0000_0000_00FF,
0xD1FF_0000_0000_0102,
0xD1FF_0000_0000_0103,
0xD1FF_0000_0000_0104,
0xD1FF_0000_0000_0105,
0xD1FF_0000_0000_0106,
0xD1FF_0000_0000_0109,
0xD1FF_0000_0000_010B,
0xD1FF_0000_0000_010C,
0xD1FF_0000_0000_0110,
0xD1FF_0000_0000_0113,
0xD1FF_0000_0000_0114,
0xD1FF_0000_0000_011B,
0xD1FF_0000_0000_011C,
0xD1FF_0000_0000_011E,
0xD1FF_0000_0000_0120,
0xD1FF_0000_0000_0121,
0xD1FF_0000_0000_0122,
0xD1FF_0000_0000_0123,
0xD1FF_0000_0000_0124,
0xD1FF_0000_0000_0126,
0xD1FF_0000_0000_012B,
0xD1FF_0000_0000_012C,
0xD1FF_0000_0000_012E,
]; ];
/// 40 seeds proven winnable only within the Grandmaster budget (≤ 200 000 states). /// 40 seeds proven winnable only within the Grandmaster budget (≤ 200 000 states).
pub const GRANDMASTER_SEEDS: &[u64] = &[ pub const GRANDMASTER_SEEDS: &[u64] = &[
// Generated by solitaire_assetgen::gen_difficulty_seeds (tier=Grandmaster, date=2026-05-09) // Generated by solitaire_assetgen::gen_difficulty_seeds (tier=Grandmaster, date=2026-06-04)
0xD1FF_0000_0000_0027, 0xD1FF_0000_0000_003C,
0xD1FF_0000_0000_00A0, 0xD1FF_0000_0000_0047,
0xD1FF_0000_0000_00C4, 0xD1FF_0000_0000_005A,
0xD1FF_0000_0000_00D4, 0xD1FF_0000_0000_009C,
0xD1FF_0000_0000_00DE, 0xD1FF_0000_0000_00D2,
0xD1FF_0000_0000_00F9, 0xD1FF_0000_0000_00F4,
0xD1FF_0000_0000_0107, 0xD1FF_0000_0000_00F6,
0xD1FF_0000_0000_0108, 0xD1FF_0000_0000_0104,
0xD1FF_0000_0000_0130, 0xD1FF_0000_0000_0106,
0xD1FF_0000_0000_0132, 0xD1FF_0000_0000_0111,
0xD1FF_0000_0000_0133, 0xD1FF_0000_0000_0112,
0xD1FF_0000_0000_0134, 0xD1FF_0000_0000_0116,
0xD1FF_0000_0000_0117,
0xD1FF_0000_0000_011A,
0xD1FF_0000_0000_0123,
0xD1FF_0000_0000_012B,
0xD1FF_0000_0000_012E,
0xD1FF_0000_0000_0135, 0xD1FF_0000_0000_0135,
0xD1FF_0000_0000_0137,
0xD1FF_0000_0000_0139,
0xD1FF_0000_0000_013A, 0xD1FF_0000_0000_013A,
0xD1FF_0000_0000_013D, 0xD1FF_0000_0000_013B,
0xD1FF_0000_0000_013F,
0xD1FF_0000_0000_0140,
0xD1FF_0000_0000_0141, 0xD1FF_0000_0000_0141,
0xD1FF_0000_0000_0142,
0xD1FF_0000_0000_0143,
0xD1FF_0000_0000_0145,
0xD1FF_0000_0000_0146,
0xD1FF_0000_0000_014A, 0xD1FF_0000_0000_014A,
0xD1FF_0000_0000_014B, 0xD1FF_0000_0000_014B,
0xD1FF_0000_0000_014C, 0xD1FF_0000_0000_014E,
0xD1FF_0000_0000_014D,
0xD1FF_0000_0000_014F,
0xD1FF_0000_0000_0150, 0xD1FF_0000_0000_0150,
0xD1FF_0000_0000_0151, 0xD1FF_0000_0000_0155,
0xD1FF_0000_0000_0152,
0xD1FF_0000_0000_0153,
0xD1FF_0000_0000_0157, 0xD1FF_0000_0000_0157,
0xD1FF_0000_0000_0158, 0xD1FF_0000_0000_0158,
0xD1FF_0000_0000_015B, 0xD1FF_0000_0000_0159,
0xD1FF_0000_0000_015A,
0xD1FF_0000_0000_015C, 0xD1FF_0000_0000_015C,
0xD1FF_0000_0000_015E, 0xD1FF_0000_0000_015D,
0xD1FF_0000_0000_0162, 0xD1FF_0000_0000_015F,
0xD1FF_0000_0000_0164, 0xD1FF_0000_0000_0166,
0xD1FF_0000_0000_0173,
0xD1FF_0000_0000_0174,
0xD1FF_0000_0000_0178,
0xD1FF_0000_0000_017D,
0xD1FF_0000_0000_0182,
0xD1FF_0000_0000_0187,
]; ];
// --------------------------------------------------------------------------- // ---------------------------------------------------------------------------