fix(engine): resolve all clippy warnings introduced by PNG asset pipeline
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- Collapse nested-if patterns into let-chains across 13 plugins (42 instances)
- Add #[allow(clippy::too_many_arguments)] to 5 Bevy systems in card_plugin
  and input_plugin where ECS parameter count exceeds the lint threshold
- Gate Theme import in table_plugin under #[cfg(test)] — only used by
  test-only colour helpers; removing the unconditional import silences the
  unused-import lint without breaking the test suite
- Wrap ButtonInput<MouseButton> in Option<> in update_input_platform so that
  tests using MinimalPlugins (no InputPlugin) no longer panic on startup

All 789 tests pass; cargo clippy --workspace -- -D warnings is clean.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
funman300
2026-04-29 03:35:41 +00:00
parent 2b04718f33
commit 7cda2a9f1a
17 changed files with 89 additions and 124 deletions
+8 -13
View File
@@ -103,13 +103,12 @@ fn toggle_pause(
// If a drag is in progress, cancel it instead of opening the pause overlay.
// Clearing DragState and emitting StateChangedEvent snaps the dragged cards
// back to their resting positions exactly as a rejected drop does.
if let Some(ref mut d) = drag {
if !d.is_idle() {
if let Some(ref mut d) = drag
&& !d.is_idle() {
d.clear();
changed.write(StateChangedEvent);
return;
}
}
if let Ok(entity) = screens.single() {
commands.entity(entity).despawn();
paused.0 = false;
@@ -122,13 +121,11 @@ fn toggle_pause(
paused.0 = true;
// Persist the current game state whenever the player opens the pause
// overlay so an OS-level kill still leaves a resumable save.
if let (Some(g), Some(p)) = (game, path) {
if let Some(disk_path) = p.0.as_deref() {
if let Err(e) = save_game_state_to(disk_path, &g.0) {
if let (Some(g), Some(p)) = (game, path)
&& let Some(disk_path) = p.0.as_deref()
&& let Err(e) = save_game_state_to(disk_path, &g.0) {
warn!("game_state: failed to save on pause: {e}");
}
}
}
}
}
@@ -155,13 +152,11 @@ fn handle_pause_draw_toggle(
DrawMode::DrawOne => DrawMode::DrawThree,
DrawMode::DrawThree => DrawMode::DrawOne,
};
if let Some(p) = &path {
if let Some(target) = &p.0 {
if let Err(e) = solitaire_data::save_settings_to(target, &settings.0) {
if let Some(p) = &path
&& let Some(target) = &p.0
&& let Err(e) = solitaire_data::save_settings_to(target, &settings.0) {
warn!("failed to save settings after draw-mode toggle: {e}");
}
}
}
changed.write(SettingsChangedEvent(settings.0.clone()));
}
}