fix(engine): resolve all clippy warnings introduced by PNG asset pipeline
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- Collapse nested-if patterns into let-chains across 13 plugins (42 instances)
- Add #[allow(clippy::too_many_arguments)] to 5 Bevy systems in card_plugin
  and input_plugin where ECS parameter count exceeds the lint threshold
- Gate Theme import in table_plugin under #[cfg(test)] — only used by
  test-only colour helpers; removing the unconditional import silences the
  unused-import lint without breaking the test suite
- Wrap ButtonInput<MouseButton> in Option<> in update_input_platform so that
  tests using MinimalPlugins (no InputPlugin) no longer panic on startup

All 789 tests pass; cargo clippy --workspace -- -D warnings is clean.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
funman300
2026-04-29 03:35:41 +00:00
parent 2b04718f33
commit 7cda2a9f1a
17 changed files with 89 additions and 124 deletions
+19 -25
View File
@@ -136,6 +136,7 @@ struct CoreKeyboardMessages<'w> {
///
/// Also resets `forfeit_countdown` whenever U, D, Z, or N are pressed so that
/// an in-flight forfeit confirmation is cancelled by any other action.
#[allow(clippy::too_many_arguments)]
fn handle_keyboard_core(
keys: Res<ButtonInput<KeyCode>>,
paused: Option<Res<PausedResource>>,
@@ -174,8 +175,8 @@ fn handle_keyboard_core(
confirm.forfeit_countdown = 0.0;
// If a Time Attack session is running, cancel it and start a Classic game.
if let Some(ref mut session) = time_attack {
if session.active {
if let Some(ref mut session) = time_attack
&& session.active {
session.active = false;
session.remaining_secs = 0.0;
ev.info_toast.write(InfoToastEvent("Time Attack ended".to_string()));
@@ -186,7 +187,6 @@ fn handle_keyboard_core(
confirm.new_game_countdown = 0.0;
return;
}
}
let active_game = game.as_ref().is_some_and(|g| g.0.move_count > 0 && !g.0.is_won);
let shift_held = keys.pressed(KeyCode::ShiftLeft) || keys.pressed(KeyCode::ShiftRight);
@@ -244,6 +244,7 @@ fn handle_keyboard_core(
///
/// The hint index wraps around once all hints have been cycled through. When no
/// moves are available a "No hints available" toast is shown instead.
#[allow(clippy::too_many_arguments)]
fn handle_keyboard_hint(
keys: Res<ButtonInput<KeyCode>>,
paused: Option<Res<PausedResource>>,
@@ -273,7 +274,7 @@ fn handle_keyboard_hint(
return;
}
let Some(ref layout_res) = layout else { return };
let Some(_layout_res) = layout else { return };
let hints = all_hints(&g.0);
if hints.is_empty() {
@@ -661,8 +662,8 @@ fn end_drag(
// the placement is illegal, fire MoveRejectedEvent so AudioPlugin can
// play card_invalid.wav.
let mut fired = false;
if let Some(target) = target {
if target != origin {
if let Some(target) = target
&& target != origin {
let bottom_card_id = drag.cards[0];
if let Some(bottom_card) = card_by_id(&game.0, bottom_card_id) {
let ok = match &target {
@@ -708,7 +709,6 @@ fn end_drag(
}
}
}
}
drag.clear();
@@ -892,8 +892,8 @@ fn touch_end_drag(
world.and_then(|w| find_drop_target(w, &game.0, &layout.0, &origin));
let mut fired = false;
if let Some(target) = target {
if target != origin {
if let Some(target) = target
&& target != origin {
let bottom_card_id = drag.cards[0];
if let Some(bottom_card) = card_by_id(&game.0, bottom_card_id) {
let ok = match &target {
@@ -924,7 +924,6 @@ fn touch_end_drag(
}
}
}
}
drag.clear();
changed.write(StateChangedEvent);
@@ -1132,20 +1131,18 @@ pub fn best_destination(card: &Card, game: &GameState) -> Option<PileType> {
// Try all four foundations first.
for suit in [Suit::Clubs, Suit::Diamonds, Suit::Hearts, Suit::Spades] {
let dest = PileType::Foundation(suit);
if let Some(pile) = game.piles.get(&dest) {
if can_place_on_foundation(card, pile, suit) {
if let Some(pile) = game.piles.get(&dest)
&& can_place_on_foundation(card, pile, suit) {
return Some(dest);
}
}
}
// Then try all seven tableau piles.
for i in 0..7_usize {
let dest = PileType::Tableau(i);
if let Some(pile) = game.piles.get(&dest) {
if can_place_on_tableau(card, pile) {
if let Some(pile) = game.piles.get(&dest)
&& can_place_on_tableau(card, pile) {
return Some(dest);
}
}
}
None
}
@@ -1167,11 +1164,10 @@ pub fn best_tableau_destination_for_stack(
if dest == *from {
continue;
}
if let Some(pile) = game.piles.get(&dest) {
if can_place_on_tableau(bottom_card, pile) {
if let Some(pile) = game.piles.get(&dest)
&& can_place_on_tableau(bottom_card, pile) {
return Some((dest, stack_count));
}
}
}
None
}
@@ -1309,14 +1305,13 @@ pub fn all_hints(game: &GameState) -> Vec<(PileType, PileType, usize)> {
let Some(card) = from_pile.cards.last().filter(|c| c.face_up) else { continue };
for &suit in &suits {
let dest = PileType::Foundation(suit);
if let Some(dest_pile) = game.piles.get(&dest) {
if can_place_on_foundation(card, dest_pile, suit) {
if let Some(dest_pile) = game.piles.get(&dest)
&& can_place_on_foundation(card, dest_pile, suit) {
hints.push((from.clone(), dest, 1));
// Each source card can go to at most one foundation suit;
// no need to check the remaining three for this card.
break;
}
}
}
}
@@ -1338,15 +1333,14 @@ pub fn all_hints(game: &GameState) -> Vec<(PileType, PileType, usize)> {
if dest == *from {
continue;
}
if let Some(dest_pile) = game.piles.get(&dest) {
if can_place_on_tableau(card, dest_pile) {
if let Some(dest_pile) = game.piles.get(&dest)
&& can_place_on_tableau(card, dest_pile) {
hints.push((from.clone(), dest, 1));
// One tableau destination per source card is enough for the
// hint list — the player can see where else a card can go
// via the right-click destination highlights.
break;
}
}
}
}