fix(engine): resolve all clippy warnings introduced by PNG asset pipeline
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- Collapse nested-if patterns into let-chains across 13 plugins (42 instances)
- Add #[allow(clippy::too_many_arguments)] to 5 Bevy systems in card_plugin
  and input_plugin where ECS parameter count exceeds the lint threshold
- Gate Theme import in table_plugin under #[cfg(test)] — only used by
  test-only colour helpers; removing the unconditional import silences the
  unused-import lint without breaking the test suite
- Wrap ButtonInput<MouseButton> in Option<> in update_input_platform so that
  tests using MinimalPlugins (no InputPlugin) no longer panic on startup

All 789 tests pass; cargo clippy --workspace -- -D warnings is clean.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
funman300
2026-04-29 03:35:41 +00:00
parent 2b04718f33
commit 7cda2a9f1a
17 changed files with 89 additions and 124 deletions
+10 -15
View File
@@ -194,11 +194,10 @@ fn handle_new_game(
let mode = ev.mode.unwrap_or(game.0.mode);
game.0 = GameState::new_with_mode(seed, draw_mode, mode);
// Delete any previously saved in-progress state — this is a fresh game.
if let Some(p) = path.as_ref().and_then(|r| r.0.as_deref()) {
if let Err(e) = delete_game_state_at(p) {
if let Some(p) = path.as_ref().and_then(|r| r.0.as_deref())
&& let Err(e) = delete_game_state_at(p) {
warn!("game_state: failed to delete saved game: {e}");
}
}
changed.write(StateChangedEvent);
}
}
@@ -380,14 +379,13 @@ fn handle_move(
match game.0.move_cards(ev.from.clone(), ev.to.clone(), ev.count) {
Ok(()) => {
// Fire flip event if the candidate card is now face-up.
if let Some(fid) = flip_candidate_id {
if game.0.piles.get(&ev.from)
if let Some(fid) = flip_candidate_id
&& game.0.piles.get(&ev.from)
.and_then(|p| p.cards.last())
.is_some_and(|c| c.id == fid && c.face_up)
{
flipped.write(crate::events::CardFlippedEvent(fid));
}
}
changed.write(StateChangedEvent);
if !was_won && game.0.is_won {
won.write(GameWonEvent {
@@ -395,11 +393,10 @@ fn handle_move(
time_seconds: game.0.elapsed_seconds,
});
// Delete the saved state — a won game should not be resumed.
if let Some(p) = path.as_ref().and_then(|r| r.0.as_deref()) {
if let Err(e) = delete_game_state_at(p) {
if let Some(p) = path.as_ref().and_then(|r| r.0.as_deref())
&& let Err(e) = delete_game_state_at(p) {
warn!("game_state: failed to delete on win: {e}");
}
}
}
}
Err(e) => warn!("move rejected {:?} -> {:?} x{}: {e}", ev.from, ev.to, ev.count),
@@ -468,11 +465,10 @@ pub fn has_legal_moves(game: &GameState) -> bool {
// Check foundations.
for &suit in &suits {
let dest = PileType::Foundation(suit);
if let Some(dest_pile) = game.piles.get(&dest) {
if can_place_on_foundation(card, dest_pile, suit) {
if let Some(dest_pile) = game.piles.get(&dest)
&& can_place_on_foundation(card, dest_pile, suit) {
return true;
}
}
}
// Check tableau piles.
@@ -481,11 +477,10 @@ pub fn has_legal_moves(game: &GameState) -> bool {
if dest == *from {
continue;
}
if let Some(dest_pile) = game.piles.get(&dest) {
if can_place_on_tableau(card, dest_pile) {
if let Some(dest_pile) = game.piles.get(&dest)
&& can_place_on_tableau(card, dest_pile) {
return true;
}
}
}
}