refactor(core,engine,wasm): canonical FOUNDATIONS/TABLEAUS consts; adopt upstream SUITS/RANKS
Review findings 1+2 (Quat-underuse lens, 2026-07-06):
- solitaire_core gains pub const FOUNDATIONS / TABLEAUS — the canonical
iteration source for the upstream pile enums (upstream klondike has no
Foundation::ALL, and inherent impls cannot be added to foreign types).
Deletes three identical private const-fn copies (radial_menu,
table_plugin, input_plugin) and the hand-enumerated variants in
card_plugin::sync::all_cards and solitaire_wasm.
- Hand-rolled [Suit; 4] / [Rank; 13] arrays replaced with upstream
Suit::SUITS / Rank::RANKS. The order-sensitive CardImageSet indexing
is re-keyed through canonical card_plugin::{suit_index, rank_index}
helpers that match upstream order, with regression tests asserting
the correspondence — one ordering everywhere instead of three
divergent local ones.
Net -177 lines. No behaviour change; all consumers go through the
canonical helpers.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
@@ -105,25 +105,12 @@ pub(super) fn load_card_images(asset_server: Option<Res<AssetServer>>, mut comma
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return;
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};
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const SUITS: [Suit; 4] = [Suit::Clubs, Suit::Diamonds, Suit::Hearts, Suit::Spades];
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const RANKS: [Rank; 13] = [
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Rank::Ace,
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Rank::Two,
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Rank::Three,
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Rank::Four,
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Rank::Five,
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Rank::Six,
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Rank::Seven,
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Rank::Eight,
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Rank::Nine,
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Rank::Ten,
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Rank::Jack,
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Rank::Queen,
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Rank::King,
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];
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// faces[suit_index(s)][rank_index(r)] — see the canonical helpers in
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// card_plugin::mod; building from SUITS/RANKS order matches them.
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let faces: [[Handle<Image>; 13]; 4] = std::array::from_fn(|si| {
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std::array::from_fn(|ri| asset_server.load(card_face_asset_path(RANKS[ri], SUITS[si])))
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std::array::from_fn(|ri| {
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asset_server.load(card_face_asset_path(Rank::RANKS[ri], Suit::SUITS[si]))
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})
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});
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let backs =
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std::array::from_fn(|i| asset_server.load(format!("cards/backs/classic/back_{i}.png")));
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@@ -149,27 +136,8 @@ pub(super) fn card_sprite(
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) -> Sprite {
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if let Some(set) = card_images {
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let image = if face_up {
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let suit_idx = match card.suit() {
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Suit::Clubs => 0,
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Suit::Diamonds => 1,
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Suit::Hearts => 2,
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Suit::Spades => 3,
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};
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let rank_idx = match card.rank() {
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Rank::Ace => 0,
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Rank::Two => 1,
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Rank::Three => 2,
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Rank::Four => 3,
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Rank::Five => 4,
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Rank::Six => 5,
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Rank::Seven => 6,
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Rank::Eight => 7,
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Rank::Nine => 8,
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Rank::Ten => 9,
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Rank::Jack => 10,
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Rank::Queen => 11,
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Rank::King => 12,
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};
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let suit_idx = suit_index(card.suit());
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let rank_idx = rank_index(card.rank());
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set.faces[suit_idx][rank_idx].clone()
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} else if let Some(theme_back) = &set.theme_back {
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// Active theme provides its own back — always wins over the
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@@ -519,23 +487,10 @@ pub(super) fn all_cards(game: &GameState) -> Vec<(Card, bool)> {
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let mut cards: Vec<(Card, bool)> = Vec::with_capacity(52);
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cards.extend(game.stock_cards());
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cards.extend(game.waste_cards());
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for foundation in [
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Foundation::Foundation1,
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Foundation::Foundation2,
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Foundation::Foundation3,
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Foundation::Foundation4,
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] {
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for foundation in solitaire_core::FOUNDATIONS {
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cards.extend(game.pile(KlondikePile::Foundation(foundation)));
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}
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for tableau in [
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Tableau::Tableau1,
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Tableau::Tableau2,
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Tableau::Tableau3,
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Tableau::Tableau4,
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Tableau::Tableau5,
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Tableau::Tableau6,
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Tableau::Tableau7,
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] {
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for tableau in solitaire_core::TABLEAUS {
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cards.extend(game.pile(KlondikePile::Tableau(tableau)));
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}
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cards
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