feat(app): persist window geometry across launches
Settings gains an optional window_geometry field (size + position) serialized via #[serde(default)] so legacy settings.json files without the field deserialize cleanly to None. On launch the app restores the persisted dimensions and position; first run and pre-upgrade saves keep the existing 1280x800 centered default. settings_plugin records changes from WindowResized and WindowMoved into a PendingWindowGeometry resource and writes them to disk through the existing atomic .tmp+rename path once the events have stayed quiet for WINDOW_GEOMETRY_DEBOUNCE_SECS (0.5s). A merge_geometry helper preserves whichever component (size or position) the latest event burst didn't carry, so a position-only WindowMoved never wipes the recorded size. Pure should_persist_geometry and merge_geometry helpers are unit tested for the boundary cases. Headless integration tests cover the full flow: a single resize event then a quiet window persists, a move event after a resize updates only position, a rapid storm collapses to the final size, and a quiet frame with no events leaves the geometry untouched. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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@@ -93,7 +93,8 @@ pub use onboarding_plugin::{OnboardingPlugin, OnboardingScreen};
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pub use pause_plugin::{ForfeitConfirmScreen, PausePlugin, PauseScreen, PausedResource};
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pub use profile_plugin::{ProfilePlugin, ProfileScreen};
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pub use settings_plugin::{
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SettingsChangedEvent, SettingsPlugin, SettingsResource, SettingsScreen, SFX_STEP,
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PendingWindowGeometry, SettingsChangedEvent, SettingsPlugin, SettingsResource, SettingsScreen,
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SFX_STEP, WINDOW_GEOMETRY_DEBOUNCE_SECS,
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};
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pub use layout::{compute_layout, Layout, LayoutResource};
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pub use resources::{DragState, GameStateResource, HintCycleIndex, SettingsScrollPos, SyncStatus, SyncStatusResource};
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