fix(multi): resolve 3 remaining Android UI bugs
Android Release / build-apk (push) Successful in 3m33s
Android Release / build-apk (push) Successful in 3m33s
- radial_menu: replace active_id.unwrap() with let Some guard — no runtime panic possible even if DragState races (§2.3) - card_plugin: add bottom-right AndroidCornerBg overlay to mask the rotated baked-in text on classic PNG cards (mirrors top-left treatment) - hud_plugin: bump Android action button min_width 44→52 px to give ~22px glyphs adequate padding after dynamic font-size increase - layout: fix doc-lazy-continuation clippy lint in BOTTOM_BAR_HEIGHT comment Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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@@ -989,7 +989,7 @@ fn spawn_action_button<M: Component>(
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// centred with room to breathe. On desktop, keep the comfortable 48 dp
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// floor and 8 dp side padding.
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#[cfg(target_os = "android")]
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let (pad, min_w, min_h) = (UiRect::axes(Val::Px(4.0), Val::Px(4.0)), Val::Px(44.0), Val::Px(44.0));
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let (pad, min_w, min_h) = (UiRect::axes(Val::Px(4.0), Val::Px(4.0)), Val::Px(52.0), Val::Px(44.0));
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#[cfg(not(target_os = "android"))]
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let (pad, min_w, min_h) = (UiRect::axes(VAL_SPACE_2, VAL_SPACE_2), Val::Px(48.0), Val::Px(48.0));
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