refactor(data,core): consolidate APP_DIR_NAME and add #[must_use] on pure fns
- Hoist APP_DIR_NAME = "ferrous_solitaire" to solitaire_data crate root as pub(crate); remove 5 duplicate local definitions across achievements, progress, settings, storage, replay modules (L-9) - Add #[must_use] to can_place_on_foundation, can_place_on_tableau, and is_valid_tableau_sequence in solitaire_core::rules so callers that accidentally discard the result get a compile-time warning (L-6) Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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@@ -29,7 +29,6 @@ use serde::{Deserialize, Serialize};
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use solitaire_core::game_state::{DrawMode, GameMode};
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use solitaire_core::pile::PileType;
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const APP_DIR_NAME: &str = "ferrous_solitaire";
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const LATEST_REPLAY_FILE_NAME: &str = "latest_replay.json";
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const REPLAY_HISTORY_FILE_NAME: &str = "replays.json";
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@@ -279,14 +278,14 @@ impl ReplayHistory {
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in migrate_legacy_latest_replay"
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)]
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pub fn latest_replay_path() -> Option<PathBuf> {
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crate::data_dir().map(|d| d.join(APP_DIR_NAME).join(LATEST_REPLAY_FILE_NAME))
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crate::data_dir().map(|d| d.join(crate::APP_DIR_NAME).join(LATEST_REPLAY_FILE_NAME))
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}
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/// Returns the platform-specific path to `replays.json`, the rolling
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/// history file, or `None` if `crate::data_dir()` is unavailable (e.g.
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/// minimal Linux containers).
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pub fn replay_history_path() -> Option<PathBuf> {
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crate::data_dir().map(|d| d.join(APP_DIR_NAME).join(REPLAY_HISTORY_FILE_NAME))
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crate::data_dir().map(|d| d.join(crate::APP_DIR_NAME).join(REPLAY_HISTORY_FILE_NAME))
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}
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/// Save a [`Replay`] atomically to `path` using the standard `.tmp` →
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