feat(engine): first-launch polish — em-dash zero stats and welcome line on profile

On first launch the Stats grid previously mixed "0" cells (Games
Played / Won / Lost) with "—" cells (Best Score / Win Rate / Avg
Time), reading as inconsistent. Now every cell renders an em-dash
when games_played == 0, and a "Play a game to start tracking stats."
caption sits above the grid using the existing TYPE_CAPTION /
TEXT_SECONDARY tokens. Once a game has been played the original
formatters resume.

The Profile screen gains a one-line welcome ("Welcome! Play games to
earn XP and unlock achievements.") that renders only when both
total_xp and the daily streak are zero, breaking up the wall of
zero-valued readouts that greeted users on first launch.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
funman300
2026-04-30 20:18:14 +00:00
parent abeb4e5cdf
commit 65d595ad12
2 changed files with 57 additions and 10 deletions
+21
View File
@@ -111,6 +111,27 @@ fn spawn_profile_screen(
spawn_modal(commands, ProfileScreen, Z_MODAL_PANEL, |card| {
spawn_modal_header(card, "Profile", font_res);
// First-launch welcome — only when the player has zero XP and
// zero daily streak, so the profile doesn't read as a wall of
// zeros to a brand-new player.
if let Some(p) = progress
&& p.0.total_xp == 0
&& p.0.daily_challenge_streak == 0
{
card.spawn((
Text::new("Welcome! Play games to earn XP and unlock achievements."),
font_section.clone(),
TextColor(ACCENT_PRIMARY),
Node {
margin: UiRect {
bottom: VAL_SPACE_2,
..default()
},
..default()
},
));
}
// ── Sync section ────────────────────────────────────────────
card.spawn((
Text::new("Sync"),