chore(deps): migrate to Bevy 0.17

- Event/EventReader/EventWriter renamed to Message/MessageReader/MessageWriter
- add_event → add_message for all 67 call sites
- ScrollPosition changed to tuple struct ScrollPosition(Vec2)
- CursorIcon import moved from bevy::winit::cursor to bevy::window
- WindowResolution::from((f32,f32)) removed — use (u32,u32) tuple
- World::send_event → World::write_message in test code

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
funman300
2026-04-28 13:04:44 -07:00
parent c8553dc8c5
commit 648cd44387
29 changed files with 1265 additions and 733 deletions
+3 -3
View File
@@ -93,7 +93,7 @@ impl Plugin for SyncPlugin {
.init_resource::<SyncStatusResource>()
.init_resource::<PullTaskResult>()
.init_resource::<PullTask>()
.add_event::<ManualSyncRequestEvent>()
.add_message::<ManualSyncRequestEvent>()
.add_systems(Startup, start_pull)
.add_systems(Update, (poll_pull_result, handle_manual_sync_request))
.add_systems(Last, push_on_exit);
@@ -121,7 +121,7 @@ fn start_pull(
/// Update system: starts a new pull task when `ManualSyncRequestEvent` is
/// received, but only if no pull is already in flight.
fn handle_manual_sync_request(
mut events: EventReader<ManualSyncRequestEvent>,
mut events: MessageReader<ManualSyncRequestEvent>,
provider: Res<SyncProviderResource>,
mut task_res: ResMut<PullTask>,
mut status: ResMut<SyncStatusResource>,
@@ -217,7 +217,7 @@ fn poll_pull_result(
/// that blocking on exit is permitted because the game loop is already
/// shutting down.
fn push_on_exit(
mut exit_events: EventReader<AppExit>,
mut exit_events: MessageReader<AppExit>,
provider: Res<SyncProviderResource>,
stats: Res<StatsResource>,
achievements: Res<AchievementsResource>,