chore(deps): migrate to Bevy 0.17
- Event/EventReader/EventWriter renamed to Message/MessageReader/MessageWriter - add_event → add_message for all 67 call sites - ScrollPosition changed to tuple struct ScrollPosition(Vec2) - CursorIcon import moved from bevy::winit::cursor to bevy::window - WindowResolution::from((f32,f32)) removed — use (u32,u32) tuple - World::send_event → World::write_message in test code Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
@@ -71,16 +71,16 @@ impl Plugin for GamePlugin {
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.insert_resource(GameStatePath(path))
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.init_resource::<DragState>()
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.init_resource::<SyncStatusResource>()
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.add_event::<MoveRequestEvent>()
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.add_event::<DrawRequestEvent>()
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.add_event::<UndoRequestEvent>()
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.add_event::<NewGameRequestEvent>()
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.add_event::<StateChangedEvent>()
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.add_event::<crate::events::MoveRejectedEvent>()
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.add_event::<GameWonEvent>()
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.add_event::<crate::events::CardFlippedEvent>()
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.add_event::<crate::events::AchievementUnlockedEvent>()
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.add_event::<InfoToastEvent>()
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.add_message::<MoveRequestEvent>()
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.add_message::<DrawRequestEvent>()
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.add_message::<UndoRequestEvent>()
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.add_message::<NewGameRequestEvent>()
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.add_message::<StateChangedEvent>()
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.add_message::<crate::events::MoveRejectedEvent>()
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.add_message::<GameWonEvent>()
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.add_message::<crate::events::CardFlippedEvent>()
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.add_message::<crate::events::AchievementUnlockedEvent>()
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.add_message::<InfoToastEvent>()
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.add_systems(
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Update,
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(
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@@ -152,9 +152,9 @@ fn seed_from_system_time() -> u64 {
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#[allow(clippy::too_many_arguments)]
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fn handle_new_game(
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mut commands: Commands,
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mut new_game: EventReader<NewGameRequestEvent>,
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mut new_game: MessageReader<NewGameRequestEvent>,
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mut game: ResMut<GameStateResource>,
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mut changed: EventWriter<StateChangedEvent>,
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mut changed: MessageWriter<StateChangedEvent>,
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settings: Option<Res<crate::settings_plugin::SettingsResource>>,
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path: Option<Res<GameStatePath>>,
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confirm_screens: Query<Entity, With<ConfirmNewGameScreen>>,
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@@ -287,7 +287,7 @@ fn handle_confirm_input(
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mut commands: Commands,
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keys: Option<Res<ButtonInput<KeyCode>>>,
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screens: Query<(Entity, &OriginalNewGameRequest), With<ConfirmNewGameScreen>>,
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mut new_game: EventWriter<NewGameRequestEvent>,
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mut new_game: MessageWriter<NewGameRequestEvent>,
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) {
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let Ok((entity, original)) = screens.single() else {
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return;
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@@ -314,10 +314,10 @@ fn handle_confirm_input(
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}
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fn handle_draw(
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mut draws: EventReader<DrawRequestEvent>,
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mut draws: MessageReader<DrawRequestEvent>,
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mut game: ResMut<GameStateResource>,
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mut changed: EventWriter<StateChangedEvent>,
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mut flipped: EventWriter<CardFlippedEvent>,
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mut changed: MessageWriter<StateChangedEvent>,
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mut flipped: MessageWriter<CardFlippedEvent>,
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) {
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use solitaire_core::pile::PileType;
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@@ -357,11 +357,11 @@ fn handle_draw(
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}
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fn handle_move(
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mut moves: EventReader<MoveRequestEvent>,
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mut moves: MessageReader<MoveRequestEvent>,
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mut game: ResMut<GameStateResource>,
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mut changed: EventWriter<StateChangedEvent>,
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mut won: EventWriter<GameWonEvent>,
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mut flipped: EventWriter<crate::events::CardFlippedEvent>,
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mut changed: MessageWriter<StateChangedEvent>,
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mut won: MessageWriter<GameWonEvent>,
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mut flipped: MessageWriter<crate::events::CardFlippedEvent>,
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path: Option<Res<GameStatePath>>,
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) {
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for ev in moves.read() {
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@@ -408,10 +408,10 @@ fn handle_move(
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}
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fn handle_undo(
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mut undos: EventReader<UndoRequestEvent>,
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mut undos: MessageReader<UndoRequestEvent>,
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mut game: ResMut<GameStateResource>,
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mut changed: EventWriter<StateChangedEvent>,
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mut toast: EventWriter<InfoToastEvent>,
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mut changed: MessageWriter<StateChangedEvent>,
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mut toast: MessageWriter<InfoToastEvent>,
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) {
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use solitaire_core::error::MoveError;
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@@ -500,9 +500,9 @@ pub fn has_legal_moves(game: &GameState) -> bool {
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/// game is won.
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fn check_no_moves(
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mut commands: Commands,
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mut events: EventReader<StateChangedEvent>,
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mut events: MessageReader<StateChangedEvent>,
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game: Res<GameStateResource>,
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mut toast: EventWriter<InfoToastEvent>,
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mut toast: MessageWriter<InfoToastEvent>,
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mut already_fired: Local<bool>,
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game_over_screens: Query<Entity, With<GameOverScreen>>,
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) {
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@@ -628,8 +628,8 @@ fn handle_game_over_input(
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mut commands: Commands,
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keys: Option<Res<ButtonInput<KeyCode>>>,
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screens: Query<Entity, With<GameOverScreen>>,
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mut new_game: EventWriter<NewGameRequestEvent>,
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mut undo: EventWriter<UndoRequestEvent>,
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mut new_game: MessageWriter<NewGameRequestEvent>,
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mut undo: MessageWriter<UndoRequestEvent>,
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) {
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if screens.is_empty() {
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return;
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@@ -685,7 +685,7 @@ fn auto_save_game_state(
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/// `save_game_state_to` helper skips them). Blocking on exit is acceptable
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/// because the game loop is already shutting down.
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fn save_game_state_on_exit(
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mut exit_events: EventReader<AppExit>,
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mut exit_events: MessageReader<AppExit>,
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game: Res<GameStateResource>,
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path: Res<GameStatePath>,
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) {
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@@ -739,7 +739,7 @@ mod tests {
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.cards
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.len();
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app.world_mut().send_event(DrawRequestEvent);
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app.world_mut().write_message(DrawRequestEvent);
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app.update();
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let stock_after = app
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@@ -763,7 +763,7 @@ mod tests {
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#[test]
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fn draw_request_fires_state_changed_event() {
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let mut app = test_app(42);
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app.world_mut().send_event(DrawRequestEvent);
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app.world_mut().write_message(DrawRequestEvent);
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app.update();
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let events = app.world().resource::<Events<StateChangedEvent>>();
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let mut reader = events.get_cursor();
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@@ -773,9 +773,9 @@ mod tests {
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#[test]
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fn undo_after_draw_restores_state() {
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let mut app = test_app(42);
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app.world_mut().send_event(DrawRequestEvent);
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app.world_mut().write_message(DrawRequestEvent);
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app.update();
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app.world_mut().send_event(UndoRequestEvent);
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app.world_mut().write_message(UndoRequestEvent);
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app.update();
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let g = &app.world().resource::<GameStateResource>().0;
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assert_eq!(g.piles[&PileType::Stock].cards.len(), 24);
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@@ -795,7 +795,7 @@ mod tests {
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.map(|c| c.id)
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.collect();
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app.world_mut().send_event(NewGameRequestEvent { seed: Some(999), mode: None });
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app.world_mut().write_message(NewGameRequestEvent { seed: Some(999), mode: None });
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app.update();
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let after: Vec<u32> = app
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@@ -858,7 +858,7 @@ mod tests {
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fn invalid_move_does_not_fire_state_changed() {
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let mut app = test_app(42);
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// Stock -> Waste is InvalidDestination; no state change expected.
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app.world_mut().send_event(MoveRequestEvent {
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app.world_mut().write_message(MoveRequestEvent {
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from: PileType::Stock,
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to: PileType::Waste,
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count: 1,
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@@ -892,7 +892,7 @@ mod tests {
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app.world_mut().resource_mut::<GameStateResource>().0 =
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GameState::new(7654, DrawMode::DrawOne);
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app.world_mut().send_event(AppExit::Success);
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app.world_mut().write_message(AppExit::Success);
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app.update();
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let loaded = load_game_state_from(&path).expect("file should exist after exit");
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@@ -913,7 +913,7 @@ mod tests {
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let mut app = test_app(1);
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app.insert_resource(GameStatePath(Some(path.clone())));
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app.world_mut().send_event(NewGameRequestEvent { seed: Some(2), mode: None });
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app.world_mut().write_message(NewGameRequestEvent { seed: Some(2), mode: None });
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app.update();
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assert!(!path.exists(), "saved file should be deleted after new game");
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@@ -949,7 +949,7 @@ mod tests {
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t.cards.push(Card { id: 902, suit: Suit::Clubs, rank: Rank::King, face_up: true });
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}
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app.world_mut().send_event(MoveRequestEvent {
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app.world_mut().write_message(MoveRequestEvent {
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from: PileType::Tableau(0),
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to: PileType::Tableau(1),
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count: 1,
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@@ -1035,7 +1035,7 @@ mod tests {
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.push(Card { id: 912, suit: Suit::Spades, rank: Rank::King, face_up: true });
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}
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app.world_mut().send_event(MoveRequestEvent {
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app.world_mut().write_message(MoveRequestEvent {
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from: PileType::Tableau(0),
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to: PileType::Tableau(1),
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count: 1,
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@@ -1125,7 +1125,7 @@ mod tests {
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// Simulate an active game with moves made.
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app.world_mut().resource_mut::<GameStateResource>().0.move_count = 5;
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app.world_mut()
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.send_event(NewGameRequestEvent { seed: None, mode: None });
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.write_message(NewGameRequestEvent { seed: None, mode: None });
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app.update();
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let count = app
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@@ -1146,7 +1146,7 @@ mod tests {
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"test assumes a fresh game with no moves"
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);
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app.world_mut()
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.send_event(NewGameRequestEvent { seed: None, mode: None });
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.write_message(NewGameRequestEvent { seed: None, mode: None });
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app.update();
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let count = app
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@@ -1165,7 +1165,7 @@ mod tests {
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fn game_over_screen_absent_when_moves_available() {
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// A fresh game always has moves (stock is non-empty).
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let mut app = test_app_with_input(42);
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app.world_mut().send_event(StateChangedEvent);
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app.world_mut().write_message(StateChangedEvent);
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app.update();
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let count = app
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@@ -1201,7 +1201,7 @@ mod tests {
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});
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}
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app.world_mut().send_event(StateChangedEvent);
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app.world_mut().write_message(StateChangedEvent);
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app.update();
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let count = app
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@@ -1240,7 +1240,7 @@ mod tests {
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});
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}
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app.world_mut().send_event(StateChangedEvent);
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app.world_mut().write_message(StateChangedEvent);
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app.update();
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// Collect all Text values that are children of the GameOverScreen entity tree.
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@@ -1295,7 +1295,7 @@ mod tests {
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face_up: true,
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});
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}
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app.world_mut().send_event(StateChangedEvent);
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app.world_mut().write_message(StateChangedEvent);
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app.update();
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// Confirm the overlay is present.
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@@ -1338,7 +1338,7 @@ mod tests {
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fn undo_on_empty_stack_fires_info_toast() {
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let mut app = test_app(42);
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// Fresh game — undo stack is empty, so undo() returns UndoStackEmpty.
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app.world_mut().send_event(UndoRequestEvent);
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app.world_mut().write_message(UndoRequestEvent);
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app.update();
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let events = app.world().resource::<Events<InfoToastEvent>>();
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@@ -1357,12 +1357,12 @@ mod tests {
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fn undo_after_draw_does_not_fire_info_toast() {
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let mut app = test_app(42);
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// Make a move so the undo stack is non-empty.
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app.world_mut().send_event(DrawRequestEvent);
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app.world_mut().write_message(DrawRequestEvent);
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app.update();
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// Clear events from the draw so we start with a clean slate.
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app.world_mut().resource_mut::<Events<InfoToastEvent>>().clear();
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app.world_mut().send_event(UndoRequestEvent);
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app.world_mut().write_message(UndoRequestEvent);
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app.update();
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let events = app.world().resource::<Events<InfoToastEvent>>();
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