chore(deps): migrate to Bevy 0.17
- Event/EventReader/EventWriter renamed to Message/MessageReader/MessageWriter - add_event → add_message for all 67 call sites - ScrollPosition changed to tuple struct ScrollPosition(Vec2) - CursorIcon import moved from bevy::winit::cursor to bevy::window - WindowResolution::from((f32,f32)) removed — use (u32,u32) tuple - World::send_event → World::write_message in test code Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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@@ -12,8 +12,7 @@
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//! The tint is cleared to default the frame the drag ends.
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use bevy::prelude::*;
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use bevy::window::{PrimaryWindow, SystemCursorIcon};
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use bevy::winit::cursor::CursorIcon;
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use bevy::window::{CursorIcon, PrimaryWindow, SystemCursorIcon};
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use solitaire_core::card::Suit;
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use solitaire_core::game_state::{DrawMode, GameState};
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use solitaire_core::pile::PileType;
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