chore(deps): migrate to Bevy 0.17
- Event/EventReader/EventWriter renamed to Message/MessageReader/MessageWriter - add_event → add_message for all 67 call sites - ScrollPosition changed to tuple struct ScrollPosition(Vec2) - CursorIcon import moved from bevy::winit::cursor to bevy::window - WindowResolution::from((f32,f32)) removed — use (u32,u32) tuple - World::send_event → World::write_message in test code Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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@@ -157,9 +157,9 @@ impl Plugin for CardPlugin {
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// `MinimalPlugins` (tests) this resource is absent by default, so we
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// ensure it exists here. Under `DefaultPlugins` the call is a no-op.
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app.init_resource::<ButtonInput<MouseButton>>()
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.add_event::<SettingsChangedEvent>()
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.add_event::<CardFlippedEvent>()
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.add_event::<CardFaceRevealedEvent>()
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.add_message::<SettingsChangedEvent>()
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.add_message::<CardFlippedEvent>()
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.add_message::<CardFaceRevealedEvent>()
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.add_systems(PostStartup, (sync_cards_startup, update_stock_empty_indicator_startup))
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.add_systems(
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Update,
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@@ -183,8 +183,8 @@ impl Plugin for CardPlugin {
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/// When card-back selection changes in Settings, re-render all cards so the
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/// new back colour is applied immediately (without waiting for a state change).
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fn resync_cards_on_settings_change(
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mut setting_events: EventReader<SettingsChangedEvent>,
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mut state_events: EventWriter<StateChangedEvent>,
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mut setting_events: MessageReader<SettingsChangedEvent>,
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mut state_events: MessageWriter<StateChangedEvent>,
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) {
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if setting_events.read().next().is_some() {
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state_events.write(StateChangedEvent);
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@@ -213,7 +213,7 @@ fn sync_cards_startup(
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}
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fn sync_cards_on_change(
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mut events: EventReader<StateChangedEvent>,
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mut events: MessageReader<StateChangedEvent>,
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commands: Commands,
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game: Res<GameStateResource>,
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layout: Option<Res<LayoutResource>>,
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@@ -508,7 +508,7 @@ fn label_visibility(card: &Card) -> Visibility {
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///
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/// Skipped when `EffectiveSlideDuration::slide_secs == 0.0` (Instant speed).
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fn start_flip_anim(
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mut events: EventReader<CardFlippedEvent>,
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mut events: MessageReader<CardFlippedEvent>,
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slide_dur: Option<Res<EffectiveSlideDuration>>,
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mut commands: Commands,
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card_entities: Query<(Entity, &CardEntity)>,
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@@ -543,7 +543,7 @@ fn tick_flip_anim(
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mut commands: Commands,
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time: Res<Time>,
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mut anims: Query<(Entity, &CardEntity, &mut Transform, &mut CardFlipAnim)>,
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mut reveal_events: EventWriter<CardFaceRevealedEvent>,
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mut reveal_events: MessageWriter<CardFaceRevealedEvent>,
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) {
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let dt = time.delta_secs();
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for (entity, card_entity, mut transform, mut anim) in &mut anims {
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@@ -742,7 +742,7 @@ fn clear_right_click_highlights(
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///
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/// This ensures stale highlights do not linger after a card is moved.
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fn clear_right_click_highlights_on_state_change(
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mut events: EventReader<StateChangedEvent>,
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mut events: MessageReader<StateChangedEvent>,
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mut commands: Commands,
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highlighted: Query<Entity, With<RightClickHighlight>>,
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mut pile_markers: Query<(Entity, &PileMarker, &mut Sprite)>,
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@@ -980,7 +980,7 @@ fn update_stock_empty_indicator_startup(
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/// Runs each `Update` tick when a `StateChangedEvent` arrives, keeping the
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/// stock pile marker dim state and "↺" label in sync with the current stock.
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fn update_stock_empty_indicator(
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mut events: EventReader<StateChangedEvent>,
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mut events: MessageReader<StateChangedEvent>,
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mut commands: Commands,
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game: Res<GameStateResource>,
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layout: Option<Res<LayoutResource>>,
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@@ -1106,7 +1106,7 @@ mod tests {
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let mut app = app();
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// Trigger a draw, which moves a card from stock to waste and should
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// flip it face-up. Count visible labels after.
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app.world_mut().send_event(crate::events::DrawRequestEvent);
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app.world_mut().write_message(crate::events::DrawRequestEvent);
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app.update();
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// Now 1 card in waste (face-up), 23 in stock (face-down). So 24
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// hidden labels total in stock, plus 21 in tableau = 44.
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