chore(deps): migrate to Bevy 0.17
- Event/EventReader/EventWriter renamed to Message/MessageReader/MessageWriter - add_event → add_message for all 67 call sites - ScrollPosition changed to tuple struct ScrollPosition(Vec2) - CursorIcon import moved from bevy::winit::cursor to bevy::window - WindowResolution::from((f32,f32)) removed — use (u32,u32) tuple - World::send_event → World::write_message in test code Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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@@ -227,9 +227,9 @@ pub(crate) fn apply_drag_visual(
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pub(crate) fn drain_input_buffer(
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mut buffer: ResMut<InputBuffer>,
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anims: Query<&CardAnimation>,
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mut move_events: EventWriter<MoveRequestEvent>,
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mut draw_events: EventWriter<DrawRequestEvent>,
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mut undo_events: EventWriter<UndoRequestEvent>,
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mut move_events: MessageWriter<MoveRequestEvent>,
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mut draw_events: MessageWriter<DrawRequestEvent>,
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mut undo_events: MessageWriter<UndoRequestEvent>,
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) {
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if !anims.is_empty() {
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return;
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@@ -111,10 +111,10 @@ impl Plugin for CardAnimationPlugin {
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fn build(&self, app: &mut App) {
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// Register events and resources that interaction systems depend on,
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// idempotently — double-registration is safe in Bevy.
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app.add_event::<MoveRequestEvent>()
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.add_event::<DrawRequestEvent>()
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.add_event::<UndoRequestEvent>()
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.add_event::<GameWonEvent>()
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app.add_message::<MoveRequestEvent>()
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.add_message::<DrawRequestEvent>()
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.add_message::<UndoRequestEvent>()
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.add_message::<GameWonEvent>()
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.init_resource::<DragState>()
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.init_resource::<HoverState>()
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.init_resource::<InputBuffer>()
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@@ -163,7 +163,7 @@ impl Plugin for WinCascadePlugin {
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/// Cards scatter to 8 off-screen positions with per-card stagger. The z-lift
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/// creates a "burst" effect as cards fly outward.
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fn trigger_expressive_win_cascade(
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mut events: EventReader<GameWonEvent>,
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mut events: MessageReader<GameWonEvent>,
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cards: Query<(Entity, &Transform), With<CardEntity>>,
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layout: Option<Res<LayoutResource>>,
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mut commands: Commands,
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