chore(deps): migrate to Bevy 0.17
- Event/EventReader/EventWriter renamed to Message/MessageReader/MessageWriter - add_event → add_message for all 67 call sites - ScrollPosition changed to tuple struct ScrollPosition(Vec2) - CursorIcon import moved from bevy::winit::cursor to bevy::window - WindowResolution::from((f32,f32)) removed — use (u32,u32) tuple - World::send_event → World::write_message in test code Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
@@ -70,9 +70,9 @@ impl Plugin for AchievementPlugin {
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app.insert_resource(AchievementsResource(records))
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.insert_resource(AchievementsStoragePath(self.storage_path.clone()))
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.add_event::<AchievementUnlockedEvent>()
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.add_event::<GameWonEvent>()
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.add_event::<XpAwardedEvent>()
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.add_message::<AchievementUnlockedEvent>()
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.add_message::<GameWonEvent>()
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.add_message::<XpAwardedEvent>()
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// Run after GameMutation (so GameWonEvent is available), after
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// StatsUpdate (so stats reflect this win), and after ProgressUpdate
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// (so daily_challenge_streak is up to date for daily_devotee).
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@@ -89,10 +89,10 @@ impl Plugin for AchievementPlugin {
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#[allow(clippy::too_many_arguments)]
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fn evaluate_on_win(
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mut wins: EventReader<GameWonEvent>,
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mut unlocks: EventWriter<AchievementUnlockedEvent>,
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mut levelups: EventWriter<LevelUpEvent>,
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mut xp_awarded: EventWriter<XpAwardedEvent>,
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mut wins: MessageReader<GameWonEvent>,
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mut unlocks: MessageWriter<AchievementUnlockedEvent>,
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mut levelups: MessageWriter<LevelUpEvent>,
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mut xp_awarded: MessageWriter<XpAwardedEvent>,
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game: Res<GameStateResource>,
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stats: Res<StatsResource>,
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path: Res<AchievementsStoragePath>,
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@@ -398,7 +398,7 @@ mod tests {
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// StatsPlugin runs update_stats_on_win first (after GameMutation); that
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// bumps games_won to 1 before evaluate_on_win reads StatsResource.
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app.world_mut().send_event(GameWonEvent {
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app.world_mut().write_message(GameWonEvent {
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score: 1000,
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time_seconds: 300,
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});
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@@ -425,7 +425,7 @@ mod tests {
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fn repeated_win_does_not_refire_already_unlocked_achievement() {
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let mut app = headless_app();
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app.world_mut().send_event(GameWonEvent {
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app.world_mut().write_message(GameWonEvent {
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score: 1000,
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time_seconds: 300,
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});
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@@ -436,7 +436,7 @@ mod tests {
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.resource_mut::<Events<AchievementUnlockedEvent>>()
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.clear();
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app.world_mut().send_event(GameWonEvent {
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app.world_mut().write_message(GameWonEvent {
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score: 1000,
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time_seconds: 300,
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});
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@@ -462,7 +462,7 @@ mod tests {
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let mut app = headless_app();
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// "no_undo" achievement awards BonusXp(25). Trigger it by sending a
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// GameWonEvent with undo_count == 0 (default) and enough stats to match.
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app.world_mut().send_event(GameWonEvent {
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app.world_mut().write_message(GameWonEvent {
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score: 1000,
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time_seconds: 300,
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});
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@@ -487,7 +487,7 @@ mod tests {
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.0
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.undo_count = 1;
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app.world_mut().send_event(GameWonEvent {
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app.world_mut().write_message(GameWonEvent {
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score: 1000,
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time_seconds: 300,
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});
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@@ -156,18 +156,18 @@ impl Plugin for AnimationPlugin {
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// Register the events this plugin consumes so tests that don't include
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// GamePlugin can still run AnimationPlugin in isolation. Double-registration
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// is idempotent in Bevy.
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app.add_event::<GameWonEvent>()
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.add_event::<AchievementUnlockedEvent>()
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.add_event::<LevelUpEvent>()
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.add_event::<DailyChallengeCompletedEvent>()
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.add_event::<DailyGoalAnnouncementEvent>()
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.add_event::<WeeklyGoalCompletedEvent>()
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.add_event::<TimeAttackEndedEvent>()
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.add_event::<ChallengeAdvancedEvent>()
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.add_event::<SettingsChangedEvent>()
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.add_event::<NewGameConfirmEvent>()
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.add_event::<InfoToastEvent>()
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.add_event::<XpAwardedEvent>()
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app.add_message::<GameWonEvent>()
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.add_message::<AchievementUnlockedEvent>()
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.add_message::<LevelUpEvent>()
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.add_message::<DailyChallengeCompletedEvent>()
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.add_message::<DailyGoalAnnouncementEvent>()
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.add_message::<WeeklyGoalCompletedEvent>()
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.add_message::<TimeAttackEndedEvent>()
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.add_message::<ChallengeAdvancedEvent>()
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.add_message::<SettingsChangedEvent>()
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.add_message::<NewGameConfirmEvent>()
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.add_message::<InfoToastEvent>()
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.add_message::<XpAwardedEvent>()
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.init_resource::<EffectiveSlideDuration>()
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.init_resource::<ToastQueue>()
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.init_resource::<ActiveToast>()
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@@ -207,7 +207,7 @@ fn init_slide_duration(
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}
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fn sync_slide_duration(
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mut events: EventReader<SettingsChangedEvent>,
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mut events: MessageReader<SettingsChangedEvent>,
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mut dur: ResMut<EffectiveSlideDuration>,
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) {
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for ev in events.read() {
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@@ -245,7 +245,7 @@ fn advance_card_anims(
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fn handle_win_cascade(
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mut commands: Commands,
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mut events: EventReader<GameWonEvent>,
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mut events: MessageReader<GameWonEvent>,
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cards: Query<(Entity, &Transform), With<CardEntity>>,
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layout: Option<Res<LayoutResource>>,
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settings: Option<Res<SettingsResource>>,
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@@ -290,7 +290,7 @@ fn handle_win_cascade(
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fn handle_achievement_toast(
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mut commands: Commands,
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mut events: EventReader<AchievementUnlockedEvent>,
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mut events: MessageReader<AchievementUnlockedEvent>,
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) {
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for ev in events.read() {
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spawn_toast(
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@@ -301,7 +301,7 @@ fn handle_achievement_toast(
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}
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}
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fn handle_levelup_toast(mut commands: Commands, mut events: EventReader<LevelUpEvent>) {
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fn handle_levelup_toast(mut commands: Commands, mut events: MessageReader<LevelUpEvent>) {
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for ev in events.read() {
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spawn_toast(
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&mut commands,
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@@ -313,7 +313,7 @@ fn handle_levelup_toast(mut commands: Commands, mut events: EventReader<LevelUpE
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fn handle_daily_goal_announcement_toast(
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mut commands: Commands,
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mut events: EventReader<DailyGoalAnnouncementEvent>,
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mut events: MessageReader<DailyGoalAnnouncementEvent>,
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) {
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for ev in events.read() {
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spawn_toast(&mut commands, format!("Goal: {}", ev.0), DAILY_TOAST_SECS);
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@@ -322,7 +322,7 @@ fn handle_daily_goal_announcement_toast(
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fn handle_daily_toast(
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mut commands: Commands,
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mut events: EventReader<DailyChallengeCompletedEvent>,
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mut events: MessageReader<DailyChallengeCompletedEvent>,
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) {
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for ev in events.read() {
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spawn_toast(
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@@ -335,7 +335,7 @@ fn handle_daily_toast(
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fn handle_weekly_toast(
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mut commands: Commands,
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mut events: EventReader<WeeklyGoalCompletedEvent>,
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mut events: MessageReader<WeeklyGoalCompletedEvent>,
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) {
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for ev in events.read() {
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spawn_toast(
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@@ -348,7 +348,7 @@ fn handle_weekly_toast(
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fn handle_time_attack_toast(
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mut commands: Commands,
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mut events: EventReader<TimeAttackEndedEvent>,
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mut events: MessageReader<TimeAttackEndedEvent>,
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) {
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for ev in events.read() {
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spawn_toast(
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@@ -361,7 +361,7 @@ fn handle_time_attack_toast(
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fn handle_challenge_toast(
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mut commands: Commands,
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mut events: EventReader<ChallengeAdvancedEvent>,
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mut events: MessageReader<ChallengeAdvancedEvent>,
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) {
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for ev in events.read() {
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spawn_toast(
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@@ -374,7 +374,7 @@ fn handle_challenge_toast(
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fn handle_settings_toast(
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mut commands: Commands,
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mut events: EventReader<SettingsChangedEvent>,
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mut events: MessageReader<SettingsChangedEvent>,
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mut last_sfx: Local<Option<f32>>,
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mut last_music: Local<Option<f32>>,
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) {
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@@ -417,7 +417,7 @@ fn handle_auto_complete_toast(
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fn handle_new_game_confirm_toast(
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mut commands: Commands,
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mut events: EventReader<NewGameConfirmEvent>,
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mut events: MessageReader<NewGameConfirmEvent>,
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) {
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for _ in events.read() {
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spawn_toast(&mut commands, "Press N again to start a new game".to_string(), 3.0);
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@@ -430,7 +430,7 @@ fn handle_new_game_confirm_toast(
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/// decouples event production from rendering so multiple simultaneous events do
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/// not cause overlapping toast text on screen.
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fn enqueue_toasts(
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mut events: EventReader<InfoToastEvent>,
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mut events: MessageReader<InfoToastEvent>,
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mut queue: ResMut<ToastQueue>,
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) {
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for ev in events.read() {
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@@ -509,7 +509,7 @@ fn spawn_queued_toast(commands: &mut Commands, message: String) -> Entity {
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.id()
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}
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fn handle_xp_awarded_toast(mut commands: Commands, mut events: EventReader<XpAwardedEvent>) {
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fn handle_xp_awarded_toast(mut commands: Commands, mut events: MessageReader<XpAwardedEvent>) {
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for ev in events.read() {
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spawn_toast(&mut commands, format!("+{} XP", ev.amount), 3.0);
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}
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@@ -709,7 +709,7 @@ mod tests {
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let mut app = App::new();
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app.add_plugins(MinimalPlugins).add_plugins(AnimationPlugin);
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app.world_mut().send_event(InfoToastEvent("hello".to_string()));
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app.world_mut().write_message(InfoToastEvent("hello".to_string()));
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app.update();
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let count = app
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@@ -745,7 +745,7 @@ mod tests {
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fn toast_queue_enqueues_on_event() {
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let mut app = queue_app();
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app.world_mut()
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.send_event(InfoToastEvent("test message".to_string()));
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.write_message(InfoToastEvent("test message".to_string()));
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app.update();
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// After one update the message should have been consumed (shown) or is
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// still in the queue — either way we verify the system processed it by
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@@ -776,7 +776,7 @@ mod tests {
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app.add_plugins(MinimalPlugins).add_plugins(AnimationPlugin);
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let fast_settings = Settings { animation_speed: AnimSpeed::Fast, ..Default::default() };
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app.world_mut().send_event(SettingsChangedEvent(fast_settings));
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app.world_mut().write_message(SettingsChangedEvent(fast_settings));
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app.update();
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let dur = app.world().resource::<EffectiveSlideDuration>().slide_secs;
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@@ -795,7 +795,7 @@ mod tests {
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assert_eq!(before, 0, "no animations before win");
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app.world_mut()
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.send_event(GameWonEvent { score: 500, time_seconds: 60 });
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.write_message(GameWonEvent { score: 500, time_seconds: 60 });
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app.update();
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let after = app
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@@ -130,15 +130,15 @@ impl Plugin for AudioPlugin {
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app.insert_resource(lib);
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}
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app.add_event::<DrawRequestEvent>()
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.add_event::<MoveRequestEvent>()
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.add_event::<MoveRejectedEvent>()
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.add_event::<NewGameRequestEvent>()
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.add_event::<GameWonEvent>()
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.add_event::<CardFlippedEvent>()
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.add_event::<CardFaceRevealedEvent>()
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.add_event::<UndoRequestEvent>()
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.add_event::<SettingsChangedEvent>()
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app.add_message::<DrawRequestEvent>()
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.add_message::<MoveRequestEvent>()
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.add_message::<MoveRejectedEvent>()
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.add_message::<NewGameRequestEvent>()
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.add_message::<GameWonEvent>()
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.add_message::<CardFlippedEvent>()
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.add_message::<CardFaceRevealedEvent>()
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.add_message::<UndoRequestEvent>()
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.add_message::<SettingsChangedEvent>()
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.add_systems(Startup, apply_initial_volume)
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.add_systems(
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Update,
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@@ -270,7 +270,7 @@ fn apply_initial_volume(
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}
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fn play_on_undo(
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mut events: EventReader<UndoRequestEvent>,
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mut events: MessageReader<UndoRequestEvent>,
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mut audio: NonSendMut<AudioState>,
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lib: Option<Res<SoundLibrary>>,
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) {
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@@ -281,7 +281,7 @@ fn play_on_undo(
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}
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fn apply_volume_on_change(
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mut events: EventReader<SettingsChangedEvent>,
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mut events: MessageReader<SettingsChangedEvent>,
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mut audio: NonSendMut<AudioState>,
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mute: Option<Res<MuteState>>,
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) {
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@@ -326,7 +326,7 @@ fn handle_mute_keys(
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}
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fn play_on_draw(
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mut events: EventReader<DrawRequestEvent>,
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mut events: MessageReader<DrawRequestEvent>,
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mut audio: NonSendMut<AudioState>,
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lib: Option<Res<SoundLibrary>>,
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game: Option<Res<GameStateResource>>,
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@@ -361,7 +361,7 @@ fn play_on_draw(
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}
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fn play_on_move(
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mut events: EventReader<MoveRequestEvent>,
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mut events: MessageReader<MoveRequestEvent>,
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mut audio: NonSendMut<AudioState>,
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lib: Option<Res<SoundLibrary>>,
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) {
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@@ -374,7 +374,7 @@ fn play_on_move(
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}
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fn play_on_rejected(
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mut events: EventReader<MoveRejectedEvent>,
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mut events: MessageReader<MoveRejectedEvent>,
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mut audio: NonSendMut<AudioState>,
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lib: Option<Res<SoundLibrary>>,
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) {
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@@ -387,7 +387,7 @@ fn play_on_rejected(
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}
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fn play_on_new_game(
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mut events: EventReader<NewGameRequestEvent>,
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mut events: MessageReader<NewGameRequestEvent>,
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mut audio: NonSendMut<AudioState>,
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lib: Option<Res<SoundLibrary>>,
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) {
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@@ -400,7 +400,7 @@ fn play_on_new_game(
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}
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fn play_on_win(
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mut events: EventReader<GameWonEvent>,
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mut events: MessageReader<GameWonEvent>,
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mut audio: NonSendMut<AudioState>,
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lib: Option<Res<SoundLibrary>>,
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) {
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@@ -418,7 +418,7 @@ fn play_on_win(
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/// Driven by `CardFaceRevealedEvent`, which is fired by `tick_flip_anim` at
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/// the phase transition (scale.x crosses 0), not by the move event itself.
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fn play_on_face_revealed(
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mut events: EventReader<CardFaceRevealedEvent>,
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mut events: MessageReader<CardFaceRevealedEvent>,
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mut audio: NonSendMut<AudioState>,
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lib: Option<Res<SoundLibrary>>,
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) {
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@@ -57,7 +57,7 @@ impl Plugin for AutoCompletePlugin {
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fn detect_auto_complete(
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mut state: ResMut<AutoCompleteState>,
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game: Res<GameStateResource>,
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mut changed: EventReader<StateChangedEvent>,
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mut changed: MessageReader<StateChangedEvent>,
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) {
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// Only re-evaluate on state changes to avoid per-frame allocations.
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if changed.is_empty() && !game.is_changed() {
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@@ -106,7 +106,7 @@ fn drive_auto_complete(
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mut state: ResMut<AutoCompleteState>,
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game: Res<GameStateResource>,
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time: Res<Time>,
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mut moves: EventWriter<MoveRequestEvent>,
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mut moves: MessageWriter<MoveRequestEvent>,
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) {
|
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if !state.active {
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return;
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@@ -176,7 +176,7 @@ mod tests {
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let mut app = headless_app();
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||||
// Install a nearly-won state and fire StateChangedEvent.
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app.world_mut().resource_mut::<GameStateResource>().0 = nearly_won_state();
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app.world_mut().send_event(StateChangedEvent);
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app.world_mut().write_message(StateChangedEvent);
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app.update();
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assert!(app.world().resource::<AutoCompleteState>().active);
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@@ -186,7 +186,7 @@ mod tests {
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||||
fn drive_fires_move_request_when_active() {
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let mut app = headless_app();
|
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app.world_mut().resource_mut::<GameStateResource>().0 = nearly_won_state();
|
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app.world_mut().send_event(StateChangedEvent);
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app.world_mut().write_message(StateChangedEvent);
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app.update(); // detect runs, sets active
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app.update(); // drive fires the move
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||||
|
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@@ -206,7 +206,7 @@ mod tests {
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||||
let mut gs = nearly_won_state();
|
||||
gs.is_won = true;
|
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app.world_mut().resource_mut::<GameStateResource>().0 = gs;
|
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app.world_mut().send_event(StateChangedEvent);
|
||||
app.world_mut().write_message(StateChangedEvent);
|
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app.update();
|
||||
|
||||
assert!(!app.world().resource::<AutoCompleteState>().active);
|
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|
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@@ -227,9 +227,9 @@ pub(crate) fn apply_drag_visual(
|
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pub(crate) fn drain_input_buffer(
|
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mut buffer: ResMut<InputBuffer>,
|
||||
anims: Query<&CardAnimation>,
|
||||
mut move_events: EventWriter<MoveRequestEvent>,
|
||||
mut draw_events: EventWriter<DrawRequestEvent>,
|
||||
mut undo_events: EventWriter<UndoRequestEvent>,
|
||||
mut move_events: MessageWriter<MoveRequestEvent>,
|
||||
mut draw_events: MessageWriter<DrawRequestEvent>,
|
||||
mut undo_events: MessageWriter<UndoRequestEvent>,
|
||||
) {
|
||||
if !anims.is_empty() {
|
||||
return;
|
||||
|
||||
@@ -111,10 +111,10 @@ impl Plugin for CardAnimationPlugin {
|
||||
fn build(&self, app: &mut App) {
|
||||
// Register events and resources that interaction systems depend on,
|
||||
// idempotently — double-registration is safe in Bevy.
|
||||
app.add_event::<MoveRequestEvent>()
|
||||
.add_event::<DrawRequestEvent>()
|
||||
.add_event::<UndoRequestEvent>()
|
||||
.add_event::<GameWonEvent>()
|
||||
app.add_message::<MoveRequestEvent>()
|
||||
.add_message::<DrawRequestEvent>()
|
||||
.add_message::<UndoRequestEvent>()
|
||||
.add_message::<GameWonEvent>()
|
||||
.init_resource::<DragState>()
|
||||
.init_resource::<HoverState>()
|
||||
.init_resource::<InputBuffer>()
|
||||
@@ -163,7 +163,7 @@ impl Plugin for WinCascadePlugin {
|
||||
/// Cards scatter to 8 off-screen positions with per-card stagger. The z-lift
|
||||
/// creates a "burst" effect as cards fly outward.
|
||||
fn trigger_expressive_win_cascade(
|
||||
mut events: EventReader<GameWonEvent>,
|
||||
mut events: MessageReader<GameWonEvent>,
|
||||
cards: Query<(Entity, &Transform), With<CardEntity>>,
|
||||
layout: Option<Res<LayoutResource>>,
|
||||
mut commands: Commands,
|
||||
|
||||
@@ -157,9 +157,9 @@ impl Plugin for CardPlugin {
|
||||
// `MinimalPlugins` (tests) this resource is absent by default, so we
|
||||
// ensure it exists here. Under `DefaultPlugins` the call is a no-op.
|
||||
app.init_resource::<ButtonInput<MouseButton>>()
|
||||
.add_event::<SettingsChangedEvent>()
|
||||
.add_event::<CardFlippedEvent>()
|
||||
.add_event::<CardFaceRevealedEvent>()
|
||||
.add_message::<SettingsChangedEvent>()
|
||||
.add_message::<CardFlippedEvent>()
|
||||
.add_message::<CardFaceRevealedEvent>()
|
||||
.add_systems(PostStartup, (sync_cards_startup, update_stock_empty_indicator_startup))
|
||||
.add_systems(
|
||||
Update,
|
||||
@@ -183,8 +183,8 @@ impl Plugin for CardPlugin {
|
||||
/// When card-back selection changes in Settings, re-render all cards so the
|
||||
/// new back colour is applied immediately (without waiting for a state change).
|
||||
fn resync_cards_on_settings_change(
|
||||
mut setting_events: EventReader<SettingsChangedEvent>,
|
||||
mut state_events: EventWriter<StateChangedEvent>,
|
||||
mut setting_events: MessageReader<SettingsChangedEvent>,
|
||||
mut state_events: MessageWriter<StateChangedEvent>,
|
||||
) {
|
||||
if setting_events.read().next().is_some() {
|
||||
state_events.write(StateChangedEvent);
|
||||
@@ -213,7 +213,7 @@ fn sync_cards_startup(
|
||||
}
|
||||
|
||||
fn sync_cards_on_change(
|
||||
mut events: EventReader<StateChangedEvent>,
|
||||
mut events: MessageReader<StateChangedEvent>,
|
||||
commands: Commands,
|
||||
game: Res<GameStateResource>,
|
||||
layout: Option<Res<LayoutResource>>,
|
||||
@@ -508,7 +508,7 @@ fn label_visibility(card: &Card) -> Visibility {
|
||||
///
|
||||
/// Skipped when `EffectiveSlideDuration::slide_secs == 0.0` (Instant speed).
|
||||
fn start_flip_anim(
|
||||
mut events: EventReader<CardFlippedEvent>,
|
||||
mut events: MessageReader<CardFlippedEvent>,
|
||||
slide_dur: Option<Res<EffectiveSlideDuration>>,
|
||||
mut commands: Commands,
|
||||
card_entities: Query<(Entity, &CardEntity)>,
|
||||
@@ -543,7 +543,7 @@ fn tick_flip_anim(
|
||||
mut commands: Commands,
|
||||
time: Res<Time>,
|
||||
mut anims: Query<(Entity, &CardEntity, &mut Transform, &mut CardFlipAnim)>,
|
||||
mut reveal_events: EventWriter<CardFaceRevealedEvent>,
|
||||
mut reveal_events: MessageWriter<CardFaceRevealedEvent>,
|
||||
) {
|
||||
let dt = time.delta_secs();
|
||||
for (entity, card_entity, mut transform, mut anim) in &mut anims {
|
||||
@@ -742,7 +742,7 @@ fn clear_right_click_highlights(
|
||||
///
|
||||
/// This ensures stale highlights do not linger after a card is moved.
|
||||
fn clear_right_click_highlights_on_state_change(
|
||||
mut events: EventReader<StateChangedEvent>,
|
||||
mut events: MessageReader<StateChangedEvent>,
|
||||
mut commands: Commands,
|
||||
highlighted: Query<Entity, With<RightClickHighlight>>,
|
||||
mut pile_markers: Query<(Entity, &PileMarker, &mut Sprite)>,
|
||||
@@ -980,7 +980,7 @@ fn update_stock_empty_indicator_startup(
|
||||
/// Runs each `Update` tick when a `StateChangedEvent` arrives, keeping the
|
||||
/// stock pile marker dim state and "↺" label in sync with the current stock.
|
||||
fn update_stock_empty_indicator(
|
||||
mut events: EventReader<StateChangedEvent>,
|
||||
mut events: MessageReader<StateChangedEvent>,
|
||||
mut commands: Commands,
|
||||
game: Res<GameStateResource>,
|
||||
layout: Option<Res<LayoutResource>>,
|
||||
@@ -1106,7 +1106,7 @@ mod tests {
|
||||
let mut app = app();
|
||||
// Trigger a draw, which moves a card from stock to waste and should
|
||||
// flip it face-up. Count visible labels after.
|
||||
app.world_mut().send_event(crate::events::DrawRequestEvent);
|
||||
app.world_mut().write_message(crate::events::DrawRequestEvent);
|
||||
app.update();
|
||||
// Now 1 card in waste (face-up), 23 in stock (face-down). So 24
|
||||
// hidden labels total in stock, plus 21 in tableau = 44.
|
||||
|
||||
@@ -18,7 +18,7 @@ pub const CHALLENGE_UNLOCK_LEVEL: u32 = 5;
|
||||
|
||||
/// Fired when the player has just completed a Challenge-mode game and the
|
||||
/// `challenge_index` cursor advances.
|
||||
#[derive(Event, Debug, Clone, Copy)]
|
||||
#[derive(Message, Debug, Clone, Copy)]
|
||||
pub struct ChallengeAdvancedEvent {
|
||||
pub previous_index: u32,
|
||||
pub new_index: u32,
|
||||
@@ -28,10 +28,10 @@ pub struct ChallengePlugin;
|
||||
|
||||
impl Plugin for ChallengePlugin {
|
||||
fn build(&self, app: &mut App) {
|
||||
app.add_event::<ChallengeAdvancedEvent>()
|
||||
.add_event::<GameWonEvent>()
|
||||
.add_event::<NewGameRequestEvent>()
|
||||
.add_event::<InfoToastEvent>()
|
||||
app.add_message::<ChallengeAdvancedEvent>()
|
||||
.add_message::<GameWonEvent>()
|
||||
.add_message::<NewGameRequestEvent>()
|
||||
.add_message::<InfoToastEvent>()
|
||||
// Run after ProgressUpdate so we don't fight ProgressPlugin's add_xp.
|
||||
.add_systems(Update, advance_on_challenge_win.after(ProgressUpdate))
|
||||
.add_systems(Update, handle_start_challenge_request.before(GameMutation));
|
||||
@@ -39,12 +39,12 @@ impl Plugin for ChallengePlugin {
|
||||
}
|
||||
|
||||
fn advance_on_challenge_win(
|
||||
mut wins: EventReader<GameWonEvent>,
|
||||
mut wins: MessageReader<GameWonEvent>,
|
||||
game: Res<GameStateResource>,
|
||||
mut progress: ResMut<ProgressResource>,
|
||||
path: Res<ProgressStoragePath>,
|
||||
mut advanced: EventWriter<ChallengeAdvancedEvent>,
|
||||
mut toast: EventWriter<InfoToastEvent>,
|
||||
mut advanced: MessageWriter<ChallengeAdvancedEvent>,
|
||||
mut toast: MessageWriter<InfoToastEvent>,
|
||||
) {
|
||||
for _ in wins.read() {
|
||||
if game.0.mode != GameMode::Challenge {
|
||||
@@ -70,8 +70,8 @@ fn advance_on_challenge_win(
|
||||
fn handle_start_challenge_request(
|
||||
keys: Res<ButtonInput<KeyCode>>,
|
||||
progress: Res<ProgressResource>,
|
||||
mut new_game: EventWriter<NewGameRequestEvent>,
|
||||
mut info_toast: EventWriter<InfoToastEvent>,
|
||||
mut new_game: MessageWriter<NewGameRequestEvent>,
|
||||
mut info_toast: MessageWriter<InfoToastEvent>,
|
||||
) {
|
||||
if !keys.just_pressed(KeyCode::KeyX) {
|
||||
return;
|
||||
@@ -124,7 +124,7 @@ mod tests {
|
||||
app.world_mut().resource_mut::<GameStateResource>().0 =
|
||||
GameState::new_with_mode(1, DrawMode::DrawOne, GameMode::Challenge);
|
||||
|
||||
app.world_mut().send_event(GameWonEvent {
|
||||
app.world_mut().write_message(GameWonEvent {
|
||||
score: 500,
|
||||
time_seconds: 100,
|
||||
});
|
||||
@@ -145,7 +145,7 @@ mod tests {
|
||||
fn classic_win_does_not_advance_challenge_index() {
|
||||
let mut app = headless_app();
|
||||
// Default GameStateResource is Classic mode.
|
||||
app.world_mut().send_event(GameWonEvent {
|
||||
app.world_mut().write_message(GameWonEvent {
|
||||
score: 500,
|
||||
time_seconds: 100,
|
||||
});
|
||||
@@ -211,7 +211,7 @@ mod tests {
|
||||
app.world_mut().resource_mut::<GameStateResource>().0 =
|
||||
GameState::new_with_mode(1, DrawMode::DrawOne, GameMode::Challenge);
|
||||
|
||||
app.world_mut().send_event(GameWonEvent {
|
||||
app.world_mut().write_message(GameWonEvent {
|
||||
score: 500,
|
||||
time_seconds: 100,
|
||||
});
|
||||
@@ -231,7 +231,7 @@ mod tests {
|
||||
fn classic_win_does_not_fire_challenge_complete_toast() {
|
||||
let mut app = headless_app();
|
||||
// Default mode is Classic.
|
||||
app.world_mut().send_event(GameWonEvent {
|
||||
app.world_mut().write_message(GameWonEvent {
|
||||
score: 500,
|
||||
time_seconds: 100,
|
||||
});
|
||||
|
||||
@@ -12,8 +12,7 @@
|
||||
//! The tint is cleared to default the frame the drag ends.
|
||||
|
||||
use bevy::prelude::*;
|
||||
use bevy::window::{PrimaryWindow, SystemCursorIcon};
|
||||
use bevy::winit::cursor::CursorIcon;
|
||||
use bevy::window::{CursorIcon, PrimaryWindow, SystemCursorIcon};
|
||||
use solitaire_core::card::Suit;
|
||||
use solitaire_core::game_state::{DrawMode, GameState};
|
||||
use solitaire_core::pile::PileType;
|
||||
|
||||
@@ -43,7 +43,7 @@ pub struct DailyChallengeResource {
|
||||
|
||||
/// Fired when the player presses C to start the daily challenge.
|
||||
/// Carries the current goal description so it can be displayed as a toast.
|
||||
#[derive(Event, Debug, Clone)]
|
||||
#[derive(Message, Debug, Clone)]
|
||||
pub struct DailyGoalAnnouncementEvent(pub String);
|
||||
|
||||
impl DailyChallengeResource {
|
||||
@@ -60,7 +60,7 @@ impl DailyChallengeResource {
|
||||
}
|
||||
|
||||
/// Fired when the player has just completed today's daily challenge.
|
||||
#[derive(Event, Debug, Clone, Copy)]
|
||||
#[derive(Message, Debug, Clone, Copy)]
|
||||
pub struct DailyChallengeCompletedEvent {
|
||||
pub date: NaiveDate,
|
||||
pub streak: u32,
|
||||
@@ -77,11 +77,11 @@ impl Plugin for DailyChallengePlugin {
|
||||
fn build(&self, app: &mut App) {
|
||||
app.insert_resource(DailyChallengeResource::for_today())
|
||||
.init_resource::<DailyChallengeTask>()
|
||||
.add_event::<DailyChallengeCompletedEvent>()
|
||||
.add_event::<DailyGoalAnnouncementEvent>()
|
||||
.add_event::<GameWonEvent>()
|
||||
.add_event::<NewGameRequestEvent>()
|
||||
.add_event::<XpAwardedEvent>()
|
||||
.add_message::<DailyChallengeCompletedEvent>()
|
||||
.add_message::<DailyGoalAnnouncementEvent>()
|
||||
.add_message::<GameWonEvent>()
|
||||
.add_message::<NewGameRequestEvent>()
|
||||
.add_message::<XpAwardedEvent>()
|
||||
.add_systems(Startup, fetch_server_challenge)
|
||||
.add_systems(Update, poll_server_challenge)
|
||||
// record/award after the base ProgressUpdate so we don't fight
|
||||
@@ -145,14 +145,14 @@ fn poll_server_challenge(
|
||||
|
||||
#[allow(clippy::too_many_arguments)]
|
||||
fn handle_daily_completion(
|
||||
mut wins: EventReader<GameWonEvent>,
|
||||
mut wins: MessageReader<GameWonEvent>,
|
||||
daily: Res<DailyChallengeResource>,
|
||||
game: Res<GameStateResource>,
|
||||
mut progress: ResMut<ProgressResource>,
|
||||
path: Res<ProgressStoragePath>,
|
||||
mut completed: EventWriter<DailyChallengeCompletedEvent>,
|
||||
mut xp_awarded: EventWriter<XpAwardedEvent>,
|
||||
mut toast: EventWriter<InfoToastEvent>,
|
||||
mut completed: MessageWriter<DailyChallengeCompletedEvent>,
|
||||
mut xp_awarded: MessageWriter<XpAwardedEvent>,
|
||||
mut toast: MessageWriter<InfoToastEvent>,
|
||||
) {
|
||||
for ev in wins.read() {
|
||||
if game.0.seed != daily.seed {
|
||||
@@ -191,8 +191,8 @@ fn handle_daily_completion(
|
||||
fn handle_start_daily_request(
|
||||
keys: Res<ButtonInput<KeyCode>>,
|
||||
daily: Res<DailyChallengeResource>,
|
||||
mut new_game: EventWriter<NewGameRequestEvent>,
|
||||
mut announce: EventWriter<DailyGoalAnnouncementEvent>,
|
||||
mut new_game: MessageWriter<NewGameRequestEvent>,
|
||||
mut announce: MessageWriter<DailyGoalAnnouncementEvent>,
|
||||
) {
|
||||
if keys.just_pressed(KeyCode::KeyC) {
|
||||
new_game.write(NewGameRequestEvent {
|
||||
@@ -244,7 +244,7 @@ mod tests {
|
||||
app.world_mut().resource_mut::<GameStateResource>().0 =
|
||||
GameState::new(daily_seed, DrawMode::DrawOne);
|
||||
|
||||
app.world_mut().send_event(GameWonEvent {
|
||||
app.world_mut().write_message(GameWonEvent {
|
||||
score: 500,
|
||||
time_seconds: 200,
|
||||
});
|
||||
@@ -270,7 +270,7 @@ mod tests {
|
||||
app.world_mut().resource_mut::<GameStateResource>().0 =
|
||||
GameState::new(daily_seed.wrapping_add(7777), DrawMode::DrawOne);
|
||||
|
||||
app.world_mut().send_event(GameWonEvent {
|
||||
app.world_mut().write_message(GameWonEvent {
|
||||
score: 500,
|
||||
time_seconds: 200,
|
||||
});
|
||||
@@ -291,13 +291,13 @@ mod tests {
|
||||
app.world_mut().resource_mut::<GameStateResource>().0 =
|
||||
GameState::new(daily_seed, DrawMode::DrawOne);
|
||||
|
||||
app.world_mut().send_event(GameWonEvent {
|
||||
app.world_mut().write_message(GameWonEvent {
|
||||
score: 500,
|
||||
time_seconds: 200,
|
||||
});
|
||||
app.update();
|
||||
// Re-send win.
|
||||
app.world_mut().send_event(GameWonEvent {
|
||||
app.world_mut().write_message(GameWonEvent {
|
||||
score: 500,
|
||||
time_seconds: 200,
|
||||
});
|
||||
|
||||
@@ -1,13 +1,13 @@
|
||||
//! Cross-system events used by the engine's plugins.
|
||||
|
||||
use bevy::prelude::Event;
|
||||
use bevy::prelude::Message;
|
||||
use solitaire_core::game_state::GameMode;
|
||||
use solitaire_core::pile::PileType;
|
||||
use solitaire_data::AchievementRecord;
|
||||
|
||||
/// Request to move `count` cards from `from` to `to`. Fired by input systems,
|
||||
/// consumed by `GamePlugin`.
|
||||
#[derive(Event, Debug, Clone)]
|
||||
#[derive(Message, Debug, Clone)]
|
||||
pub struct MoveRequestEvent {
|
||||
pub from: PileType,
|
||||
pub to: PileType,
|
||||
@@ -15,16 +15,16 @@ pub struct MoveRequestEvent {
|
||||
}
|
||||
|
||||
/// Request to draw from the stock (or recycle waste when stock is empty).
|
||||
#[derive(Event, Debug, Clone, Copy, Default)]
|
||||
#[derive(Message, Debug, Clone, Copy, Default)]
|
||||
pub struct DrawRequestEvent;
|
||||
|
||||
/// Request to undo the most recent state change.
|
||||
#[derive(Event, Debug, Clone, Copy, Default)]
|
||||
#[derive(Message, Debug, Clone, Copy, Default)]
|
||||
pub struct UndoRequestEvent;
|
||||
|
||||
/// Request to start a new game. `seed = None` uses a system-time seed.
|
||||
/// `mode = None` reuses the current game's `GameMode`.
|
||||
#[derive(Event, Debug, Clone, Copy, Default)]
|
||||
#[derive(Message, Debug, Clone, Copy, Default)]
|
||||
pub struct NewGameRequestEvent {
|
||||
pub seed: Option<u64>,
|
||||
pub mode: Option<GameMode>,
|
||||
@@ -32,13 +32,13 @@ pub struct NewGameRequestEvent {
|
||||
|
||||
/// Fired by `GamePlugin` after any successful state mutation. Rendering and
|
||||
/// score-display systems listen for this to refresh.
|
||||
#[derive(Event, Debug, Clone, Copy, Default)]
|
||||
#[derive(Message, Debug, Clone, Copy, Default)]
|
||||
pub struct StateChangedEvent;
|
||||
|
||||
/// Fired by input/UI systems when a player attempts to drop dragged cards
|
||||
/// on a real pile but the move violates the rules. Drives the
|
||||
/// `card_invalid.wav` SFX. Not fired for drops in empty space.
|
||||
#[derive(Event, Debug, Clone)]
|
||||
#[derive(Message, Debug, Clone)]
|
||||
pub struct MoveRejectedEvent {
|
||||
pub from: PileType,
|
||||
pub to: PileType,
|
||||
@@ -46,14 +46,14 @@ pub struct MoveRejectedEvent {
|
||||
}
|
||||
|
||||
/// Fired once when the active game transitions to won.
|
||||
#[derive(Event, Debug, Clone, Copy)]
|
||||
#[derive(Message, Debug, Clone, Copy)]
|
||||
pub struct GameWonEvent {
|
||||
pub score: i32,
|
||||
pub time_seconds: u64,
|
||||
}
|
||||
|
||||
/// Fired when a card's face-up state changes during gameplay.
|
||||
#[derive(Event, Debug, Clone, Copy)]
|
||||
#[derive(Message, Debug, Clone, Copy)]
|
||||
pub struct CardFlippedEvent(pub u32);
|
||||
|
||||
/// Fired by the flip animation at its midpoint — the instant the card face
|
||||
@@ -62,37 +62,37 @@ pub struct CardFlippedEvent(pub u32);
|
||||
/// Audio systems should listen to this event rather than `CardFlippedEvent`
|
||||
/// so the flip sound is synchronised with the visual reveal, not the move
|
||||
/// that triggered the animation.
|
||||
#[derive(Event, Debug, Clone, Copy)]
|
||||
#[derive(Message, Debug, Clone, Copy)]
|
||||
pub struct CardFaceRevealedEvent(pub u32);
|
||||
|
||||
/// Achievement unlocked notification carrying the full `AchievementRecord` for
|
||||
/// the newly unlocked achievement. Consumed by the toast renderer and any
|
||||
/// persistence/UI systems that need unlock metadata.
|
||||
#[derive(Event, Debug, Clone)]
|
||||
#[derive(Message, Debug, Clone)]
|
||||
pub struct AchievementUnlockedEvent(pub AchievementRecord);
|
||||
|
||||
/// Request to manually trigger a sync pull from the active backend.
|
||||
///
|
||||
/// Fired by the Settings panel "Sync Now" button. `SyncPlugin` responds by
|
||||
/// starting a new pull task if one is not already in flight.
|
||||
#[derive(Event, Debug, Clone, Copy, Default)]
|
||||
#[derive(Message, Debug, Clone, Copy, Default)]
|
||||
pub struct ManualSyncRequestEvent;
|
||||
|
||||
/// Fired by `InputPlugin` when N is pressed while a game is in progress
|
||||
/// but confirmation has not yet been received. The animation plugin shows
|
||||
/// a "Press N again to confirm" toast. A second N press within the
|
||||
/// confirmation window sends `NewGameRequestEvent`.
|
||||
#[derive(Event, Debug, Clone, Copy, Default)]
|
||||
#[derive(Message, Debug, Clone, Copy, Default)]
|
||||
pub struct NewGameConfirmEvent;
|
||||
|
||||
/// Generic informational toast message. Any system can fire this to display
|
||||
/// a short string to the player, e.g. "Locked — reach level 5".
|
||||
#[derive(Event, Debug, Clone)]
|
||||
#[derive(Message, Debug, Clone)]
|
||||
pub struct InfoToastEvent(pub String);
|
||||
|
||||
/// Fired by `ProgressPlugin` immediately after awarding XP for a win so the
|
||||
/// animation layer can display a "+N XP" toast alongside the win cascade.
|
||||
#[derive(Event, Debug, Clone, Copy)]
|
||||
#[derive(Message, Debug, Clone, Copy)]
|
||||
pub struct XpAwardedEvent {
|
||||
pub amount: u64,
|
||||
}
|
||||
@@ -100,7 +100,7 @@ pub struct XpAwardedEvent {
|
||||
/// Fired by `InputPlugin` when the player presses G to forfeit the current
|
||||
/// game. Consumed by `StatsPlugin` which records the abandoned game,
|
||||
/// persists stats, and starts a fresh deal.
|
||||
#[derive(Event, Debug, Clone, Copy, Default)]
|
||||
#[derive(Message, Debug, Clone, Copy, Default)]
|
||||
pub struct ForfeitEvent;
|
||||
|
||||
/// Fired when the player requests a hint (H key). Carries the source card ID
|
||||
@@ -108,7 +108,7 @@ pub struct ForfeitEvent;
|
||||
///
|
||||
/// Consumed by `CardPlugin` (to apply `HintHighlight` on the card entity) and
|
||||
/// `TablePlugin` (to tint the destination `PileMarker` gold for 2 s).
|
||||
#[derive(Event, Debug, Clone)]
|
||||
#[derive(Message, Debug, Clone)]
|
||||
pub struct HintVisualEvent {
|
||||
/// The `Card::id` of the source card to be highlighted.
|
||||
pub source_card_id: u32,
|
||||
|
||||
@@ -184,7 +184,7 @@ impl Plugin for FeedbackAnimPlugin {
|
||||
/// Inserts `ShakeAnim` on all card entities belonging to the destination pile
|
||||
/// when a `MoveRejectedEvent` fires.
|
||||
fn start_shake_anim(
|
||||
mut events: EventReader<MoveRejectedEvent>,
|
||||
mut events: MessageReader<MoveRejectedEvent>,
|
||||
game: Res<GameStateResource>,
|
||||
card_entities: Query<(Entity, &CardEntity, &Transform)>,
|
||||
mut commands: Commands,
|
||||
@@ -243,7 +243,7 @@ fn tick_shake_anim(
|
||||
/// Inserts `SettleAnim` on the top card of every non-empty pile when
|
||||
/// `StateChangedEvent` fires.
|
||||
fn start_settle_anim(
|
||||
mut events: EventReader<StateChangedEvent>,
|
||||
mut events: MessageReader<StateChangedEvent>,
|
||||
game: Res<GameStateResource>,
|
||||
card_entities: Query<(Entity, &CardEntity)>,
|
||||
mut commands: Commands,
|
||||
@@ -304,7 +304,7 @@ fn tick_settle_anim(
|
||||
/// and fires the deal animation for every card entity currently in the world.
|
||||
/// The stagger is looked up from `SettingsResource` via `deal_stagger_secs_for_speed`.
|
||||
fn start_deal_anim(
|
||||
mut events: EventReader<NewGameRequestEvent>,
|
||||
mut events: MessageReader<NewGameRequestEvent>,
|
||||
layout: Option<Res<LayoutResource>>,
|
||||
game: Res<GameStateResource>,
|
||||
settings: Option<Res<SettingsResource>>,
|
||||
|
||||
@@ -71,16 +71,16 @@ impl Plugin for GamePlugin {
|
||||
.insert_resource(GameStatePath(path))
|
||||
.init_resource::<DragState>()
|
||||
.init_resource::<SyncStatusResource>()
|
||||
.add_event::<MoveRequestEvent>()
|
||||
.add_event::<DrawRequestEvent>()
|
||||
.add_event::<UndoRequestEvent>()
|
||||
.add_event::<NewGameRequestEvent>()
|
||||
.add_event::<StateChangedEvent>()
|
||||
.add_event::<crate::events::MoveRejectedEvent>()
|
||||
.add_event::<GameWonEvent>()
|
||||
.add_event::<crate::events::CardFlippedEvent>()
|
||||
.add_event::<crate::events::AchievementUnlockedEvent>()
|
||||
.add_event::<InfoToastEvent>()
|
||||
.add_message::<MoveRequestEvent>()
|
||||
.add_message::<DrawRequestEvent>()
|
||||
.add_message::<UndoRequestEvent>()
|
||||
.add_message::<NewGameRequestEvent>()
|
||||
.add_message::<StateChangedEvent>()
|
||||
.add_message::<crate::events::MoveRejectedEvent>()
|
||||
.add_message::<GameWonEvent>()
|
||||
.add_message::<crate::events::CardFlippedEvent>()
|
||||
.add_message::<crate::events::AchievementUnlockedEvent>()
|
||||
.add_message::<InfoToastEvent>()
|
||||
.add_systems(
|
||||
Update,
|
||||
(
|
||||
@@ -152,9 +152,9 @@ fn seed_from_system_time() -> u64 {
|
||||
#[allow(clippy::too_many_arguments)]
|
||||
fn handle_new_game(
|
||||
mut commands: Commands,
|
||||
mut new_game: EventReader<NewGameRequestEvent>,
|
||||
mut new_game: MessageReader<NewGameRequestEvent>,
|
||||
mut game: ResMut<GameStateResource>,
|
||||
mut changed: EventWriter<StateChangedEvent>,
|
||||
mut changed: MessageWriter<StateChangedEvent>,
|
||||
settings: Option<Res<crate::settings_plugin::SettingsResource>>,
|
||||
path: Option<Res<GameStatePath>>,
|
||||
confirm_screens: Query<Entity, With<ConfirmNewGameScreen>>,
|
||||
@@ -287,7 +287,7 @@ fn handle_confirm_input(
|
||||
mut commands: Commands,
|
||||
keys: Option<Res<ButtonInput<KeyCode>>>,
|
||||
screens: Query<(Entity, &OriginalNewGameRequest), With<ConfirmNewGameScreen>>,
|
||||
mut new_game: EventWriter<NewGameRequestEvent>,
|
||||
mut new_game: MessageWriter<NewGameRequestEvent>,
|
||||
) {
|
||||
let Ok((entity, original)) = screens.single() else {
|
||||
return;
|
||||
@@ -314,10 +314,10 @@ fn handle_confirm_input(
|
||||
}
|
||||
|
||||
fn handle_draw(
|
||||
mut draws: EventReader<DrawRequestEvent>,
|
||||
mut draws: MessageReader<DrawRequestEvent>,
|
||||
mut game: ResMut<GameStateResource>,
|
||||
mut changed: EventWriter<StateChangedEvent>,
|
||||
mut flipped: EventWriter<CardFlippedEvent>,
|
||||
mut changed: MessageWriter<StateChangedEvent>,
|
||||
mut flipped: MessageWriter<CardFlippedEvent>,
|
||||
) {
|
||||
use solitaire_core::pile::PileType;
|
||||
|
||||
@@ -357,11 +357,11 @@ fn handle_draw(
|
||||
}
|
||||
|
||||
fn handle_move(
|
||||
mut moves: EventReader<MoveRequestEvent>,
|
||||
mut moves: MessageReader<MoveRequestEvent>,
|
||||
mut game: ResMut<GameStateResource>,
|
||||
mut changed: EventWriter<StateChangedEvent>,
|
||||
mut won: EventWriter<GameWonEvent>,
|
||||
mut flipped: EventWriter<crate::events::CardFlippedEvent>,
|
||||
mut changed: MessageWriter<StateChangedEvent>,
|
||||
mut won: MessageWriter<GameWonEvent>,
|
||||
mut flipped: MessageWriter<crate::events::CardFlippedEvent>,
|
||||
path: Option<Res<GameStatePath>>,
|
||||
) {
|
||||
for ev in moves.read() {
|
||||
@@ -408,10 +408,10 @@ fn handle_move(
|
||||
}
|
||||
|
||||
fn handle_undo(
|
||||
mut undos: EventReader<UndoRequestEvent>,
|
||||
mut undos: MessageReader<UndoRequestEvent>,
|
||||
mut game: ResMut<GameStateResource>,
|
||||
mut changed: EventWriter<StateChangedEvent>,
|
||||
mut toast: EventWriter<InfoToastEvent>,
|
||||
mut changed: MessageWriter<StateChangedEvent>,
|
||||
mut toast: MessageWriter<InfoToastEvent>,
|
||||
) {
|
||||
use solitaire_core::error::MoveError;
|
||||
|
||||
@@ -500,9 +500,9 @@ pub fn has_legal_moves(game: &GameState) -> bool {
|
||||
/// game is won.
|
||||
fn check_no_moves(
|
||||
mut commands: Commands,
|
||||
mut events: EventReader<StateChangedEvent>,
|
||||
mut events: MessageReader<StateChangedEvent>,
|
||||
game: Res<GameStateResource>,
|
||||
mut toast: EventWriter<InfoToastEvent>,
|
||||
mut toast: MessageWriter<InfoToastEvent>,
|
||||
mut already_fired: Local<bool>,
|
||||
game_over_screens: Query<Entity, With<GameOverScreen>>,
|
||||
) {
|
||||
@@ -628,8 +628,8 @@ fn handle_game_over_input(
|
||||
mut commands: Commands,
|
||||
keys: Option<Res<ButtonInput<KeyCode>>>,
|
||||
screens: Query<Entity, With<GameOverScreen>>,
|
||||
mut new_game: EventWriter<NewGameRequestEvent>,
|
||||
mut undo: EventWriter<UndoRequestEvent>,
|
||||
mut new_game: MessageWriter<NewGameRequestEvent>,
|
||||
mut undo: MessageWriter<UndoRequestEvent>,
|
||||
) {
|
||||
if screens.is_empty() {
|
||||
return;
|
||||
@@ -685,7 +685,7 @@ fn auto_save_game_state(
|
||||
/// `save_game_state_to` helper skips them). Blocking on exit is acceptable
|
||||
/// because the game loop is already shutting down.
|
||||
fn save_game_state_on_exit(
|
||||
mut exit_events: EventReader<AppExit>,
|
||||
mut exit_events: MessageReader<AppExit>,
|
||||
game: Res<GameStateResource>,
|
||||
path: Res<GameStatePath>,
|
||||
) {
|
||||
@@ -739,7 +739,7 @@ mod tests {
|
||||
.cards
|
||||
.len();
|
||||
|
||||
app.world_mut().send_event(DrawRequestEvent);
|
||||
app.world_mut().write_message(DrawRequestEvent);
|
||||
app.update();
|
||||
|
||||
let stock_after = app
|
||||
@@ -763,7 +763,7 @@ mod tests {
|
||||
#[test]
|
||||
fn draw_request_fires_state_changed_event() {
|
||||
let mut app = test_app(42);
|
||||
app.world_mut().send_event(DrawRequestEvent);
|
||||
app.world_mut().write_message(DrawRequestEvent);
|
||||
app.update();
|
||||
let events = app.world().resource::<Events<StateChangedEvent>>();
|
||||
let mut reader = events.get_cursor();
|
||||
@@ -773,9 +773,9 @@ mod tests {
|
||||
#[test]
|
||||
fn undo_after_draw_restores_state() {
|
||||
let mut app = test_app(42);
|
||||
app.world_mut().send_event(DrawRequestEvent);
|
||||
app.world_mut().write_message(DrawRequestEvent);
|
||||
app.update();
|
||||
app.world_mut().send_event(UndoRequestEvent);
|
||||
app.world_mut().write_message(UndoRequestEvent);
|
||||
app.update();
|
||||
let g = &app.world().resource::<GameStateResource>().0;
|
||||
assert_eq!(g.piles[&PileType::Stock].cards.len(), 24);
|
||||
@@ -795,7 +795,7 @@ mod tests {
|
||||
.map(|c| c.id)
|
||||
.collect();
|
||||
|
||||
app.world_mut().send_event(NewGameRequestEvent { seed: Some(999), mode: None });
|
||||
app.world_mut().write_message(NewGameRequestEvent { seed: Some(999), mode: None });
|
||||
app.update();
|
||||
|
||||
let after: Vec<u32> = app
|
||||
@@ -858,7 +858,7 @@ mod tests {
|
||||
fn invalid_move_does_not_fire_state_changed() {
|
||||
let mut app = test_app(42);
|
||||
// Stock -> Waste is InvalidDestination; no state change expected.
|
||||
app.world_mut().send_event(MoveRequestEvent {
|
||||
app.world_mut().write_message(MoveRequestEvent {
|
||||
from: PileType::Stock,
|
||||
to: PileType::Waste,
|
||||
count: 1,
|
||||
@@ -892,7 +892,7 @@ mod tests {
|
||||
app.world_mut().resource_mut::<GameStateResource>().0 =
|
||||
GameState::new(7654, DrawMode::DrawOne);
|
||||
|
||||
app.world_mut().send_event(AppExit::Success);
|
||||
app.world_mut().write_message(AppExit::Success);
|
||||
app.update();
|
||||
|
||||
let loaded = load_game_state_from(&path).expect("file should exist after exit");
|
||||
@@ -913,7 +913,7 @@ mod tests {
|
||||
|
||||
let mut app = test_app(1);
|
||||
app.insert_resource(GameStatePath(Some(path.clone())));
|
||||
app.world_mut().send_event(NewGameRequestEvent { seed: Some(2), mode: None });
|
||||
app.world_mut().write_message(NewGameRequestEvent { seed: Some(2), mode: None });
|
||||
app.update();
|
||||
|
||||
assert!(!path.exists(), "saved file should be deleted after new game");
|
||||
@@ -949,7 +949,7 @@ mod tests {
|
||||
t.cards.push(Card { id: 902, suit: Suit::Clubs, rank: Rank::King, face_up: true });
|
||||
}
|
||||
|
||||
app.world_mut().send_event(MoveRequestEvent {
|
||||
app.world_mut().write_message(MoveRequestEvent {
|
||||
from: PileType::Tableau(0),
|
||||
to: PileType::Tableau(1),
|
||||
count: 1,
|
||||
@@ -1035,7 +1035,7 @@ mod tests {
|
||||
.push(Card { id: 912, suit: Suit::Spades, rank: Rank::King, face_up: true });
|
||||
}
|
||||
|
||||
app.world_mut().send_event(MoveRequestEvent {
|
||||
app.world_mut().write_message(MoveRequestEvent {
|
||||
from: PileType::Tableau(0),
|
||||
to: PileType::Tableau(1),
|
||||
count: 1,
|
||||
@@ -1125,7 +1125,7 @@ mod tests {
|
||||
// Simulate an active game with moves made.
|
||||
app.world_mut().resource_mut::<GameStateResource>().0.move_count = 5;
|
||||
app.world_mut()
|
||||
.send_event(NewGameRequestEvent { seed: None, mode: None });
|
||||
.write_message(NewGameRequestEvent { seed: None, mode: None });
|
||||
app.update();
|
||||
|
||||
let count = app
|
||||
@@ -1146,7 +1146,7 @@ mod tests {
|
||||
"test assumes a fresh game with no moves"
|
||||
);
|
||||
app.world_mut()
|
||||
.send_event(NewGameRequestEvent { seed: None, mode: None });
|
||||
.write_message(NewGameRequestEvent { seed: None, mode: None });
|
||||
app.update();
|
||||
|
||||
let count = app
|
||||
@@ -1165,7 +1165,7 @@ mod tests {
|
||||
fn game_over_screen_absent_when_moves_available() {
|
||||
// A fresh game always has moves (stock is non-empty).
|
||||
let mut app = test_app_with_input(42);
|
||||
app.world_mut().send_event(StateChangedEvent);
|
||||
app.world_mut().write_message(StateChangedEvent);
|
||||
app.update();
|
||||
|
||||
let count = app
|
||||
@@ -1201,7 +1201,7 @@ mod tests {
|
||||
});
|
||||
}
|
||||
|
||||
app.world_mut().send_event(StateChangedEvent);
|
||||
app.world_mut().write_message(StateChangedEvent);
|
||||
app.update();
|
||||
|
||||
let count = app
|
||||
@@ -1240,7 +1240,7 @@ mod tests {
|
||||
});
|
||||
}
|
||||
|
||||
app.world_mut().send_event(StateChangedEvent);
|
||||
app.world_mut().write_message(StateChangedEvent);
|
||||
app.update();
|
||||
|
||||
// Collect all Text values that are children of the GameOverScreen entity tree.
|
||||
@@ -1295,7 +1295,7 @@ mod tests {
|
||||
face_up: true,
|
||||
});
|
||||
}
|
||||
app.world_mut().send_event(StateChangedEvent);
|
||||
app.world_mut().write_message(StateChangedEvent);
|
||||
app.update();
|
||||
|
||||
// Confirm the overlay is present.
|
||||
@@ -1338,7 +1338,7 @@ mod tests {
|
||||
fn undo_on_empty_stack_fires_info_toast() {
|
||||
let mut app = test_app(42);
|
||||
// Fresh game — undo stack is empty, so undo() returns UndoStackEmpty.
|
||||
app.world_mut().send_event(UndoRequestEvent);
|
||||
app.world_mut().write_message(UndoRequestEvent);
|
||||
app.update();
|
||||
|
||||
let events = app.world().resource::<Events<InfoToastEvent>>();
|
||||
@@ -1357,12 +1357,12 @@ mod tests {
|
||||
fn undo_after_draw_does_not_fire_info_toast() {
|
||||
let mut app = test_app(42);
|
||||
// Make a move so the undo stack is non-empty.
|
||||
app.world_mut().send_event(DrawRequestEvent);
|
||||
app.world_mut().write_message(DrawRequestEvent);
|
||||
app.update();
|
||||
// Clear events from the draw so we start with a clean slate.
|
||||
app.world_mut().resource_mut::<Events<InfoToastEvent>>().clear();
|
||||
|
||||
app.world_mut().send_event(UndoRequestEvent);
|
||||
app.world_mut().write_message(UndoRequestEvent);
|
||||
app.update();
|
||||
|
||||
let events = app.world().resource::<Events<InfoToastEvent>>();
|
||||
|
||||
@@ -475,7 +475,7 @@ fn update_selection_hud(
|
||||
/// to debounce so the toast only appears on the leading edge.
|
||||
fn announce_auto_complete(
|
||||
auto_complete: Option<Res<AutoCompleteState>>,
|
||||
mut toast: EventWriter<InfoToastEvent>,
|
||||
mut toast: MessageWriter<InfoToastEvent>,
|
||||
mut was_active: Local<bool>,
|
||||
) {
|
||||
let now_active = auto_complete.as_ref().is_some_and(|ac| ac.active);
|
||||
|
||||
@@ -58,10 +58,10 @@ pub struct InputPlugin;
|
||||
impl Plugin for InputPlugin {
|
||||
fn build(&self, app: &mut App) {
|
||||
app.init_resource::<HintCycleIndex>()
|
||||
.add_event::<NewGameConfirmEvent>()
|
||||
.add_event::<InfoToastEvent>()
|
||||
.add_event::<ForfeitEvent>()
|
||||
.add_event::<HintVisualEvent>()
|
||||
.add_message::<NewGameConfirmEvent>()
|
||||
.add_message::<InfoToastEvent>()
|
||||
.add_message::<ForfeitEvent>()
|
||||
.add_message::<HintVisualEvent>()
|
||||
.add_systems(
|
||||
Update,
|
||||
(
|
||||
@@ -89,13 +89,13 @@ const FORFEIT_CONFIRM_WINDOW: f32 = 3.0;
|
||||
/// within Bevy's 16-parameter limit.
|
||||
#[derive(SystemParam)]
|
||||
struct KeyboardEvents<'w> {
|
||||
undo: EventWriter<'w, UndoRequestEvent>,
|
||||
new_game: EventWriter<'w, NewGameRequestEvent>,
|
||||
confirm_event: EventWriter<'w, NewGameConfirmEvent>,
|
||||
info_toast: EventWriter<'w, InfoToastEvent>,
|
||||
draw: EventWriter<'w, DrawRequestEvent>,
|
||||
forfeit: EventWriter<'w, ForfeitEvent>,
|
||||
hint_visual: EventWriter<'w, HintVisualEvent>,
|
||||
undo: MessageWriter<'w, UndoRequestEvent>,
|
||||
new_game: MessageWriter<'w, NewGameRequestEvent>,
|
||||
confirm_event: MessageWriter<'w, NewGameConfirmEvent>,
|
||||
info_toast: MessageWriter<'w, InfoToastEvent>,
|
||||
draw: MessageWriter<'w, DrawRequestEvent>,
|
||||
forfeit: MessageWriter<'w, ForfeitEvent>,
|
||||
hint_visual: MessageWriter<'w, HintVisualEvent>,
|
||||
}
|
||||
|
||||
#[allow(clippy::too_many_arguments)]
|
||||
@@ -308,8 +308,8 @@ fn handle_keyboard(
|
||||
/// game plugin fires after dealing — preventing a stale hint from the previous
|
||||
/// game being shown when H is pressed in that gap frame.
|
||||
fn reset_hint_cycle_on_state_change(
|
||||
mut state_events: EventReader<StateChangedEvent>,
|
||||
mut new_game_events: EventReader<NewGameRequestEvent>,
|
||||
mut state_events: MessageReader<StateChangedEvent>,
|
||||
mut new_game_events: MessageReader<NewGameRequestEvent>,
|
||||
mut hint_cycle: ResMut<HintCycleIndex>,
|
||||
) {
|
||||
if state_events.read().next().is_some() || new_game_events.read().next().is_some() {
|
||||
@@ -322,7 +322,7 @@ fn reset_hint_cycle_on_state_change(
|
||||
fn handle_fullscreen(
|
||||
keys: Res<ButtonInput<KeyCode>>,
|
||||
mut windows: Query<&mut Window, With<PrimaryWindow>>,
|
||||
mut toast: EventWriter<InfoToastEvent>,
|
||||
mut toast: MessageWriter<InfoToastEvent>,
|
||||
) {
|
||||
if !keys.just_pressed(KeyCode::F11) {
|
||||
return;
|
||||
@@ -347,7 +347,7 @@ fn handle_stock_click(
|
||||
windows: Query<&Window, With<PrimaryWindow>>,
|
||||
cameras: Query<(&Camera, &GlobalTransform)>,
|
||||
layout: Option<Res<LayoutResource>>,
|
||||
mut draw: EventWriter<DrawRequestEvent>,
|
||||
mut draw: MessageWriter<DrawRequestEvent>,
|
||||
) {
|
||||
if paused.is_some_and(|p| p.0) {
|
||||
return;
|
||||
@@ -467,9 +467,9 @@ fn end_drag(
|
||||
layout: Option<Res<LayoutResource>>,
|
||||
game: Res<GameStateResource>,
|
||||
mut drag: ResMut<DragState>,
|
||||
mut moves: EventWriter<MoveRequestEvent>,
|
||||
mut rejected: EventWriter<MoveRejectedEvent>,
|
||||
mut changed: EventWriter<StateChangedEvent>,
|
||||
mut moves: MessageWriter<MoveRequestEvent>,
|
||||
mut rejected: MessageWriter<MoveRejectedEvent>,
|
||||
mut changed: MessageWriter<StateChangedEvent>,
|
||||
mut commands: Commands,
|
||||
card_entities: Query<(Entity, &CardEntity, &Transform)>,
|
||||
) {
|
||||
@@ -809,8 +809,8 @@ fn handle_double_click(
|
||||
layout: Option<Res<LayoutResource>>,
|
||||
game: Res<GameStateResource>,
|
||||
mut last_click: Local<HashMap<u32, f32>>,
|
||||
mut moves: EventWriter<MoveRequestEvent>,
|
||||
mut rejected: EventWriter<MoveRejectedEvent>,
|
||||
mut moves: MessageWriter<MoveRequestEvent>,
|
||||
mut rejected: MessageWriter<MoveRejectedEvent>,
|
||||
) {
|
||||
if paused.is_some_and(|p| p.0) {
|
||||
return;
|
||||
|
||||
@@ -218,7 +218,7 @@ fn handle_opt_in_button(
|
||||
/// Polls the opt-in task; fires an `InfoToastEvent` on completion or failure.
|
||||
fn poll_opt_in_task(
|
||||
mut task_res: ResMut<OptInTask>,
|
||||
mut toast: EventWriter<InfoToastEvent>,
|
||||
mut toast: MessageWriter<InfoToastEvent>,
|
||||
) {
|
||||
let Some(task) = task_res.0.as_mut() else { return };
|
||||
let Some(result) = future::block_on(future::poll_once(task)) else { return };
|
||||
@@ -258,7 +258,7 @@ fn handle_opt_out_button(
|
||||
/// Polls the opt-out task; fires an `InfoToastEvent` on completion or failure.
|
||||
fn poll_opt_out_task(
|
||||
mut task_res: ResMut<OptOutTask>,
|
||||
mut toast: EventWriter<InfoToastEvent>,
|
||||
mut toast: MessageWriter<InfoToastEvent>,
|
||||
) {
|
||||
let Some(task) = task_res.0.as_mut() else { return };
|
||||
let Some(result) = future::block_on(future::poll_once(task)) else { return };
|
||||
|
||||
@@ -54,8 +54,8 @@ impl Plugin for PausePlugin {
|
||||
fn build(&self, app: &mut App) {
|
||||
// Both add_event calls are idempotent — other plugins may register these
|
||||
// events first, but calling add_event again is always safe.
|
||||
app.add_event::<SettingsChangedEvent>()
|
||||
.add_event::<StateChangedEvent>()
|
||||
app.add_message::<SettingsChangedEvent>()
|
||||
.add_message::<StateChangedEvent>()
|
||||
.init_resource::<PausedResource>()
|
||||
.add_systems(Update, (toggle_pause, handle_pause_draw_toggle));
|
||||
}
|
||||
@@ -74,7 +74,7 @@ fn toggle_pause(
|
||||
stats: Option<Res<StatsResource>>,
|
||||
settings: Option<Res<SettingsResource>>,
|
||||
mut drag: Option<ResMut<DragState>>,
|
||||
mut changed: EventWriter<StateChangedEvent>,
|
||||
mut changed: MessageWriter<StateChangedEvent>,
|
||||
) {
|
||||
if !keys.just_pressed(KeyCode::Escape) {
|
||||
return;
|
||||
@@ -125,7 +125,7 @@ fn handle_pause_draw_toggle(
|
||||
paused: Res<PausedResource>,
|
||||
settings: Option<ResMut<SettingsResource>>,
|
||||
path: Option<Res<SettingsStoragePath>>,
|
||||
mut changed: EventWriter<SettingsChangedEvent>,
|
||||
mut changed: MessageWriter<SettingsChangedEvent>,
|
||||
) {
|
||||
if !paused.0 {
|
||||
return;
|
||||
|
||||
@@ -25,7 +25,7 @@ pub struct ProgressResource(pub PlayerProgress);
|
||||
pub struct ProgressStoragePath(pub Option<PathBuf>);
|
||||
|
||||
/// Fired when a win pushes the player to a new level.
|
||||
#[derive(Event, Debug, Clone, Copy)]
|
||||
#[derive(Message, Debug, Clone, Copy)]
|
||||
pub struct LevelUpEvent {
|
||||
pub previous_level: u32,
|
||||
pub new_level: u32,
|
||||
@@ -64,9 +64,9 @@ impl Plugin for ProgressPlugin {
|
||||
};
|
||||
app.insert_resource(ProgressResource(loaded))
|
||||
.insert_resource(ProgressStoragePath(self.storage_path.clone()))
|
||||
.add_event::<LevelUpEvent>()
|
||||
.add_event::<XpAwardedEvent>()
|
||||
.add_event::<GameWonEvent>()
|
||||
.add_message::<LevelUpEvent>()
|
||||
.add_message::<XpAwardedEvent>()
|
||||
.add_message::<GameWonEvent>()
|
||||
.add_systems(
|
||||
Update,
|
||||
award_xp_on_win
|
||||
@@ -77,9 +77,9 @@ impl Plugin for ProgressPlugin {
|
||||
}
|
||||
|
||||
fn award_xp_on_win(
|
||||
mut wins: EventReader<GameWonEvent>,
|
||||
mut levelups: EventWriter<LevelUpEvent>,
|
||||
mut xp_awarded: EventWriter<XpAwardedEvent>,
|
||||
mut wins: MessageReader<GameWonEvent>,
|
||||
mut levelups: MessageWriter<LevelUpEvent>,
|
||||
mut xp_awarded: MessageWriter<XpAwardedEvent>,
|
||||
game: Res<GameStateResource>,
|
||||
path: Res<ProgressStoragePath>,
|
||||
mut progress: ResMut<ProgressResource>,
|
||||
@@ -131,7 +131,7 @@ mod tests {
|
||||
fn win_awards_base_xp() {
|
||||
let mut app = headless_app();
|
||||
// Game starts with undo_count = 0, so the no-undo bonus applies.
|
||||
app.world_mut().send_event(GameWonEvent {
|
||||
app.world_mut().write_message(GameWonEvent {
|
||||
score: 500,
|
||||
time_seconds: 300, // no speed bonus
|
||||
});
|
||||
@@ -150,7 +150,7 @@ mod tests {
|
||||
.0
|
||||
.undo_count = 1;
|
||||
|
||||
app.world_mut().send_event(GameWonEvent {
|
||||
app.world_mut().write_message(GameWonEvent {
|
||||
score: 500,
|
||||
time_seconds: 300,
|
||||
});
|
||||
@@ -164,7 +164,7 @@ mod tests {
|
||||
#[test]
|
||||
fn fast_win_includes_speed_bonus() {
|
||||
let mut app = headless_app();
|
||||
app.world_mut().send_event(GameWonEvent {
|
||||
app.world_mut().write_message(GameWonEvent {
|
||||
score: 500,
|
||||
time_seconds: 0,
|
||||
});
|
||||
@@ -181,7 +181,7 @@ mod tests {
|
||||
// Pre-load 480 XP so a 75-XP win pushes us over the 500 boundary.
|
||||
app.world_mut().resource_mut::<ProgressResource>().0.total_xp = 480;
|
||||
|
||||
app.world_mut().send_event(GameWonEvent {
|
||||
app.world_mut().write_message(GameWonEvent {
|
||||
score: 500,
|
||||
time_seconds: 300,
|
||||
});
|
||||
@@ -198,7 +198,7 @@ mod tests {
|
||||
#[test]
|
||||
fn win_without_level_change_does_not_fire_levelup() {
|
||||
let mut app = headless_app();
|
||||
app.world_mut().send_event(GameWonEvent {
|
||||
app.world_mut().write_message(GameWonEvent {
|
||||
score: 500,
|
||||
time_seconds: 300,
|
||||
});
|
||||
@@ -213,7 +213,7 @@ mod tests {
|
||||
fn xp_awarded_event_fired_with_correct_amount() {
|
||||
let mut app = headless_app();
|
||||
// Slow win, no undo → base 50 + no_undo 25 = 75
|
||||
app.world_mut().send_event(GameWonEvent {
|
||||
app.world_mut().write_message(GameWonEvent {
|
||||
score: 500,
|
||||
time_seconds: 300,
|
||||
});
|
||||
@@ -231,7 +231,7 @@ mod tests {
|
||||
let mut app = headless_app();
|
||||
app.world_mut().resource_mut::<ProgressResource>().0.total_xp = 480;
|
||||
|
||||
app.world_mut().send_event(GameWonEvent {
|
||||
app.world_mut().write_message(GameWonEvent {
|
||||
score: 500,
|
||||
time_seconds: 300,
|
||||
});
|
||||
@@ -256,7 +256,7 @@ mod tests {
|
||||
.0
|
||||
.mode = solitaire_core::game_state::GameMode::Zen;
|
||||
|
||||
app.world_mut().send_event(GameWonEvent {
|
||||
app.world_mut().write_message(GameWonEvent {
|
||||
score: 0, // Zen mode keeps score at 0
|
||||
time_seconds: 300,
|
||||
});
|
||||
|
||||
@@ -162,8 +162,8 @@ fn handle_selection_keys(
|
||||
paused: Option<Res<PausedResource>>,
|
||||
game: Res<GameStateResource>,
|
||||
mut selection: ResMut<SelectionState>,
|
||||
mut moves: EventWriter<MoveRequestEvent>,
|
||||
mut info_toast: EventWriter<InfoToastEvent>,
|
||||
mut moves: MessageWriter<MoveRequestEvent>,
|
||||
mut info_toast: MessageWriter<InfoToastEvent>,
|
||||
) {
|
||||
if paused.is_some_and(|p| p.0) {
|
||||
return;
|
||||
|
||||
@@ -36,7 +36,7 @@ pub struct SettingsStoragePath(pub Option<PathBuf>);
|
||||
pub struct SettingsScreen(pub bool);
|
||||
|
||||
/// Fired whenever settings change so consumers (audio, UI) can react.
|
||||
#[derive(Event, Debug, Clone)]
|
||||
#[derive(Message, Debug, Clone)]
|
||||
pub struct SettingsChangedEvent(pub Settings);
|
||||
|
||||
/// Marker on the root Settings panel entity.
|
||||
@@ -144,9 +144,9 @@ impl Plugin for SettingsPlugin {
|
||||
.insert_resource(SettingsStoragePath(self.storage_path.clone()))
|
||||
.init_resource::<SettingsScreen>()
|
||||
.init_resource::<SettingsScrollPos>()
|
||||
.add_event::<SettingsChangedEvent>()
|
||||
.add_event::<ManualSyncRequestEvent>()
|
||||
.add_event::<bevy::input::mouse::MouseWheel>()
|
||||
.add_message::<SettingsChangedEvent>()
|
||||
.add_message::<ManualSyncRequestEvent>()
|
||||
.add_message::<bevy::input::mouse::MouseWheel>()
|
||||
.add_systems(Update, (handle_volume_keys, toggle_settings_screen, scroll_settings_panel));
|
||||
|
||||
if self.ui_enabled {
|
||||
@@ -185,7 +185,7 @@ fn handle_volume_keys(
|
||||
keys: Res<ButtonInput<KeyCode>>,
|
||||
mut settings: ResMut<SettingsResource>,
|
||||
path: Res<SettingsStoragePath>,
|
||||
mut changed: EventWriter<SettingsChangedEvent>,
|
||||
mut changed: MessageWriter<SettingsChangedEvent>,
|
||||
) {
|
||||
let mut delta = 0.0_f32;
|
||||
if keys.just_pressed(KeyCode::BracketLeft) {
|
||||
@@ -257,7 +257,7 @@ fn sync_settings_panel_visibility(
|
||||
} else {
|
||||
// Save the current scroll offset before despawning the panel.
|
||||
if let Ok(sp) = scroll_nodes.single() {
|
||||
scroll_pos.0 = sp.offset_y;
|
||||
scroll_pos.0 = sp.0.y;
|
||||
}
|
||||
for entity in &panels {
|
||||
commands.entity(entity).despawn();
|
||||
@@ -383,8 +383,8 @@ fn handle_settings_buttons(
|
||||
mut settings: ResMut<SettingsResource>,
|
||||
mut screen: ResMut<SettingsScreen>,
|
||||
path: Res<SettingsStoragePath>,
|
||||
mut changed: EventWriter<SettingsChangedEvent>,
|
||||
mut manual_sync: EventWriter<ManualSyncRequestEvent>,
|
||||
mut changed: MessageWriter<SettingsChangedEvent>,
|
||||
mut manual_sync: MessageWriter<ManualSyncRequestEvent>,
|
||||
mut sfx_text: Query<&mut Text, (With<SfxVolumeText>, Without<MusicVolumeText>, Without<DrawModeText>, Without<ThemeText>, Without<AnimSpeedText>, Without<ColorBlindText>)>,
|
||||
mut music_text: Query<&mut Text, (With<MusicVolumeText>, Without<SfxVolumeText>, Without<DrawModeText>, Without<ThemeText>, Without<AnimSpeedText>, Without<ColorBlindText>)>,
|
||||
mut draw_text: Query<&mut Text, (With<DrawModeText>, Without<SfxVolumeText>, Without<MusicVolumeText>, Without<ThemeText>, Without<AnimSpeedText>, Without<ColorBlindText>)>,
|
||||
@@ -537,7 +537,7 @@ fn color_blind_label(enabled: bool) -> String {
|
||||
/// adds to the offset; scrolling up subtracts. Clamped to >= 0 so it never
|
||||
/// scrolls past the top.
|
||||
fn scroll_settings_panel(
|
||||
mut scroll_evr: EventReader<MouseWheel>,
|
||||
mut scroll_evr: MessageReader<MouseWheel>,
|
||||
screen: Res<SettingsScreen>,
|
||||
mut scrollables: Query<&mut ScrollPosition, With<SettingsPanelScrollable>>,
|
||||
) {
|
||||
@@ -556,7 +556,7 @@ fn scroll_settings_panel(
|
||||
return;
|
||||
}
|
||||
for mut sp in scrollables.iter_mut() {
|
||||
sp.offset_y = (sp.offset_y - delta_y).max(0.0);
|
||||
sp.0.y = (sp.0.y - delta_y).max(0.0);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -595,7 +595,7 @@ fn spawn_settings_panel(
|
||||
root.spawn((
|
||||
SettingsPanelScrollable,
|
||||
SettingsScrollNode,
|
||||
ScrollPosition { offset_y: scroll_offset, ..default() },
|
||||
ScrollPosition(Vec2::new(0.0, scroll_offset)),
|
||||
Node {
|
||||
flex_direction: FlexDirection::Column,
|
||||
padding: UiRect::all(Val::Px(28.0)),
|
||||
@@ -1095,7 +1095,7 @@ mod tests {
|
||||
.spawn((SettingsPanelScrollable, ScrollPosition::default()))
|
||||
.id();
|
||||
// Send a downward scroll event while the panel is closed.
|
||||
app.world_mut().send_event(MouseWheel {
|
||||
app.world_mut().write_message(MouseWheel {
|
||||
unit: MouseScrollUnit::Line,
|
||||
x: 0.0,
|
||||
y: -3.0,
|
||||
@@ -1108,7 +1108,7 @@ mod tests {
|
||||
.entity(entity)
|
||||
.get::<ScrollPosition>()
|
||||
.unwrap()
|
||||
.offset_y;
|
||||
.0.y;
|
||||
assert_eq!(offset, 0.0, "scroll must not move when panel is closed");
|
||||
}
|
||||
|
||||
@@ -1123,11 +1123,11 @@ mod tests {
|
||||
.world_mut()
|
||||
.spawn((
|
||||
SettingsPanelScrollable,
|
||||
ScrollPosition { offset_y: 100.0, ..default() },
|
||||
ScrollPosition(Vec2::new(0.0, 100.0)),
|
||||
))
|
||||
.id();
|
||||
// Scroll down by 2 lines (50 px/line → +100 px added to offset_y).
|
||||
app.world_mut().send_event(MouseWheel {
|
||||
app.world_mut().write_message(MouseWheel {
|
||||
unit: MouseScrollUnit::Line,
|
||||
x: 0.0,
|
||||
y: -2.0,
|
||||
@@ -1139,7 +1139,7 @@ mod tests {
|
||||
.entity(entity)
|
||||
.get::<ScrollPosition>()
|
||||
.unwrap()
|
||||
.offset_y;
|
||||
.0.y;
|
||||
assert!((offset - 200.0).abs() < 1e-3, "scrolling down should increase offset_y; got {offset}");
|
||||
}
|
||||
|
||||
@@ -1153,11 +1153,11 @@ mod tests {
|
||||
.world_mut()
|
||||
.spawn((
|
||||
SettingsPanelScrollable,
|
||||
ScrollPosition { offset_y: 10.0, ..default() },
|
||||
ScrollPosition(Vec2::new(0.0, 10.0)),
|
||||
))
|
||||
.id();
|
||||
// Scroll up by 5 lines → would subtract 250 px, but must clamp to 0.
|
||||
app.world_mut().send_event(MouseWheel {
|
||||
app.world_mut().write_message(MouseWheel {
|
||||
unit: MouseScrollUnit::Line,
|
||||
x: 0.0,
|
||||
y: 5.0,
|
||||
@@ -1169,7 +1169,7 @@ mod tests {
|
||||
.entity(entity)
|
||||
.get::<ScrollPosition>()
|
||||
.unwrap()
|
||||
.offset_y;
|
||||
.0.y;
|
||||
assert_eq!(offset, 0.0, "scrolling past top must clamp to 0, got {offset}");
|
||||
}
|
||||
}
|
||||
|
||||
@@ -77,10 +77,10 @@ impl Plugin for StatsPlugin {
|
||||
};
|
||||
app.insert_resource(StatsResource(loaded))
|
||||
.insert_resource(StatsStoragePath(self.storage_path.clone()))
|
||||
.add_event::<GameWonEvent>()
|
||||
.add_event::<NewGameRequestEvent>()
|
||||
.add_event::<ForfeitEvent>()
|
||||
.add_event::<InfoToastEvent>()
|
||||
.add_message::<GameWonEvent>()
|
||||
.add_message::<NewGameRequestEvent>()
|
||||
.add_message::<ForfeitEvent>()
|
||||
.add_message::<InfoToastEvent>()
|
||||
// record_abandoned must read `move_count` BEFORE handle_new_game
|
||||
// clobbers it with a fresh game.
|
||||
.add_systems(
|
||||
@@ -111,7 +111,7 @@ fn persist(path: &StatsStoragePath, stats: &StatsSnapshot, context: &str) {
|
||||
}
|
||||
|
||||
fn update_stats_on_win(
|
||||
mut events: EventReader<GameWonEvent>,
|
||||
mut events: MessageReader<GameWonEvent>,
|
||||
game: Res<GameStateResource>,
|
||||
mut stats: ResMut<StatsResource>,
|
||||
path: Res<StatsStoragePath>,
|
||||
@@ -125,11 +125,11 @@ fn update_stats_on_win(
|
||||
}
|
||||
|
||||
fn update_stats_on_new_game(
|
||||
mut events: EventReader<NewGameRequestEvent>,
|
||||
mut events: MessageReader<NewGameRequestEvent>,
|
||||
game: Res<GameStateResource>,
|
||||
mut stats: ResMut<StatsResource>,
|
||||
path: Res<StatsStoragePath>,
|
||||
mut toast: EventWriter<InfoToastEvent>,
|
||||
mut toast: MessageWriter<InfoToastEvent>,
|
||||
) {
|
||||
for _ in events.read() {
|
||||
if game.0.move_count > 0 && !game.0.is_won {
|
||||
@@ -149,12 +149,12 @@ fn update_stats_on_new_game(
|
||||
/// `AutoCompleteState` is reset here so the "AUTO" badge and chime do not bleed
|
||||
/// into the new deal (task #41).
|
||||
fn handle_forfeit(
|
||||
mut events: EventReader<ForfeitEvent>,
|
||||
mut events: MessageReader<ForfeitEvent>,
|
||||
game: Res<GameStateResource>,
|
||||
mut stats: ResMut<StatsResource>,
|
||||
path: Res<StatsStoragePath>,
|
||||
mut new_game: EventWriter<NewGameRequestEvent>,
|
||||
mut toast: EventWriter<InfoToastEvent>,
|
||||
mut new_game: MessageWriter<NewGameRequestEvent>,
|
||||
mut toast: MessageWriter<InfoToastEvent>,
|
||||
mut auto_complete: Option<ResMut<AutoCompleteState>>,
|
||||
) {
|
||||
for _ in events.read() {
|
||||
@@ -513,7 +513,7 @@ mod tests {
|
||||
#[test]
|
||||
fn win_event_increments_games_won() {
|
||||
let mut app = headless_app();
|
||||
app.world_mut().send_event(GameWonEvent {
|
||||
app.world_mut().write_message(GameWonEvent {
|
||||
score: 1000,
|
||||
time_seconds: 120,
|
||||
});
|
||||
@@ -532,7 +532,7 @@ mod tests {
|
||||
.0
|
||||
.draw_mode = solitaire_core::game_state::DrawMode::DrawThree;
|
||||
|
||||
app.world_mut().send_event(GameWonEvent {
|
||||
app.world_mut().write_message(GameWonEvent {
|
||||
score: 500,
|
||||
time_seconds: 200,
|
||||
});
|
||||
@@ -553,7 +553,7 @@ mod tests {
|
||||
.move_count = 3;
|
||||
|
||||
app.world_mut()
|
||||
.send_event(NewGameRequestEvent { seed: Some(999), mode: None });
|
||||
.write_message(NewGameRequestEvent { seed: Some(999), mode: None });
|
||||
app.update();
|
||||
|
||||
let stats = &app.world().resource::<StatsResource>().0;
|
||||
@@ -566,7 +566,7 @@ mod tests {
|
||||
fn new_game_without_moves_does_not_record_abandoned() {
|
||||
let mut app = headless_app();
|
||||
app.world_mut()
|
||||
.send_event(NewGameRequestEvent { seed: Some(42), mode: None });
|
||||
.write_message(NewGameRequestEvent { seed: Some(42), mode: None });
|
||||
app.update();
|
||||
|
||||
let stats = &app.world().resource::<StatsResource>().0;
|
||||
@@ -781,7 +781,7 @@ mod tests {
|
||||
.0
|
||||
.move_count = 1;
|
||||
|
||||
app.world_mut().send_event(ForfeitEvent);
|
||||
app.world_mut().write_message(ForfeitEvent);
|
||||
app.update();
|
||||
|
||||
let events = app.world().resource::<Events<InfoToastEvent>>();
|
||||
@@ -810,7 +810,7 @@ mod tests {
|
||||
.0
|
||||
.move_count = 1;
|
||||
|
||||
app.world_mut().send_event(ForfeitEvent);
|
||||
app.world_mut().write_message(ForfeitEvent);
|
||||
app.update();
|
||||
|
||||
let events = app.world().resource::<Events<InfoToastEvent>>();
|
||||
|
||||
@@ -93,7 +93,7 @@ impl Plugin for SyncPlugin {
|
||||
.init_resource::<SyncStatusResource>()
|
||||
.init_resource::<PullTaskResult>()
|
||||
.init_resource::<PullTask>()
|
||||
.add_event::<ManualSyncRequestEvent>()
|
||||
.add_message::<ManualSyncRequestEvent>()
|
||||
.add_systems(Startup, start_pull)
|
||||
.add_systems(Update, (poll_pull_result, handle_manual_sync_request))
|
||||
.add_systems(Last, push_on_exit);
|
||||
@@ -121,7 +121,7 @@ fn start_pull(
|
||||
/// Update system: starts a new pull task when `ManualSyncRequestEvent` is
|
||||
/// received, but only if no pull is already in flight.
|
||||
fn handle_manual_sync_request(
|
||||
mut events: EventReader<ManualSyncRequestEvent>,
|
||||
mut events: MessageReader<ManualSyncRequestEvent>,
|
||||
provider: Res<SyncProviderResource>,
|
||||
mut task_res: ResMut<PullTask>,
|
||||
mut status: ResMut<SyncStatusResource>,
|
||||
@@ -217,7 +217,7 @@ fn poll_pull_result(
|
||||
/// that blocking on exit is permitted because the game loop is already
|
||||
/// shutting down.
|
||||
fn push_on_exit(
|
||||
mut exit_events: EventReader<AppExit>,
|
||||
mut exit_events: MessageReader<AppExit>,
|
||||
provider: Res<SyncProviderResource>,
|
||||
stats: Res<StatsResource>,
|
||||
achievements: Res<AchievementsResource>,
|
||||
|
||||
@@ -47,9 +47,9 @@ impl Plugin for TablePlugin {
|
||||
// Register WindowResized so the plugin works under MinimalPlugins in
|
||||
// tests. Under DefaultPlugins, bevy_window has already registered it
|
||||
// and this call is a no-op.
|
||||
app.add_event::<WindowResized>()
|
||||
.add_event::<SettingsChangedEvent>()
|
||||
.add_event::<HintVisualEvent>()
|
||||
app.add_message::<WindowResized>()
|
||||
.add_message::<SettingsChangedEvent>()
|
||||
.add_message::<HintVisualEvent>()
|
||||
.add_systems(Startup, setup_table)
|
||||
.add_systems(
|
||||
Update,
|
||||
@@ -133,7 +133,7 @@ fn spawn_background(commands: &mut Commands, window_size: Vec2, color: Color) {
|
||||
}
|
||||
|
||||
fn apply_theme_on_settings_change(
|
||||
mut events: EventReader<SettingsChangedEvent>,
|
||||
mut events: MessageReader<SettingsChangedEvent>,
|
||||
mut backgrounds: Query<&mut Sprite, With<TableBackground>>,
|
||||
) {
|
||||
let Some(ev) = events.read().last() else {
|
||||
@@ -213,7 +213,7 @@ fn spawn_pile_markers(commands: &mut Commands, layout: &Layout) {
|
||||
|
||||
#[allow(clippy::type_complexity)]
|
||||
fn on_window_resized(
|
||||
mut events: EventReader<WindowResized>,
|
||||
mut events: MessageReader<WindowResized>,
|
||||
mut layout_res: Option<ResMut<LayoutResource>>,
|
||||
mut backgrounds: Query<
|
||||
(&mut Sprite, &mut Transform),
|
||||
@@ -261,7 +261,7 @@ const HINT_PILE_HIGHLIGHT_COLOUR: Color = Color::srgb(1.0, 0.85, 0.1);
|
||||
/// If the pile marker already has a `HintPileHighlight` from a previous hint
|
||||
/// press, the timer is reset to 2 s without changing `original_color`.
|
||||
fn apply_hint_pile_highlight(
|
||||
mut events: EventReader<HintVisualEvent>,
|
||||
mut events: MessageReader<HintVisualEvent>,
|
||||
mut commands: Commands,
|
||||
mut pile_markers: Query<(Entity, &PileMarker, &mut Sprite, Option<&HintPileHighlight>)>,
|
||||
) {
|
||||
|
||||
@@ -26,7 +26,7 @@ pub struct TimeAttackResource {
|
||||
|
||||
/// Fired when the Time Attack timer expires. The summary toast in
|
||||
/// `AnimationPlugin` consumes this; UI/stats consumers can also subscribe.
|
||||
#[derive(Event, Debug, Clone, Copy)]
|
||||
#[derive(Message, Debug, Clone, Copy)]
|
||||
pub struct TimeAttackEndedEvent {
|
||||
pub wins: u32,
|
||||
}
|
||||
@@ -36,10 +36,10 @@ pub struct TimeAttackPlugin;
|
||||
impl Plugin for TimeAttackPlugin {
|
||||
fn build(&self, app: &mut App) {
|
||||
app.init_resource::<TimeAttackResource>()
|
||||
.add_event::<TimeAttackEndedEvent>()
|
||||
.add_event::<GameWonEvent>()
|
||||
.add_event::<NewGameRequestEvent>()
|
||||
.add_event::<InfoToastEvent>()
|
||||
.add_message::<TimeAttackEndedEvent>()
|
||||
.add_message::<GameWonEvent>()
|
||||
.add_message::<NewGameRequestEvent>()
|
||||
.add_message::<InfoToastEvent>()
|
||||
.add_systems(
|
||||
Update,
|
||||
handle_start_time_attack_request.before(GameMutation),
|
||||
@@ -53,8 +53,8 @@ fn handle_start_time_attack_request(
|
||||
keys: Res<ButtonInput<KeyCode>>,
|
||||
progress: Res<ProgressResource>,
|
||||
mut session: ResMut<TimeAttackResource>,
|
||||
mut new_game: EventWriter<NewGameRequestEvent>,
|
||||
mut info_toast: EventWriter<InfoToastEvent>,
|
||||
mut new_game: MessageWriter<NewGameRequestEvent>,
|
||||
mut info_toast: MessageWriter<InfoToastEvent>,
|
||||
) {
|
||||
if !keys.just_pressed(KeyCode::KeyT) {
|
||||
return;
|
||||
@@ -79,7 +79,7 @@ fn handle_start_time_attack_request(
|
||||
fn advance_time_attack(
|
||||
time: Res<Time>,
|
||||
mut session: ResMut<TimeAttackResource>,
|
||||
mut ended: EventWriter<TimeAttackEndedEvent>,
|
||||
mut ended: MessageWriter<TimeAttackEndedEvent>,
|
||||
paused: Option<Res<crate::pause_plugin::PausedResource>>,
|
||||
) {
|
||||
if !session.active {
|
||||
@@ -98,10 +98,10 @@ fn advance_time_attack(
|
||||
}
|
||||
|
||||
fn auto_deal_on_time_attack_win(
|
||||
mut wins: EventReader<GameWonEvent>,
|
||||
mut wins: MessageReader<GameWonEvent>,
|
||||
game: Res<GameStateResource>,
|
||||
mut session: ResMut<TimeAttackResource>,
|
||||
mut new_game: EventWriter<NewGameRequestEvent>,
|
||||
mut new_game: MessageWriter<NewGameRequestEvent>,
|
||||
) {
|
||||
for _ in wins.read() {
|
||||
if !session.active || game.0.mode != GameMode::TimeAttack {
|
||||
@@ -213,7 +213,7 @@ mod tests {
|
||||
app.world_mut().resource_mut::<GameStateResource>().0 =
|
||||
GameState::new_with_mode(7, DrawMode::DrawOne, GameMode::TimeAttack);
|
||||
|
||||
app.world_mut().send_event(GameWonEvent {
|
||||
app.world_mut().write_message(GameWonEvent {
|
||||
score: 500,
|
||||
time_seconds: 60,
|
||||
});
|
||||
@@ -237,7 +237,7 @@ mod tests {
|
||||
app.world_mut().resource_mut::<GameStateResource>().0 =
|
||||
GameState::new_with_mode(7, DrawMode::DrawOne, GameMode::TimeAttack);
|
||||
|
||||
app.world_mut().send_event(GameWonEvent {
|
||||
app.world_mut().write_message(GameWonEvent {
|
||||
score: 500,
|
||||
time_seconds: 60,
|
||||
});
|
||||
@@ -256,7 +256,7 @@ mod tests {
|
||||
wins: 0,
|
||||
};
|
||||
// GameStateResource defaults to Classic mode.
|
||||
app.world_mut().send_event(GameWonEvent {
|
||||
app.world_mut().write_message(GameWonEvent {
|
||||
score: 500,
|
||||
time_seconds: 60,
|
||||
});
|
||||
|
||||
@@ -15,7 +15,7 @@ use crate::progress_plugin::{LevelUpEvent, ProgressResource, ProgressStoragePath
|
||||
use crate::resources::GameStateResource;
|
||||
|
||||
/// Fired when the player has just completed a weekly goal.
|
||||
#[derive(Event, Debug, Clone)]
|
||||
#[derive(Message, Debug, Clone)]
|
||||
pub struct WeeklyGoalCompletedEvent {
|
||||
pub goal_id: String,
|
||||
pub description: String,
|
||||
@@ -25,9 +25,9 @@ pub struct WeeklyGoalsPlugin;
|
||||
|
||||
impl Plugin for WeeklyGoalsPlugin {
|
||||
fn build(&self, app: &mut App) {
|
||||
app.add_event::<WeeklyGoalCompletedEvent>()
|
||||
.add_event::<GameWonEvent>()
|
||||
.add_event::<XpAwardedEvent>()
|
||||
app.add_message::<WeeklyGoalCompletedEvent>()
|
||||
.add_message::<GameWonEvent>()
|
||||
.add_message::<XpAwardedEvent>()
|
||||
.add_systems(Startup, roll_weekly_goals_on_startup)
|
||||
// Run after GameMutation (so GameWonEvent is available) and
|
||||
// ProgressUpdate (so we don't fight ProgressPlugin's add_xp).
|
||||
@@ -57,13 +57,13 @@ fn roll_weekly_goals_on_startup(
|
||||
}
|
||||
|
||||
fn evaluate_weekly_goals(
|
||||
mut wins: EventReader<GameWonEvent>,
|
||||
mut wins: MessageReader<GameWonEvent>,
|
||||
game: Res<GameStateResource>,
|
||||
mut progress: ResMut<ProgressResource>,
|
||||
path: Res<ProgressStoragePath>,
|
||||
mut completions: EventWriter<WeeklyGoalCompletedEvent>,
|
||||
mut levelups: EventWriter<LevelUpEvent>,
|
||||
mut xp_awarded: EventWriter<XpAwardedEvent>,
|
||||
mut completions: MessageWriter<WeeklyGoalCompletedEvent>,
|
||||
mut levelups: MessageWriter<LevelUpEvent>,
|
||||
mut xp_awarded: MessageWriter<XpAwardedEvent>,
|
||||
) {
|
||||
let mut events: Vec<&GameWonEvent> = wins.read().collect();
|
||||
if events.is_empty() {
|
||||
@@ -149,7 +149,7 @@ mod tests {
|
||||
#[test]
|
||||
fn first_win_increments_win_game_goal() {
|
||||
let mut app = headless_app();
|
||||
app.world_mut().send_event(GameWonEvent {
|
||||
app.world_mut().write_message(GameWonEvent {
|
||||
score: 500,
|
||||
time_seconds: 200,
|
||||
});
|
||||
@@ -164,7 +164,7 @@ mod tests {
|
||||
#[test]
|
||||
fn fast_win_ticks_fast_goal_too() {
|
||||
let mut app = headless_app();
|
||||
app.world_mut().send_event(GameWonEvent {
|
||||
app.world_mut().write_message(GameWonEvent {
|
||||
score: 500,
|
||||
time_seconds: 60,
|
||||
});
|
||||
@@ -181,7 +181,7 @@ mod tests {
|
||||
.0
|
||||
.undo_count = 1;
|
||||
|
||||
app.world_mut().send_event(GameWonEvent {
|
||||
app.world_mut().write_message(GameWonEvent {
|
||||
score: 500,
|
||||
time_seconds: 200,
|
||||
});
|
||||
@@ -214,7 +214,7 @@ mod tests {
|
||||
|
||||
let xp_before = app.world().resource::<ProgressResource>().0.total_xp;
|
||||
|
||||
app.world_mut().send_event(GameWonEvent {
|
||||
app.world_mut().write_message(GameWonEvent {
|
||||
score: 500,
|
||||
time_seconds: 60,
|
||||
});
|
||||
@@ -280,7 +280,7 @@ mod tests {
|
||||
.0
|
||||
.weekly_goal_week_iso = Some(key);
|
||||
|
||||
app.world_mut().send_event(GameWonEvent {
|
||||
app.world_mut().write_message(GameWonEvent {
|
||||
score: 500,
|
||||
time_seconds: 60,
|
||||
});
|
||||
|
||||
@@ -159,11 +159,11 @@ impl Plugin for WinSummaryPlugin {
|
||||
app.init_resource::<WinSummaryPending>()
|
||||
.init_resource::<ScreenShakeResource>()
|
||||
.init_resource::<SessionAchievements>()
|
||||
.add_event::<GameWonEvent>()
|
||||
.add_event::<XpAwardedEvent>()
|
||||
.add_event::<NewGameRequestEvent>()
|
||||
.add_event::<InfoToastEvent>()
|
||||
.add_event::<AchievementUnlockedEvent>()
|
||||
.add_message::<GameWonEvent>()
|
||||
.add_message::<XpAwardedEvent>()
|
||||
.add_message::<NewGameRequestEvent>()
|
||||
.add_message::<InfoToastEvent>()
|
||||
.add_message::<AchievementUnlockedEvent>()
|
||||
// `cache_win_data` must run BEFORE `StatsUpdate` so it can compare
|
||||
// the player's old personal-best values before `StatsPlugin` overwrites them.
|
||||
.add_systems(
|
||||
@@ -221,13 +221,13 @@ pub fn format_win_time(seconds: u64) -> String {
|
||||
/// This system is scheduled `.before(StatsUpdate)` so the comparison always
|
||||
/// sees the old best values.
|
||||
fn cache_win_data(
|
||||
mut won: EventReader<GameWonEvent>,
|
||||
mut xp: EventReader<XpAwardedEvent>,
|
||||
mut won: MessageReader<GameWonEvent>,
|
||||
mut xp: MessageReader<XpAwardedEvent>,
|
||||
mut pending: ResMut<WinSummaryPending>,
|
||||
stats: Res<StatsResource>,
|
||||
game: Res<GameStateResource>,
|
||||
progress: Res<ProgressResource>,
|
||||
mut toast: EventWriter<InfoToastEvent>,
|
||||
mut toast: MessageWriter<InfoToastEvent>,
|
||||
) {
|
||||
for ev in won.read() {
|
||||
// Compare against old personal bests BEFORE StatsPlugin updates them.
|
||||
@@ -274,8 +274,8 @@ fn cache_win_data(
|
||||
/// reader covers every implicit game-context reset in addition to the
|
||||
/// explicit N / "Play Again" new-game requests.
|
||||
fn collect_session_achievements(
|
||||
mut unlocks: EventReader<AchievementUnlockedEvent>,
|
||||
mut new_games: EventReader<NewGameRequestEvent>,
|
||||
mut unlocks: MessageReader<AchievementUnlockedEvent>,
|
||||
mut new_games: MessageReader<NewGameRequestEvent>,
|
||||
mut session: ResMut<SessionAchievements>,
|
||||
) {
|
||||
// Reset on any new-game request (including mode switches via Z/X/C/T) so
|
||||
@@ -303,8 +303,8 @@ fn collect_session_achievements(
|
||||
#[allow(clippy::too_many_arguments)]
|
||||
fn spawn_win_summary_after_delay(
|
||||
mut commands: Commands,
|
||||
mut won: EventReader<GameWonEvent>,
|
||||
mut xp_events: EventReader<XpAwardedEvent>,
|
||||
mut won: MessageReader<GameWonEvent>,
|
||||
mut xp_events: MessageReader<XpAwardedEvent>,
|
||||
mut shake: ResMut<ScreenShakeResource>,
|
||||
mut pending: ResMut<WinSummaryPending>,
|
||||
session: Res<SessionAchievements>,
|
||||
@@ -352,7 +352,7 @@ fn handle_win_summary_buttons(
|
||||
interaction_query: Query<(&Interaction, &WinSummaryButton), Changed<Interaction>>,
|
||||
overlays: Query<Entity, With<WinSummaryOverlay>>,
|
||||
mut commands: Commands,
|
||||
mut new_game: EventWriter<NewGameRequestEvent>,
|
||||
mut new_game: MessageWriter<NewGameRequestEvent>,
|
||||
) {
|
||||
for (interaction, button) in &interaction_query {
|
||||
if *interaction != Interaction::Pressed {
|
||||
@@ -677,7 +677,7 @@ mod tests {
|
||||
use solitaire_data::AchievementRecord;
|
||||
let record = AchievementRecord::locked("first_win");
|
||||
app.world_mut()
|
||||
.send_event(AchievementUnlockedEvent(record));
|
||||
.write_message(AchievementUnlockedEvent(record));
|
||||
app.update();
|
||||
|
||||
let session = app.world().resource::<SessionAchievements>();
|
||||
@@ -693,7 +693,7 @@ mod tests {
|
||||
use solitaire_data::AchievementRecord;
|
||||
let record = AchievementRecord::locked("first_win");
|
||||
app.world_mut()
|
||||
.send_event(AchievementUnlockedEvent(record));
|
||||
.write_message(AchievementUnlockedEvent(record));
|
||||
app.update();
|
||||
|
||||
// Confirm it was recorded.
|
||||
@@ -703,7 +703,7 @@ mod tests {
|
||||
);
|
||||
|
||||
// Fire NewGameRequestEvent — should clear the list.
|
||||
app.world_mut().send_event(NewGameRequestEvent::default());
|
||||
app.world_mut().write_message(NewGameRequestEvent::default());
|
||||
app.update();
|
||||
|
||||
assert!(
|
||||
@@ -727,7 +727,7 @@ mod tests {
|
||||
// Simulate an achievement unlock during the current session.
|
||||
let record = AchievementRecord::locked("first_win");
|
||||
app.world_mut()
|
||||
.send_event(AchievementUnlockedEvent(record));
|
||||
.write_message(AchievementUnlockedEvent(record));
|
||||
app.update();
|
||||
|
||||
assert_eq!(
|
||||
@@ -739,7 +739,7 @@ mod tests {
|
||||
// Simulate pressing Z (Zen mode switch) — fires NewGameRequestEvent
|
||||
// with mode = Some(Zen). Same event shape used by X (Challenge),
|
||||
// C (Daily Challenge), and T (Time Attack).
|
||||
app.world_mut().send_event(NewGameRequestEvent {
|
||||
app.world_mut().write_message(NewGameRequestEvent {
|
||||
seed: None,
|
||||
mode: Some(GameMode::Zen),
|
||||
});
|
||||
@@ -756,7 +756,7 @@ mod tests {
|
||||
let mut app = make_app();
|
||||
|
||||
app.world_mut()
|
||||
.send_event(GameWonEvent { score: 1234, time_seconds: 90 });
|
||||
.write_message(GameWonEvent { score: 1234, time_seconds: 90 });
|
||||
app.update();
|
||||
|
||||
let pending = app.world().resource::<WinSummaryPending>();
|
||||
@@ -771,8 +771,8 @@ mod tests {
|
||||
fn cache_win_data_sets_xp_from_xp_awarded_event() {
|
||||
let mut app = make_app();
|
||||
|
||||
app.world_mut().send_event(GameWonEvent { score: 0, time_seconds: 0 });
|
||||
app.world_mut().send_event(XpAwardedEvent { amount: 75 });
|
||||
app.world_mut().write_message(GameWonEvent { score: 0, time_seconds: 0 });
|
||||
app.world_mut().write_message(XpAwardedEvent { amount: 75 });
|
||||
app.update();
|
||||
|
||||
let pending = app.world().resource::<WinSummaryPending>();
|
||||
@@ -784,7 +784,7 @@ mod tests {
|
||||
let mut app = make_app();
|
||||
|
||||
app.world_mut()
|
||||
.send_event(GameWonEvent { score: 0, time_seconds: 0 });
|
||||
.write_message(GameWonEvent { score: 0, time_seconds: 0 });
|
||||
app.update();
|
||||
|
||||
let shake = app.world().resource::<ScreenShakeResource>();
|
||||
@@ -802,7 +802,7 @@ mod tests {
|
||||
let mut app = make_app();
|
||||
|
||||
app.world_mut()
|
||||
.send_event(GameWonEvent { score: 500, time_seconds: 120 });
|
||||
.write_message(GameWonEvent { score: 500, time_seconds: 120 });
|
||||
app.update();
|
||||
|
||||
let pending = app.world().resource::<WinSummaryPending>();
|
||||
@@ -820,7 +820,7 @@ mod tests {
|
||||
|
||||
// Score 500 beats previous best of 400.
|
||||
app.world_mut()
|
||||
.send_event(GameWonEvent { score: 500, time_seconds: 300 });
|
||||
.write_message(GameWonEvent { score: 500, time_seconds: 300 });
|
||||
app.update();
|
||||
|
||||
let pending = app.world().resource::<WinSummaryPending>();
|
||||
@@ -838,7 +838,7 @@ mod tests {
|
||||
|
||||
// Score 500 does not beat 800, but time 100 < 200.
|
||||
app.world_mut()
|
||||
.send_event(GameWonEvent { score: 500, time_seconds: 100 });
|
||||
.write_message(GameWonEvent { score: 500, time_seconds: 100 });
|
||||
app.update();
|
||||
|
||||
let pending = app.world().resource::<WinSummaryPending>();
|
||||
@@ -856,7 +856,7 @@ mod tests {
|
||||
|
||||
// Score 500 < 800 and time 120 > 60 — neither record broken.
|
||||
app.world_mut()
|
||||
.send_event(GameWonEvent { score: 500, time_seconds: 120 });
|
||||
.write_message(GameWonEvent { score: 500, time_seconds: 120 });
|
||||
app.update();
|
||||
|
||||
let pending = app.world().resource::<WinSummaryPending>();
|
||||
@@ -887,7 +887,7 @@ mod tests {
|
||||
}
|
||||
|
||||
app.world_mut()
|
||||
.send_event(GameWonEvent { score: 0, time_seconds: 0 });
|
||||
.write_message(GameWonEvent { score: 0, time_seconds: 0 });
|
||||
app.update();
|
||||
|
||||
let pending = app.world().resource::<WinSummaryPending>();
|
||||
@@ -903,7 +903,7 @@ mod tests {
|
||||
let mut app = make_app();
|
||||
// Default game mode is Classic — challenge_level should stay None.
|
||||
app.world_mut()
|
||||
.send_event(GameWonEvent { score: 0, time_seconds: 0 });
|
||||
.write_message(GameWonEvent { score: 0, time_seconds: 0 });
|
||||
app.update();
|
||||
|
||||
let pending = app.world().resource::<WinSummaryPending>();
|
||||
|
||||
Reference in New Issue
Block a user