feat(leaderboard): opt-out support — server endpoint, client method, UI button

- Server: DELETE /api/leaderboard/opt-in sets leaderboard_opt_in=0,
  hiding the player without deleting their row (scores preserved for re-opt-in)
- SyncProvider trait: opt_out_leaderboard() default no-op method + blanket impl
- SolitaireServerClient: implements opt_out_leaderboard via DELETE request with JWT refresh
- Leaderboard UI: "Opt Out" button (dark red) alongside existing "Opt In" button
- Server integration test: opt-out hides, opt-in restores (round-trip verified)

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
root
2026-04-27 02:01:20 +00:00
parent 15b9b5477b
commit 648c5c18d9
6 changed files with 205 additions and 21 deletions
+19
View File
@@ -84,6 +84,25 @@ pub async fn get_leaderboard(
Ok(Json(entries?))
}
/// `DELETE /api/leaderboard/opt-in` — opt out, hiding the player's entry.
///
/// Sets `leaderboard_opt_in = 0` on the user row so the entry no longer
/// appears in `GET /api/leaderboard`. The leaderboard row itself is kept
/// so scores are preserved if the player opts back in later.
pub async fn opt_out(
State(pool): State<SqlitePool>,
user: AuthenticatedUser,
) -> Result<Json<serde_json::Value>, AppError> {
sqlx::query!(
"UPDATE users SET leaderboard_opt_in = 0 WHERE id = ?",
user.user_id
)
.execute(&pool)
.await?;
Ok(Json(serde_json::json!({ "ok": true })))
}
/// `POST /api/leaderboard/opt-in` — opt in and upsert the player's entry.
///
/// Sets `leaderboard_opt_in = 1` on the user row and creates/updates the