feat(leaderboard): opt-out support — server endpoint, client method, UI button
- Server: DELETE /api/leaderboard/opt-in sets leaderboard_opt_in=0, hiding the player without deleting their row (scores preserved for re-opt-in) - SyncProvider trait: opt_out_leaderboard() default no-op method + blanket impl - SolitaireServerClient: implements opt_out_leaderboard via DELETE request with JWT refresh - Leaderboard UI: "Opt Out" button (dark red) alongside existing "Opt In" button - Server integration test: opt-out hides, opt-in restores (round-trip verified) Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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@@ -261,6 +261,40 @@ impl SyncProvider for SolitaireServerClient {
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Ok(())
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}
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async fn opt_out_leaderboard(&self) -> Result<(), SyncError> {
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let token = self.access_token()?;
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let url = format!("{}/api/leaderboard/opt-in", self.base_url);
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let resp = self
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.client
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.delete(&url)
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.bearer_auth(&token)
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.send()
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.await
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.map_err(|e| SyncError::Network(e.to_string()))?;
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if resp.status() == reqwest::StatusCode::UNAUTHORIZED {
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self.refresh_token().await?;
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let new_token = self.access_token()?;
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let resp = self
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.client
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.delete(&url)
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.bearer_auth(new_token)
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.send()
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.await
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.map_err(|e| SyncError::Network(e.to_string()))?;
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if !resp.status().is_success() {
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return Err(SyncError::Auth(format!("opt-out failed: {}", resp.status())));
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}
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return Ok(());
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}
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if !resp.status().is_success() {
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return Err(SyncError::Auth(format!("opt-out failed: {}", resp.status())));
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}
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Ok(())
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}
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async fn fetch_leaderboard(&self) -> Result<Vec<LeaderboardEntry>, SyncError> {
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let token = self.access_token()?;
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let url = format!("{}/api/leaderboard", self.base_url);
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