feat(engine): add Menu dropdown for Stats/Achievements/Profile/Settings/Leaderboard
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Continues the UI-first pass. The five informational overlays were
each behind a single-key shortcut (S/A/P/O/L) with no visible UI
affordance. Add a "Menu ▾" button to the action bar that toggles a
popover with one row per overlay. Each row dispatches the same code
path the keyboard accelerator uses by writing a new
`Toggle*RequestEvent`:

- Stats        → ToggleStatsRequestEvent
- Achievements → ToggleAchievementsRequestEvent
- Profile      → ToggleProfileRequestEvent
- Settings     → ToggleSettingsRequestEvent
- Leaderboard  → ToggleLeaderboardRequestEvent

Each plugin's existing toggle handler now reads either its key or
the matching request event so the spawn / despawn / fetch logic stays
in the owning plugin (the popover never duplicates that behaviour).

Action bar order is now (left → right):
  Menu ▾   Undo   Pause   Help   Modes ▾   New Game

Menu sits on the far left because it's a navigation aggregator;
New Game stays on the far right as the most consequential action.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
funman300
2026-04-29 23:55:43 +00:00
parent 1d9fb1884a
commit 6240156fee
8 changed files with 224 additions and 18 deletions
+6 -2
View File
@@ -10,6 +10,7 @@ use solitaire_core::achievement::achievement_by_id;
use solitaire_data::SyncBackend;
use crate::achievement_plugin::AchievementsResource;
use crate::events::ToggleProfileRequestEvent;
use crate::progress_plugin::ProgressResource;
use crate::resources::{SyncStatus, SyncStatusResource};
use crate::settings_plugin::SettingsResource;
@@ -24,7 +25,8 @@ pub struct ProfilePlugin;
impl Plugin for ProfilePlugin {
fn build(&self, app: &mut App) {
app.add_systems(Update, toggle_profile_screen);
app.add_message::<ToggleProfileRequestEvent>()
.add_systems(Update, toggle_profile_screen);
}
}
@@ -32,6 +34,7 @@ impl Plugin for ProfilePlugin {
fn toggle_profile_screen(
mut commands: Commands,
keys: Res<ButtonInput<KeyCode>>,
mut requests: MessageReader<ToggleProfileRequestEvent>,
settings: Option<Res<SettingsResource>>,
sync_status: Option<Res<SyncStatusResource>>,
progress: Option<Res<ProgressResource>>,
@@ -39,7 +42,8 @@ fn toggle_profile_screen(
stats: Option<Res<StatsResource>>,
screens: Query<Entity, With<ProfileScreen>>,
) {
if !keys.just_pressed(KeyCode::KeyP) {
let button_clicked = requests.read().count() > 0;
if !keys.just_pressed(KeyCode::KeyP) && !button_clicked {
return;
}
if let Ok(entity) = screens.single() {