feat(settings): add theme import scan button

Adds "Scan for new themes" button to the Settings Appearance section.
The button fires ScanThemesRequestEvent, handled by a separate
handle_scan_themes system that walks user_theme_dir() for unrecognised
.zip archives, calls import_theme() on each, refreshes ThemeRegistry,
and fires InfoToastEvent messages reporting per-file results.

The import path (label) is shown above the button so players know where
to drop theme archives.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
funman300
2026-05-12 13:46:35 -07:00
parent b129664344
commit 613bbf8799
2 changed files with 185 additions and 1 deletions
+9
View File
@@ -283,6 +283,15 @@ pub struct ForfeitEvent;
#[derive(Message, Debug, Clone, Copy, Default)] #[derive(Message, Debug, Clone, Copy, Default)]
pub struct ForfeitRequestEvent; pub struct ForfeitRequestEvent;
/// Fired when the player clicks "Scan for new themes" in Settings.
///
/// Consumed by `handle_scan_themes` in `SettingsPlugin`, which scans
/// `user_theme_dir()` for `.zip` files, calls `import_theme()` on each
/// unrecognised archive, refreshes [`crate::theme::ThemeRegistry`], and
/// fires [`InfoToastEvent`] messages to report results.
#[derive(Message, Debug, Clone, Copy, Default)]
pub struct ScanThemesRequestEvent;
/// Fired when the player requests a hint (H key). Carries the source card ID /// Fired when the player requests a hint (H key). Carries the source card ID
/// and destination pile for visual highlighting. /// and destination pile for visual highlighting.
/// ///
+176 -1
View File
@@ -31,7 +31,8 @@ use crate::events::{
use crate::font_plugin::FontResource; use crate::font_plugin::FontResource;
use crate::progress_plugin::ProgressResource; use crate::progress_plugin::ProgressResource;
use crate::resources::{SettingsScrollPos, SyncStatus, SyncStatusResource}; use crate::resources::{SettingsScrollPos, SyncStatus, SyncStatusResource};
use crate::theme::{ThemeThumbnailCache, ThemeThumbnailPair}; use crate::assets::user_theme_dir;
use crate::theme::{import_theme, ImportError, ThemeThumbnailCache, ThemeThumbnailPair, refresh_registry};
use crate::ui_focus::{FocusGroup, FocusRow, Focusable, FocusedButton}; use crate::ui_focus::{FocusGroup, FocusRow, Focusable, FocusedButton};
use crate::ui_modal::{ use crate::ui_modal::{
spawn_modal, spawn_modal_actions, spawn_modal_button, spawn_modal_header, ButtonVariant, spawn_modal, spawn_modal_actions, spawn_modal_button, spawn_modal_header, ButtonVariant,
@@ -235,6 +236,8 @@ enum SettingsButton {
/// flag only affects launches without saved geometry — the /// flag only affects launches without saved geometry — the
/// player's last window size always wins. /// player's last window size always wins.
ToggleSmartDefaultSize, ToggleSmartDefaultSize,
/// Scan `user_theme_dir()` for new `.zip` files and import each one.
ScanThemes,
SyncNow, SyncNow,
/// Open the sync-server Connect modal (shown when backend = Local). /// Open the sync-server Connect modal (shown when backend = Local).
ConnectSync, ConnectSync,
@@ -293,6 +296,7 @@ impl SettingsButton {
SettingsButton::SelectCardBack(_) => 70, SettingsButton::SelectCardBack(_) => 70,
SettingsButton::SelectBackground(_) => 80, SettingsButton::SelectBackground(_) => 80,
SettingsButton::SelectTheme(_) => 85, SettingsButton::SelectTheme(_) => 85,
SettingsButton::ScanThemes => 86,
// Sync section // Sync section
SettingsButton::SyncNow => 90, SettingsButton::SyncNow => 90,
SettingsButton::ConnectSync => 91, SettingsButton::ConnectSync => 91,
@@ -377,6 +381,7 @@ impl Plugin for SettingsPlugin {
sync_settings_panel_visibility, sync_settings_panel_visibility,
handle_settings_buttons, handle_settings_buttons,
handle_sync_buttons, handle_sync_buttons,
handle_scan_themes,
update_sync_status_text, update_sync_status_text,
update_card_back_text, update_card_back_text,
update_background_text, update_background_text,
@@ -1070,6 +1075,9 @@ fn handle_settings_buttons(
changed.write(SettingsChangedEvent(settings.0.clone())); changed.write(SettingsChangedEvent(settings.0.clone()));
} }
} }
SettingsButton::ScanThemes => {
// Handled by `handle_scan_themes`.
}
SettingsButton::SyncNow SettingsButton::SyncNow
| SettingsButton::ConnectSync | SettingsButton::ConnectSync
| SettingsButton::DisconnectSync | SettingsButton::DisconnectSync
@@ -1637,6 +1645,7 @@ fn spawn_settings_panel(
font_res, font_res,
); );
} }
import_themes_row(body, font_res);
// --- Sync --- // --- Sync ---
section_label(body, "Sync", font_res); section_label(body, "Sync", font_res);
@@ -2394,6 +2403,172 @@ fn value_text_font(font_res: Option<&FontResource>) -> TextFont {
/// `tooltip` is the hover-reveal caption attached via [`Tooltip`]. Every /// `tooltip` is the hover-reveal caption attached via [`Tooltip`]. Every
/// Settings icon button ships with one because the glyph alone (`+`, ``, /// Settings icon button ships with one because the glyph alone (`+`, ``,
/// `⇄`) does not name what it adjusts; the tooltip carries that meaning. /// `⇄`) does not name what it adjusts; the tooltip carries that meaning.
/// Scans `user_theme_dir()` for `.zip` files and calls [`import_theme`] on
/// each one. On success, [`ThemeRegistry`] is refreshed in place and an
/// [`InfoToastEvent`] is fired per imported theme. `IdCollision` errors (theme
/// already installed) are silently skipped; all other errors produce a warning
/// toast. A final toast tells the player to reopen Settings to see new themes.
fn handle_scan_themes(
interaction_query: Query<(&Interaction, &SettingsButton), Changed<Interaction>>,
mut toast: MessageWriter<InfoToastEvent>,
mut registry: Option<ResMut<crate::theme::ThemeRegistry>>,
) {
for (interaction, button) in &interaction_query {
if *interaction != Interaction::Pressed {
continue;
}
if !matches!(button, SettingsButton::ScanThemes) {
continue;
}
let themes_dir = user_theme_dir();
let zips: Vec<std::path::PathBuf> = match std::fs::read_dir(&themes_dir) {
Ok(entries) => entries
.flatten()
.map(|e| e.path())
.filter(|p| p.extension().is_some_and(|ext| ext == "zip"))
.collect(),
Err(_) => {
toast.write(InfoToastEvent(
"Themes folder not found — drop .zip files there first.".to_string(),
));
return;
}
};
if zips.is_empty() {
toast.write(InfoToastEvent(
"No .zip files found in themes folder.".to_string(),
));
return;
}
let mut imported = 0u32;
let mut errors = 0u32;
for zip_path in &zips {
match import_theme(zip_path) {
Ok(theme_id) => {
toast.write(InfoToastEvent(format!(
"Imported theme '{}'.",
theme_id.as_str()
)));
imported += 1;
}
Err(ImportError::IdCollision { .. }) => {
// Already installed — silent skip.
}
Err(e) => {
let name = zip_path
.file_name()
.map(|n| n.to_string_lossy().into_owned())
.unwrap_or_default();
toast.write(InfoToastEvent(format!("Import failed ({name}): {e}")));
errors += 1;
}
}
}
if imported == 0 && errors == 0 {
toast.write(InfoToastEvent("All themes already installed.".to_string()));
return;
}
if imported > 0 {
if let Some(reg) = &mut registry {
refresh_registry(reg, &themes_dir);
}
toast.write(InfoToastEvent(
"Reopen Settings to see new themes in the picker.".to_string(),
));
}
}
}
/// A small pill-shaped settings button, matching the style used in `sync_row`.
fn pill_button(
parent: &mut ChildSpawnerCommands,
marker: SettingsButton,
label: &str,
tooltip: &'static str,
font_res: Option<&FontResource>,
) {
let font = TextFont {
font: font_res.map(|f| f.0.clone()).unwrap_or_default(),
font_size: TYPE_CAPTION,
..default()
};
parent
.spawn((
marker,
Button,
Tooltip::new(tooltip),
Node {
padding: UiRect::axes(VAL_SPACE_3, VAL_SPACE_2),
justify_content: JustifyContent::Center,
border: UiRect::all(Val::Px(1.0)),
border_radius: BorderRadius::all(Val::Px(RADIUS_SM)),
..default()
},
BackgroundColor(BG_ELEVATED_HI),
BorderColor::all(BORDER_SUBTLE),
HighContrastBorder::with_default(BORDER_SUBTLE),
))
.with_children(|b| {
b.spawn((Text::new(label.to_string()), font, TextColor(TEXT_PRIMARY)));
});
}
/// "Import Theme" row: folder-path label + "Scan for new themes" button.
///
/// The player drops `.zip` theme archives into the themes folder shown here,
/// then presses the button. [`handle_scan_themes`] picks them up, validates,
/// and installs them. Reopen Settings to see newly imported themes in the
/// card-theme picker.
fn import_themes_row(parent: &mut ChildSpawnerCommands, font_res: Option<&FontResource>) {
let caption_font = TextFont {
font: font_res.map(|f| f.0.clone()).unwrap_or_default(),
font_size: TYPE_CAPTION,
..default()
};
parent
.spawn((
FocusRow,
Node {
flex_direction: FlexDirection::Column,
row_gap: VAL_SPACE_2,
..default()
},
))
.with_children(|col| {
// Folder path hint.
let path_str = user_theme_dir().to_string_lossy().into_owned();
col.spawn((
Text::new(format!("Drop .zip files into: {path_str}")),
caption_font,
TextColor(TEXT_SECONDARY),
));
// Scan button.
col.spawn(Node {
flex_direction: FlexDirection::Row,
align_items: AlignItems::Center,
..default()
})
.with_children(|row| {
pill_button(
row,
SettingsButton::ScanThemes,
"Scan for new themes",
"Scan the themes folder for .zip archives and install any that are new.",
font_res,
);
});
});
}
fn icon_button( fn icon_button(
parent: &mut ChildSpawnerCommands, parent: &mut ChildSpawnerCommands,
label: &str, label: &str,