refactor(core): integrate card_game/klondike deps cleanly
Wire card_game 0.4.0 and klondike 0.3.0 as workspace deps in solitaire_core and clean the integration seam across five areas: - Move From<card_game::Suit/Rank> bridge impls out of card.rs and into klondike_adapter.rs so the product-type module is upstream-dep-free - Add `use crate::card` alias to adapter; rename card_from_kl parameter to avoid shadowing; correct score_for_undo doc (it is Ferrous policy, not an upstream default — the solver explicitly passes undo_penalty=0) - Mark Pile as a read-only projection / data-transfer type in its doc comment so game logic isn't accidentally routed through it - Add GameState::session() read accessor exposing the underlying Session<Klondike> for replay history and solver use by external crates; update solver.rs to use the accessor instead of the pub(crate) field - Re-export Foundation, Klondike, KlondikePile, Session, Tableau from solitaire_core::lib so downstream crates (engine, wasm) can import from one place without a direct klondike/card_game dep - Add proptest property tests: card conservation (52 unique IDs always present), deal determinism, undo pile-layout invariant, legal moves always succeed Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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@@ -5,3 +5,11 @@ pub mod game_state;
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pub mod klondike_adapter;
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pub mod pile;
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pub mod solver;
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// Re-export upstream types that cross the solitaire_core API boundary so
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// callers can import from one place without a direct `klondike` / `card_game` dep.
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pub use card_game::Session;
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pub use klondike::{Foundation, Klondike, KlondikePile, Tableau};
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#[cfg(test)]
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mod proptest_tests;
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