refactor: replace local DrawMode with upstream klondike::DrawStockConfig (#82)

DrawMode was a 1:1 mirror of klondike::DrawStockConfig (DrawOne/DrawThree).
Delete it and use the upstream type everywhere; re-export DrawStockConfig from
solitaire_core. config_for assigns draw_stock directly and draw_mode() returns
session.config().inner.draw_stock.

Serde is unchanged — DrawStockConfig serialises to the same "DrawOne"/"DrawThree"
named variants, so persisted game_state.json / replay JSON stay byte-compatible
(no migration). Field/method/variable names containing draw_mode are unchanged.

35 files, mechanical type swap across all crates. Implemented via a multi-agent
workflow (core → per-crate consumers → verify). cargo test --workspace and
clippy --workspace --all-targets -- -D warnings green.

Closes #82

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
funman300
2026-06-11 16:01:11 -07:00
parent d045781119
commit 5c992cbdca
35 changed files with 257 additions and 274 deletions
+2 -2
View File
@@ -1327,7 +1327,7 @@ mod tests {
app.world_mut()
.resource_mut::<crate::resources::GameStateResource>()
.0
.set_test_draw_mode(solitaire_core::DrawMode::DrawThree);
.set_test_draw_mode(solitaire_core::DrawStockConfig::DrawThree);
app.world_mut().write_message(GameWonEvent {
score: 500,
@@ -1952,7 +1952,7 @@ mod tests {
let date = chrono::NaiveDate::from_ymd_opt(2026, 5, 8).expect("valid date");
let mut r = solitaire_data::Replay::new(
1,
solitaire_core::DrawMode::DrawOne,
solitaire_core::DrawStockConfig::DrawOne,
solitaire_core::game_state::GameMode::Classic,
time_seconds,
0,