refactor: replace local DrawMode with upstream klondike::DrawStockConfig (#82)
DrawMode was a 1:1 mirror of klondike::DrawStockConfig (DrawOne/DrawThree). Delete it and use the upstream type everywhere; re-export DrawStockConfig from solitaire_core. config_for assigns draw_stock directly and draw_mode() returns session.config().inner.draw_stock. Serde is unchanged — DrawStockConfig serialises to the same "DrawOne"/"DrawThree" named variants, so persisted game_state.json / replay JSON stay byte-compatible (no migration). Field/method/variable names containing draw_mode are unchanged. 35 files, mechanical type swap across all crates. Implemented via a multi-agent workflow (core → per-crate consumers → verify). cargo test --workspace and clippy --workspace --all-targets -- -D warnings green. Closes #82 Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -556,7 +556,7 @@ mod tests {
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use bevy::time::TimeUpdateStrategy;
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use chrono::NaiveDate;
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use solitaire_core::{KlondikePile, Tableau};
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use solitaire_core::{DrawMode, game_state::GameMode};
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use solitaire_core::{DrawStockConfig, game_state::GameMode};
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use solitaire_core::klondike_adapter::{SavedKlondikePile, SavedTableau};
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use std::time::Duration;
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@@ -598,7 +598,7 @@ mod tests {
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fn sample_replay_three_moves() -> Replay {
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Replay::new(
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12345,
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DrawMode::DrawOne,
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DrawStockConfig::DrawOne,
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GameMode::Classic,
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60,
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500,
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@@ -771,7 +771,7 @@ mod tests {
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let mut app = headless_app();
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let one_move = Replay::new(
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42,
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DrawMode::DrawOne,
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DrawStockConfig::DrawOne,
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GameMode::Classic,
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10,
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100,
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@@ -880,7 +880,7 @@ mod tests {
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fn ten_draws_replay() -> Replay {
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Replay::new(
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7,
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DrawMode::DrawOne,
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DrawStockConfig::DrawOne,
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GameMode::Classic,
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10,
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100,
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