refactor: replace local DrawMode with upstream klondike::DrawStockConfig (#82)
DrawMode was a 1:1 mirror of klondike::DrawStockConfig (DrawOne/DrawThree). Delete it and use the upstream type everywhere; re-export DrawStockConfig from solitaire_core. config_for assigns draw_stock directly and draw_mode() returns session.config().inner.draw_stock. Serde is unchanged — DrawStockConfig serialises to the same "DrawOne"/"DrawThree" named variants, so persisted game_state.json / replay JSON stay byte-compatible (no migration). Field/method/variable names containing draw_mode are unchanged. 35 files, mechanical type swap across all crates. Implemented via a multi-agent workflow (core → per-crate consumers → verify). cargo test --workspace and clippy --workspace --all-targets -- -D warnings green. Closes #82 Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -23,7 +23,7 @@
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use bevy::input::ButtonInput;
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use bevy::prelude::*;
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use bevy::tasks::{AsyncComputeTaskPool, Task, futures_lite::future};
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use solitaire_core::DrawMode;
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use solitaire_core::DrawStockConfig;
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use solitaire_core::game_state::GameState;
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use solitaire_core::{DEFAULT_SOLVE_MOVES_BUDGET, DEFAULT_SOLVE_STATES_BUDGET, SolveOutcome};
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@@ -340,7 +340,7 @@ fn tick_debounce_and_spawn_solver_task(
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let draw_mode = settings
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.as_ref()
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.map_or(DrawMode::DrawOne, |s| s.0.draw_mode);
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.map_or(DrawStockConfig::DrawOne, |s| s.0.draw_mode);
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let task = AsyncComputeTaskPool::get().spawn(async move {
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GameState::solve_fresh_deal(
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seed,
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