refactor: replace local DrawMode with upstream klondike::DrawStockConfig (#82)
DrawMode was a 1:1 mirror of klondike::DrawStockConfig (DrawOne/DrawThree). Delete it and use the upstream type everywhere; re-export DrawStockConfig from solitaire_core. config_for assigns draw_stock directly and draw_mode() returns session.config().inner.draw_stock. Serde is unchanged — DrawStockConfig serialises to the same "DrawOne"/"DrawThree" named variants, so persisted game_state.json / replay JSON stay byte-compatible (no migration). Field/method/variable names containing draw_mode are unchanged. 35 files, mechanical type swap across all crates. Implemented via a multi-agent workflow (core → per-crate consumers → verify). cargo test --workspace and clippy --workspace --all-targets -- -D warnings green. Closes #82 Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
@@ -21,7 +21,7 @@
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//! active opens the overlay as normal.
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use bevy::prelude::*;
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use solitaire_core::DrawMode;
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use solitaire_core::DrawStockConfig;
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use solitaire_data::save_game_state_to;
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use crate::events::{
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@@ -86,10 +86,10 @@ struct ForfeitConfirmButton;
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/// Returns the human-readable label for a draw mode.
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///
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/// Used on the pause overlay draw-mode toggle button.
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pub fn draw_mode_label(mode: DrawMode) -> &'static str {
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pub fn draw_mode_label(mode: DrawStockConfig) -> &'static str {
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match mode {
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DrawMode::DrawOne => "Draw 1",
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DrawMode::DrawThree => "Draw 3",
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DrawStockConfig::DrawOne => "Draw 1",
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DrawStockConfig::DrawThree => "Draw 3",
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}
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}
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@@ -273,9 +273,9 @@ fn handle_pause_draw_buttons(
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}
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let Some(mut settings) = settings else { return };
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let new_mode = if pressed_one {
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DrawMode::DrawOne
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DrawStockConfig::DrawOne
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} else {
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DrawMode::DrawThree
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DrawStockConfig::DrawThree
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};
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if settings.0.draw_mode == new_mode {
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return;
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@@ -477,7 +477,7 @@ fn spawn_pause_screen(
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commands: &mut Commands,
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level: Option<u32>,
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streak: Option<u32>,
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draw_mode: Option<DrawMode>,
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draw_mode: Option<DrawStockConfig>,
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font_res: Option<&FontResource>,
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) {
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spawn_modal(commands, PauseScreen, ui_theme::Z_PAUSE, |card| {
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@@ -516,7 +516,7 @@ fn spawn_pause_screen(
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/// `Tertiary` (recessed), giving an obvious selection state at a glance.
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fn spawn_draw_mode_row(
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parent: &mut ChildSpawnerCommands,
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mode: DrawMode,
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mode: DrawStockConfig,
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font_res: Option<&FontResource>,
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) {
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let label_font = TextFont {
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@@ -530,8 +530,8 @@ fn spawn_draw_mode_row(
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..default()
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};
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let (one_variant, three_variant) = match mode {
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DrawMode::DrawOne => (ButtonVariant::Secondary, ButtonVariant::Tertiary),
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DrawMode::DrawThree => (ButtonVariant::Tertiary, ButtonVariant::Secondary),
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DrawStockConfig::DrawOne => (ButtonVariant::Secondary, ButtonVariant::Tertiary),
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DrawStockConfig::DrawThree => (ButtonVariant::Tertiary, ButtonVariant::Secondary),
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};
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parent
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.spawn(Node {
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@@ -800,20 +800,20 @@ mod tests {
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#[test]
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fn draw_mode_label_draw_one() {
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assert_eq!(draw_mode_label(DrawMode::DrawOne), "Draw 1");
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assert_eq!(draw_mode_label(DrawStockConfig::DrawOne), "Draw 1");
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}
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#[test]
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fn draw_mode_label_draw_three() {
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assert_eq!(draw_mode_label(DrawMode::DrawThree), "Draw 3");
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assert_eq!(draw_mode_label(DrawStockConfig::DrawThree), "Draw 3");
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}
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/// Both variants are covered so the match is exhaustive — this test would
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/// fail to compile if a new DrawMode variant were added without updating
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/// fail to compile if a new DrawStockConfig variant were added without updating
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/// `draw_mode_label`.
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#[test]
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fn draw_mode_label_covers_all_variants() {
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for mode in [DrawMode::DrawOne, DrawMode::DrawThree] {
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for mode in [DrawStockConfig::DrawOne, DrawStockConfig::DrawThree] {
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let label = draw_mode_label(mode);
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assert!(
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!label.is_empty(),
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@@ -842,7 +842,7 @@ mod tests {
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app.world_mut()
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.resource_mut::<SettingsResource>()
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.0
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.draw_mode = DrawMode::DrawOne;
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.draw_mode = DrawStockConfig::DrawOne;
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// Set paused so handle_pause_draw_toggle acts.
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app.world_mut().resource_mut::<PausedResource>().0 = true;
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@@ -856,7 +856,7 @@ mod tests {
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let mode = &app.world().resource::<SettingsResource>().0.draw_mode;
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assert_eq!(
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*mode,
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DrawMode::DrawThree,
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DrawStockConfig::DrawThree,
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"pressing Draw 3 must set mode to DrawThree"
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);
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@@ -869,7 +869,7 @@ mod tests {
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let mode2 = &app.world().resource::<SettingsResource>().0.draw_mode;
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assert_eq!(
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*mode2,
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DrawMode::DrawOne,
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DrawStockConfig::DrawOne,
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"pressing Draw 1 must set mode to DrawOne"
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);
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@@ -965,11 +965,11 @@ mod tests {
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/// Provides a fresh `GameStateResource` (not won) so the modal can
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/// open. `move_count` doesn't matter — the gate is just `!is_won`.
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fn forfeit_app() -> App {
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use solitaire_core::{DrawMode, game_state::GameState};
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use solitaire_core::{DrawStockConfig, game_state::GameState};
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let mut app = App::new();
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app.add_plugins(MinimalPlugins).add_plugins(PausePlugin);
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app.init_resource::<ButtonInput<KeyCode>>();
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app.insert_resource(GameStateResource(GameState::new(1, DrawMode::DrawOne)));
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app.insert_resource(GameStateResource(GameState::new(1, DrawStockConfig::DrawOne)));
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app.update();
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app
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}
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@@ -1020,11 +1020,11 @@ mod tests {
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/// hotkey was received but is currently a no-op.
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#[test]
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fn forfeit_request_emits_toast_and_skips_modal_when_game_is_won() {
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use solitaire_core::{DrawMode, game_state::GameState};
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use solitaire_core::{DrawStockConfig, game_state::GameState};
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let mut app = App::new();
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app.add_plugins(MinimalPlugins).add_plugins(PausePlugin);
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app.init_resource::<ButtonInput<KeyCode>>();
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let mut game = GameState::new(1, DrawMode::DrawOne);
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let mut game = GameState::new(1, DrawStockConfig::DrawOne);
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game.set_test_won(true);
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app.insert_resource(GameStateResource(game));
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app.update();
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