refactor: replace local DrawMode with upstream klondike::DrawStockConfig (#82)
DrawMode was a 1:1 mirror of klondike::DrawStockConfig (DrawOne/DrawThree). Delete it and use the upstream type everywhere; re-export DrawStockConfig from solitaire_core. config_for assigns draw_stock directly and draw_mode() returns session.config().inner.draw_stock. Serde is unchanged — DrawStockConfig serialises to the same "DrawOne"/"DrawThree" named variants, so persisted game_state.json / replay JSON stay byte-compatible (no migration). Field/method/variable names containing draw_mode are unchanged. 35 files, mechanical type swap across all crates. Implemented via a multi-agent workflow (core → per-crate consumers → verify). cargo test --workspace and clippy --workspace --all-targets -- -D warnings green. Closes #82 Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
@@ -846,13 +846,13 @@ mod tests {
|
||||
fn shake_anim_skipped_under_reduce_motion() {
|
||||
use bevy::ecs::message::Messages;
|
||||
use solitaire_core::Tableau;
|
||||
use solitaire_core::{DrawMode, game_state::GameState};
|
||||
use solitaire_core::{DrawStockConfig, game_state::GameState};
|
||||
use solitaire_data::Settings;
|
||||
|
||||
let mut app = App::new();
|
||||
app.add_plugins(MinimalPlugins)
|
||||
.add_plugins(FeedbackAnimPlugin);
|
||||
app.insert_resource(GameStateResource(GameState::new(1, DrawMode::DrawOne)));
|
||||
app.insert_resource(GameStateResource(GameState::new(1, DrawStockConfig::DrawOne)));
|
||||
app.insert_resource(SettingsResource(Settings {
|
||||
reduce_motion_mode: true,
|
||||
..Settings::default()
|
||||
@@ -900,13 +900,13 @@ mod tests {
|
||||
#[test]
|
||||
fn foundation_flourish_skipped_under_reduce_motion() {
|
||||
use bevy::ecs::message::Messages;
|
||||
use solitaire_core::{DrawMode, game_state::GameState};
|
||||
use solitaire_core::{DrawStockConfig, game_state::GameState};
|
||||
use solitaire_data::Settings;
|
||||
|
||||
let mut app = App::new();
|
||||
app.add_plugins(MinimalPlugins)
|
||||
.add_plugins(FeedbackAnimPlugin);
|
||||
app.insert_resource(GameStateResource(GameState::new(1, DrawMode::DrawOne)));
|
||||
app.insert_resource(GameStateResource(GameState::new(1, DrawStockConfig::DrawOne)));
|
||||
app.insert_resource(SettingsResource(Settings {
|
||||
reduce_motion_mode: true,
|
||||
..Settings::default()
|
||||
|
||||
Reference in New Issue
Block a user