refactor: replace local DrawMode with upstream klondike::DrawStockConfig (#82)
DrawMode was a 1:1 mirror of klondike::DrawStockConfig (DrawOne/DrawThree). Delete it and use the upstream type everywhere; re-export DrawStockConfig from solitaire_core. config_for assigns draw_stock directly and draw_mode() returns session.config().inner.draw_stock. Serde is unchanged — DrawStockConfig serialises to the same "DrawOne"/"DrawThree" named variants, so persisted game_state.json / replay JSON stay byte-compatible (no migration). Field/method/variable names containing draw_mode are unchanged. 35 files, mechanical type swap across all crates. Implemented via a multi-agent workflow (core → per-crate consumers → verify). cargo test --workspace and clippy --workspace --all-targets -- -D warnings green. Closes #82 Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -362,7 +362,7 @@ mod tests {
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use crate::progress_plugin::ProgressPlugin;
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use crate::table_plugin::TablePlugin;
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#[allow(unused_imports)]
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use solitaire_core::{DrawMode, game_state::GameState};
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use solitaire_core::{DrawStockConfig, game_state::GameState};
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fn headless_app() -> App {
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let mut app = App::new();
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@@ -391,7 +391,7 @@ mod tests {
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// Replace the GameState with one whose seed matches the daily seed.
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app.world_mut().resource_mut::<GameStateResource>().0 =
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GameState::new(daily_seed, DrawMode::DrawOne);
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GameState::new(daily_seed, DrawStockConfig::DrawOne);
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app.world_mut().write_message(GameWonEvent {
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score: 500,
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@@ -419,7 +419,7 @@ mod tests {
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let daily_seed = app.world().resource::<DailyChallengeResource>().seed;
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// Use a deliberately different seed.
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app.world_mut().resource_mut::<GameStateResource>().0 =
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GameState::new(daily_seed.wrapping_add(7777), DrawMode::DrawOne);
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GameState::new(daily_seed.wrapping_add(7777), DrawStockConfig::DrawOne);
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app.world_mut().write_message(GameWonEvent {
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score: 500,
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@@ -442,7 +442,7 @@ mod tests {
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let mut app = headless_app();
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let daily_seed = app.world().resource::<DailyChallengeResource>().seed;
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app.world_mut().resource_mut::<GameStateResource>().0 =
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GameState::new(daily_seed, DrawMode::DrawOne);
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GameState::new(daily_seed, DrawStockConfig::DrawOne);
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app.world_mut().write_message(GameWonEvent {
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score: 500,
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