refactor: replace local DrawMode with upstream klondike::DrawStockConfig (#82)
DrawMode was a 1:1 mirror of klondike::DrawStockConfig (DrawOne/DrawThree). Delete it and use the upstream type everywhere; re-export DrawStockConfig from solitaire_core. config_for assigns draw_stock directly and draw_mode() returns session.config().inner.draw_stock. Serde is unchanged — DrawStockConfig serialises to the same "DrawOne"/"DrawThree" named variants, so persisted game_state.json / replay JSON stay byte-compatible (no migration). Field/method/variable names containing draw_mode are unchanged. 35 files, mechanical type swap across all crates. Implemented via a multi-agent workflow (core → per-crate consumers → verify). cargo test --workspace and clippy --workspace --all-targets -- -D warnings green. Closes #82 Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -117,7 +117,7 @@ mod tests {
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use crate::game_plugin::GamePlugin;
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use crate::progress_plugin::ProgressPlugin;
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use crate::table_plugin::TablePlugin;
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use solitaire_core::{DrawMode, game_state::GameState};
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use solitaire_core::{DrawStockConfig, game_state::GameState};
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fn headless_app() -> App {
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let mut app = App::new();
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@@ -135,7 +135,7 @@ mod tests {
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fn challenge_win_advances_index() {
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let mut app = headless_app();
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app.world_mut().resource_mut::<GameStateResource>().0 =
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GameState::new_with_mode(1, DrawMode::DrawOne, GameMode::Challenge);
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GameState::new_with_mode(1, DrawStockConfig::DrawOne, GameMode::Challenge);
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app.world_mut().write_message(GameWonEvent {
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score: 500,
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@@ -224,7 +224,7 @@ mod tests {
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.0
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.challenge_index = 2;
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app.world_mut().resource_mut::<GameStateResource>().0 =
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GameState::new_with_mode(1, DrawMode::DrawOne, GameMode::Challenge);
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GameState::new_with_mode(1, DrawStockConfig::DrawOne, GameMode::Challenge);
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app.world_mut().write_message(GameWonEvent {
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score: 500,
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