refactor: replace local DrawMode with upstream klondike::DrawStockConfig (#82)
DrawMode was a 1:1 mirror of klondike::DrawStockConfig (DrawOne/DrawThree). Delete it and use the upstream type everywhere; re-export DrawStockConfig from solitaire_core. config_for assigns draw_stock directly and draw_mode() returns session.config().inner.draw_stock. Serde is unchanged — DrawStockConfig serialises to the same "DrawOne"/"DrawThree" named variants, so persisted game_state.json / replay JSON stay byte-compatible (no migration). Field/method/variable names containing draw_mode are unchanged. 35 files, mechanical type swap across all crates. Implemented via a multi-agent workflow (core → per-crate consumers → verify). cargo test --workspace and clippy --workspace --all-targets -- -D warnings green. Closes #82 Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -819,7 +819,7 @@ mod tests {
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app.world_mut()
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.resource_mut::<GameStateResource>()
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.0
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.set_test_draw_mode(solitaire_core::DrawMode::DrawThree);
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.set_test_draw_mode(solitaire_core::DrawStockConfig::DrawThree);
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app.world_mut().write_message(GameWonEvent {
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score: 500,
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@@ -868,7 +868,7 @@ mod tests {
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app.world_mut()
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.resource_mut::<GameStateResource>()
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.0
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.set_test_draw_mode(solitaire_core::DrawMode::DrawThree);
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.set_test_draw_mode(solitaire_core::DrawStockConfig::DrawThree);
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app.world_mut().write_message(GameWonEvent {
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score: 500,
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@@ -1393,7 +1393,7 @@ mod tests {
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use crate::replay_playback::ReplayPlaybackState;
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use chrono::NaiveDate;
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use solitaire_core::{DrawMode, game_state::GameMode};
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use solitaire_core::{DrawStockConfig, game_state::GameMode};
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use solitaire_data::{Replay, ReplayMove};
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/// Headless app variant that injects a default `ReplayPlaybackState`
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@@ -1409,7 +1409,7 @@ mod tests {
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fn dummy_replay() -> Replay {
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Replay::new(
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1,
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DrawMode::DrawOne,
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DrawStockConfig::DrawOne,
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GameMode::Classic,
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10,
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100,
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