refactor: replace local DrawMode with upstream klondike::DrawStockConfig (#82)
DrawMode was a 1:1 mirror of klondike::DrawStockConfig (DrawOne/DrawThree). Delete it and use the upstream type everywhere; re-export DrawStockConfig from solitaire_core. config_for assigns draw_stock directly and draw_mode() returns session.config().inner.draw_stock. Serde is unchanged — DrawStockConfig serialises to the same "DrawOne"/"DrawThree" named variants, so persisted game_state.json / replay JSON stay byte-compatible (no migration). Field/method/variable names containing draw_mode are unchanged. 35 files, mechanical type swap across all crates. Implemented via a multi-agent workflow (core → per-crate consumers → verify). cargo test --workspace and clippy --workspace --all-targets -- -D warnings green. Closes #82 Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -279,7 +279,7 @@ fn cleanup_tmp_files_in(dir: &Path) {
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mod tests {
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use super::*;
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use crate::stats::{StatsExt, StatsSnapshot};
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use solitaire_core::DrawMode;
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use solitaire_core::DrawStockConfig;
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use std::env;
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fn tmp_path(name: &str) -> PathBuf {
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@@ -292,7 +292,7 @@ mod tests {
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let _ = fs::remove_file(&path);
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let mut stats = StatsSnapshot::default();
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stats.update_on_win(1000, 180, &DrawMode::DrawOne);
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stats.update_on_win(1000, 180, &DrawStockConfig::DrawOne);
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save_stats_to(&path, &stats).expect("save");
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let loaded = load_stats_from(&path);
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@@ -381,7 +381,7 @@ mod tests {
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let path = gs_path("round_trip");
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let _ = fs::remove_file(&path);
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let gs = GameState::new(12345, DrawMode::DrawOne);
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let gs = GameState::new(12345, DrawStockConfig::DrawOne);
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save_game_state_to(&path, &gs).expect("save");
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let loaded = load_game_state_from(&path).expect("load");
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@@ -410,7 +410,7 @@ mod tests {
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let path = gs_path("won_skip");
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let _ = fs::remove_file(&path);
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let mut gs = GameState::new(99, DrawMode::DrawOne);
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let mut gs = GameState::new(99, DrawStockConfig::DrawOne);
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gs.set_test_won(true);
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save_game_state_to(&path, &gs).expect("save should be no-op, not error");
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assert!(
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@@ -423,7 +423,7 @@ mod tests {
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fn delete_game_state_removes_file() {
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use solitaire_core::game_state::GameState;
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let path = gs_path("delete");
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let gs = GameState::new(1, DrawMode::DrawOne);
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let gs = GameState::new(1, DrawStockConfig::DrawOne);
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save_game_state_to(&path, &gs).expect("save");
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assert!(path.exists());
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delete_game_state_at(&path).expect("delete");
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@@ -441,7 +441,7 @@ mod tests {
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fn save_game_state_is_atomic() {
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use solitaire_core::game_state::GameState;
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let path = gs_path("atomic");
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let gs = GameState::new(55, DrawMode::DrawThree);
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let gs = GameState::new(55, DrawStockConfig::DrawThree);
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save_game_state_to(&path, &gs).expect("save");
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let tmp = path.with_extension("json.tmp");
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assert!(!tmp.exists(), ".tmp must be cleaned up after rename");
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@@ -512,7 +512,7 @@ mod tests {
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let path = gs_path("v4_mid_game");
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let _ = fs::remove_file(&path);
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let mut gs = GameState::new(42, DrawMode::DrawOne);
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let mut gs = GameState::new(42, DrawStockConfig::DrawOne);
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// Draw several times to populate the instruction history with
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// RotateStock entries and expose waste cards for further moves.
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@@ -619,7 +619,7 @@ mod tests {
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.expect("schema v3 must be accepted and migrated to v4");
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// The loaded game should match a fresh game that had one draw applied.
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let mut expected = GameState::new(42, DrawMode::DrawOne);
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let mut expected = GameState::new(42, DrawStockConfig::DrawOne);
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expected.draw().expect("draw must succeed on a fresh game");
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assert_eq!(loaded, expected, "migrated v3 game state must match equivalent v4 state");
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}
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