refactor: replace local DrawMode with upstream klondike::DrawStockConfig (#82)
DrawMode was a 1:1 mirror of klondike::DrawStockConfig (DrawOne/DrawThree). Delete it and use the upstream type everywhere; re-export DrawStockConfig from solitaire_core. config_for assigns draw_stock directly and draw_mode() returns session.config().inner.draw_stock. Serde is unchanged — DrawStockConfig serialises to the same "DrawOne"/"DrawThree" named variants, so persisted game_state.json / replay JSON stay byte-compatible (no migration). Field/method/variable names containing draw_mode are unchanged. 35 files, mechanical type swap across all crates. Implemented via a multi-agent workflow (core → per-crate consumers → verify). cargo test --workspace and clippy --workspace --all-targets -- -D warnings green. Closes #82 Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
+26
-26
@@ -2,10 +2,10 @@
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//!
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//! [`StatsSnapshot`] is defined in `solitaire_sync` and re-exported here.
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//! This module adds the [`StatsExt`] extension trait, which supplies the
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//! `update_on_win` method that depends on [`DrawMode`] from `solitaire_core`.
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//! `update_on_win` method that depends on [`DrawStockConfig`] from `solitaire_core`.
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use chrono::Utc;
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use solitaire_core::{DrawMode, game_state::GameMode};
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use solitaire_core::{DrawStockConfig, game_state::GameMode};
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pub use solitaire_sync::StatsSnapshot;
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@@ -18,9 +18,9 @@ pub trait StatsExt {
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///
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/// Tracks lifetime totals only — per-mode best scores and times are
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/// updated separately via [`StatsExt::update_per_mode_bests`] so the
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/// long-standing call sites that only know about [`DrawMode`] keep
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/// long-standing call sites that only know about [`DrawStockConfig`] keep
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/// compiling.
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fn update_on_win(&mut self, score: i32, time_seconds: u64, draw_mode: &DrawMode);
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fn update_on_win(&mut self, score: i32, time_seconds: u64, draw_mode: &DrawStockConfig);
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/// Updates the per-mode best score and fastest-win-time fields for the
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/// given [`GameMode`]. Call alongside [`StatsExt::update_on_win`] from
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@@ -37,7 +37,7 @@ pub trait StatsExt {
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}
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impl StatsExt for StatsSnapshot {
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fn update_on_win(&mut self, score: i32, time_seconds: u64, draw_mode: &DrawMode) {
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fn update_on_win(&mut self, score: i32, time_seconds: u64, draw_mode: &DrawStockConfig) {
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let prev_wins = self.games_won;
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self.games_played += 1;
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self.games_won += 1;
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@@ -64,8 +64,8 @@ impl StatsExt for StatsSnapshot {
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};
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match draw_mode {
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DrawMode::DrawOne => self.draw_one_wins += 1,
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DrawMode::DrawThree => self.draw_three_wins += 1,
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DrawStockConfig::DrawOne => self.draw_one_wins += 1,
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DrawStockConfig::DrawThree => self.draw_three_wins += 1,
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}
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self.last_modified = Utc::now();
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@@ -135,7 +135,7 @@ mod tests {
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#[test]
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fn first_win_sets_all_fields() {
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let mut s = StatsSnapshot::default();
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s.update_on_win(1500, 120, &DrawMode::DrawOne);
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s.update_on_win(1500, 120, &DrawStockConfig::DrawOne);
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assert_eq!(s.games_played, 1);
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assert_eq!(s.games_won, 1);
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assert_eq!(s.win_streak_current, 1);
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@@ -152,7 +152,7 @@ mod tests {
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fn streak_tracks_across_wins() {
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let mut s = StatsSnapshot::default();
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for _ in 0..3 {
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s.update_on_win(100, 60, &DrawMode::DrawOne);
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s.update_on_win(100, 60, &DrawStockConfig::DrawOne);
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}
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assert_eq!(s.win_streak_current, 3);
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assert_eq!(s.win_streak_best, 3);
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@@ -161,8 +161,8 @@ mod tests {
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#[test]
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fn record_abandoned_resets_streak_and_increments_played() {
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let mut s = StatsSnapshot::default();
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s.update_on_win(100, 60, &DrawMode::DrawOne);
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s.update_on_win(100, 60, &DrawMode::DrawOne);
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s.update_on_win(100, 60, &DrawStockConfig::DrawOne);
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s.update_on_win(100, 60, &DrawStockConfig::DrawOne);
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assert_eq!(s.win_streak_current, 2);
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s.record_abandoned();
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assert_eq!(s.games_played, 3);
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@@ -174,35 +174,35 @@ mod tests {
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#[test]
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fn fastest_win_takes_minimum() {
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let mut s = StatsSnapshot::default();
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s.update_on_win(100, 300, &DrawMode::DrawOne);
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s.update_on_win(100, 120, &DrawMode::DrawOne);
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s.update_on_win(100, 500, &DrawMode::DrawOne);
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s.update_on_win(100, 300, &DrawStockConfig::DrawOne);
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s.update_on_win(100, 120, &DrawStockConfig::DrawOne);
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s.update_on_win(100, 500, &DrawStockConfig::DrawOne);
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assert_eq!(s.fastest_win_seconds, 120);
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}
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#[test]
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fn avg_time_is_correct_rolling_average() {
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let mut s = StatsSnapshot::default();
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s.update_on_win(100, 100, &DrawMode::DrawOne);
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s.update_on_win(100, 200, &DrawMode::DrawOne);
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s.update_on_win(100, 300, &DrawMode::DrawOne);
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s.update_on_win(100, 100, &DrawStockConfig::DrawOne);
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s.update_on_win(100, 200, &DrawStockConfig::DrawOne);
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s.update_on_win(100, 300, &DrawStockConfig::DrawOne);
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assert_eq!(s.avg_time_seconds, 200);
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}
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#[test]
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fn best_score_updates_only_on_higher_score() {
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let mut s = StatsSnapshot::default();
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s.update_on_win(500, 60, &DrawMode::DrawOne);
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s.update_on_win(300, 60, &DrawMode::DrawOne);
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s.update_on_win(500, 60, &DrawStockConfig::DrawOne);
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s.update_on_win(300, 60, &DrawStockConfig::DrawOne);
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assert_eq!(s.best_single_score, 500);
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s.update_on_win(800, 60, &DrawMode::DrawOne);
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s.update_on_win(800, 60, &DrawStockConfig::DrawOne);
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assert_eq!(s.best_single_score, 800);
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}
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#[test]
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fn negative_score_treated_as_zero() {
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let mut s = StatsSnapshot::default();
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s.update_on_win(-50, 60, &DrawMode::DrawOne);
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s.update_on_win(-50, 60, &DrawStockConfig::DrawOne);
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assert_eq!(s.best_single_score, 0);
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assert_eq!(s.lifetime_score, 0);
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}
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@@ -210,8 +210,8 @@ mod tests {
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#[test]
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fn draw_three_wins_tracked_separately() {
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let mut s = StatsSnapshot::default();
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s.update_on_win(100, 60, &DrawMode::DrawOne);
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s.update_on_win(100, 60, &DrawMode::DrawThree);
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s.update_on_win(100, 60, &DrawStockConfig::DrawOne);
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s.update_on_win(100, 60, &DrawStockConfig::DrawThree);
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assert_eq!(s.draw_one_wins, 1);
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assert_eq!(s.draw_three_wins, 1);
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}
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@@ -221,7 +221,7 @@ mod tests {
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let mut s = StatsSnapshot::default();
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// Build a streak of 5.
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for _ in 0..5 {
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s.update_on_win(100, 60, &DrawMode::DrawOne);
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s.update_on_win(100, 60, &DrawStockConfig::DrawOne);
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}
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assert_eq!(s.win_streak_best, 5);
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// Lose (abandon), resetting current.
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@@ -229,7 +229,7 @@ mod tests {
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assert_eq!(s.win_streak_current, 0);
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assert_eq!(s.win_streak_best, 5, "best must survive the loss");
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// Win once — current becomes 1, best must remain 5.
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s.update_on_win(100, 60, &DrawMode::DrawOne);
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s.update_on_win(100, 60, &DrawStockConfig::DrawOne);
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assert_eq!(s.win_streak_current, 1);
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assert_eq!(
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s.win_streak_best, 5,
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@@ -243,7 +243,7 @@ mod tests {
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lifetime_score: u64::MAX - 100,
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..Default::default()
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};
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s.update_on_win(200, 60, &DrawMode::DrawOne);
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s.update_on_win(200, 60, &DrawStockConfig::DrawOne);
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assert_eq!(
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s.lifetime_score,
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u64::MAX,
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