refactor: replace local DrawMode with upstream klondike::DrawStockConfig (#82)
DrawMode was a 1:1 mirror of klondike::DrawStockConfig (DrawOne/DrawThree). Delete it and use the upstream type everywhere; re-export DrawStockConfig from solitaire_core. config_for assigns draw_stock directly and draw_mode() returns session.config().inner.draw_stock. Serde is unchanged — DrawStockConfig serialises to the same "DrawOne"/"DrawThree" named variants, so persisted game_state.json / replay JSON stay byte-compatible (no migration). Field/method/variable names containing draw_mode are unchanged. 35 files, mechanical type swap across all crates. Implemented via a multi-agent workflow (core → per-crate consumers → verify). cargo test --workspace and clippy --workspace --all-targets -- -D warnings green. Closes #82 Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -13,8 +13,7 @@ pub mod klondike_adapter;
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// when decoding instructions to piles in `instruction_to_piles`) and do not
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// appear in any public method signature.
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pub use card_game::{Card, Session, SolveError};
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pub use klondike::{Foundation, Klondike, KlondikeInstruction, KlondikePile, Tableau};
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pub use klondike_adapter::DrawMode;
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pub use klondike::{DrawStockConfig, Foundation, Klondike, KlondikeInstruction, KlondikePile, Tableau};
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// Solvability check API (delegates to `card_game::Session::solve`); replaces the
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// former `solitaire_data::solver` wrapper module.
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