docs(android): developer setup + build runbook
Captures the toolchain install for Debian 13 (the path Quat ran on
this dev box, including the JDK 21 / unzip / SDK-licence prompts),
the `cargo apk build` invocation, the cosmetic post-pass panic
workaround, and the table of what's wired vs. stubbed for the
android target. Runnable on a fresh box from a clone — no
machine-local context required.
Pairs with the workspace cfg-gating in fb8b2ac. Future Phase-Android
work (dirs::data_dir port, JNI ClipboardManager, Android Keystore,
gpgs) is listed as the not-yet-done section so a contributor can
pick it up without re-deriving the punch list.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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# Android build — developer setup
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This doc captures the toolchain install + build invocation for the
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Android target. Steps are runnable on a fresh Debian 13 (trixie) box;
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later sections document what's known to compile, what's stubbed, and
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the next milestones.
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> **Status (2026-05-07):** First working APK at `fb8b2ac`. 54 MB
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> debug-signed `solitaire-quest.apk` for `x86_64-linux-android`. Has
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> NOT yet been verified to launch on a device or emulator — that's
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> the next milestone.
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---
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## 1. Toolchain install (Debian 13 / trixie)
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Run as one block. Will pull ~15-20 GB of disk between APT, the SDK,
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the NDK, the system image, and Rust target sysroots. Requires sudo.
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```bash
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# 1. JDK 21 (Android tooling needs JDK 17+; Debian 13 default is 21).
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sudo apt update && sudo apt install -y openjdk-21-jdk-headless unzip wget
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# 2. SDK directory + Google's cmdline-tools bootstrap.
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export ANDROID_HOME="$HOME/Android/Sdk"
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mkdir -p "$ANDROID_HOME/cmdline-tools"
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wget -O /tmp/cmdline-tools.zip \
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https://dl.google.com/android/repository/commandlinetools-linux-11076708_latest.zip
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unzip -q /tmp/cmdline-tools.zip -d "$ANDROID_HOME/cmdline-tools"
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mv "$ANDROID_HOME/cmdline-tools/cmdline-tools" "$ANDROID_HOME/cmdline-tools/latest"
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rm /tmp/cmdline-tools.zip
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# 3. Persist env vars.
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{
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echo ''
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echo '# Android dev'
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echo 'export ANDROID_HOME="$HOME/Android/Sdk"'
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echo 'export ANDROID_NDK_HOME="$ANDROID_HOME/ndk/26.3.11579264"'
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echo 'export JAVA_HOME="$(dirname $(dirname $(readlink -f $(which java))))"'
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echo 'export PATH="$PATH:$ANDROID_HOME/cmdline-tools/latest/bin:$ANDROID_HOME/platform-tools:$ANDROID_HOME/emulator"'
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} >> ~/.bashrc
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source ~/.bashrc
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# 4. Accept SDK licences (interactive prompts answered by `yes |`).
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yes | sdkmanager --licenses
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# 5. Platform packages — ~5 GB.
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sdkmanager \
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"platform-tools" \
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"platforms;android-34" \
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"build-tools;34.0.0" \
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"ndk;26.3.11579264" \
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"emulator" \
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"system-images;android-34;google_apis;x86_64"
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# 6. AVD for testing (one-time).
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echo no | avdmanager create avd \
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-n bevy_test \
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-k "system-images;android-34;google_apis;x86_64" \
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-d pixel_7
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# 7. Rust cross-compile targets.
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rustup target add \
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aarch64-linux-android \
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armv7-linux-androideabi \
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x86_64-linux-android \
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i686-linux-android
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# 8. cargo-apk.
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cargo install cargo-apk
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```
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Sanity:
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```bash
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java --version | head -1 # openjdk 21.0.x
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adb --version | head -1 # 35.x or higher
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sdkmanager --list_installed | head # build-tools, emulator, ndk, platforms, system-images
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avdmanager list avd | head # bevy_test
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rustup target list --installed | grep android # 4 targets
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cargo apk --help | head -5
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```
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If `sdkmanager --version` errors with `JAVA_HOME is not set`, the env
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section in step 3 didn't apply to your shell — `source ~/.bashrc`
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again or open a new terminal.
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### Optional: emulator runtime libs
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The Android emulator is dynamically linked against X11/GL/audio. If
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`emulator -list-avds` works but `emulator -avd bevy_test` complains
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about `libX11.so.6`, install:
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```bash
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sudo apt install -y \
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libx11-6 libxcursor1 libxrandr2 libxi6 libxinerama1 libxxf86vm1 \
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libgl1 libnss3 libpulse0 libxcomposite1
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```
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Headless emulator launch:
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```bash
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emulator -avd bevy_test -no-window -gpu swiftshader_indirect &
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adb wait-for-device && adb devices
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# Stop later:
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# adb -s emulator-5554 emu kill
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```
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Headless + software rendering is fine for "does it boot" smoke tests
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but useless for perf measurement — use a physical Pixel-class device
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over USB for real numbers.
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---
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## 2. Build the APK
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```bash
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cargo apk build -p solitaire_app --target x86_64-linux-android
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```
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Output:
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```
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target/debug/apk/solitaire-quest.apk
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```
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Targets shipped via `[package.metadata.android].build_targets` in
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`solitaire_app/Cargo.toml`:
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| Target | Use |
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|--------|-----|
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| `aarch64-linux-android` | Real phones (modern 64-bit ARM) |
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| `armv7-linux-androideabi` | Older 32-bit ARM phones |
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| `x86_64-linux-android` | The `bevy_test` AVD on this dev box |
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Build any of them with `--target <triple>`.
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### Known cosmetic warning
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After the APK is signed cargo-apk panics with:
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```
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thread 'main' panicked: Bin is not compatible with Cdylib
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```
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This happens AFTER the APK is on disk and signed. cargo-apk is
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trying to also wrap the desktop `[[bin]]` target. The APK is still
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valid. Work around with `--lib`:
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```bash
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cargo apk build -p solitaire_app --target x86_64-linux-android --lib
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```
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(Permanent fix to come — likely a `[[bin]] required-features = ["desktop"]`
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gate so cargo-apk skips the bin target on Android.)
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---
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## 3. Install + run
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Physical device:
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```bash
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adb devices # confirm connection
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adb install target/debug/apk/solitaire-quest.apk
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adb shell am start -n com.solitairequest.app/android.app.NativeActivity
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adb logcat | grep -iE "RustStdoutStderr|solitaire|panic"
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```
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Emulator:
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```bash
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emulator -avd bevy_test -no-window -gpu swiftshader_indirect &
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adb wait-for-device
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adb install target/debug/apk/solitaire-quest.apk
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# ... same start + logcat steps as above.
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```
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If `adb install` errors with `INSTALL_FAILED_NO_MATCHING_ABIS`, the
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emulator is x86_64 but the APK was built for arm — rebuild with the
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`x86_64-linux-android` target, or add an x86_64 system image to the
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AVD.
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---
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## 4. What's wired vs. what's stubbed
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The first build pass (commit `fb8b2ac`) gates four desktop-only
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crates / call sites so the workspace cross-compiles. Each gate is
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documented at its call site.
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| Surface | Desktop | Android |
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|---------|---------|---------|
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| Bevy windowing | x11 + wayland | `android-native-activity` (NativeActivity glue) |
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| Clipboard ("Copy share link") | `arboard` writes URL | Toast surfaces the URL inline |
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| OS keychain (JWT tokens) | `keyring` v4 → Secret Service / Keychain / Credential Store | Stub returning `KeychainUnavailable`; sync requires fresh login each launch |
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| App entry point | `bin` target → `solitaire_app::run()` | `cdylib` target loaded by NativeActivity |
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What's NOT yet ported / not yet measured:
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- `dirs::data_dir()` returns `None` on Android. Callers in
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`solitaire_data/src/storage.rs`, `progress.rs`, `replay.rs`,
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`achievements.rs`, `settings.rs` all need an Android-aware
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helper (likely `/data/data/com.solitairequest.app/files`).
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- Touch UX pass — hit-target sizes, modal scaling on small screens,
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app lifecycle (suspend / resume), font scaling.
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- Android Keystore via JNI for `auth_tokens`.
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- JNI ClipboardManager for share links.
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- Google Play Games sign-in (the `solitaire_gpgs` crate referenced
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in older docs doesn't yet exist).
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---
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## 5. Iteration loop
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```bash
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# Edit code…
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cargo build -p solitaire_app # desktop sanity
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cargo clippy --workspace --all-targets -- -D warnings # gate
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cargo test --workspace # gate
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cargo apk build -p solitaire_app --target x86_64-linux-android --lib
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adb install -r target/debug/apk/solitaire-quest.apk # `-r` reinstalls
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adb logcat -c && adb shell am start -n com.solitairequest.app/android.app.NativeActivity
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adb logcat | grep -iE "RustStdoutStderr|solitaire"
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```
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`adb logcat` is the canonical way to see Bevy / Rust panic output —
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they end up in the `RustStdoutStderr` tag.
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