refactor(engine): ambiguity burn-down batch 2 — SettingsResource cleared, 198 → 171
Test / test (pull_request) Successful in 28m7s
Test / test (pull_request) Successful in 28m7s
New SettingsMutation set: the per-frame settings mutators (handle_volume_keys → record_window_geometry_changes → persist_window_geometry_after_debounce) run as a deterministic chain ordered before GameMutation, so every reader already after GameMutation observes the current frame's settings transitively. The four readers outside that ordering (modal enter-speed chain, focus-ring pulse, HUD avatar, and the game plugin's pre-mutation chain) are ordered after the set explicitly. SettingsResource ambiguities: 21 → 0. Baseline ratchets 198 → 171. Refs #143 Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -38,7 +38,7 @@ mod tests {
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/// ordering edge — add `.before`/`.after` (order matters) or
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/// `.ambiguous_with` (provably order-independent) at the registration
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/// site. When triage lowers the real count, lower this constant too.
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const AMBIGUITY_BASELINE: usize = 198;
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const AMBIGUITY_BASELINE: usize = 171;
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fn cluster_app() -> App {
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let mut app = App::new();
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