feat(settings,engine): replay-playback rate slider in Settings → Gameplay

The replay overlay's per-move tick rate has been hardcoded at
REPLAY_MOVE_INTERVAL_SECS = 0.45 s/move since the in-engine
playback shipped. Power users want to scrub faster through older
wins. Adds a Settings slider that tunes the interval 0.10–1.00 s in
0.05 s steps; default 0.45 s preserves existing feel.

Settings.replay_move_interval_secs uses #[serde(default)] so legacy
files load to 0.45. sanitized() clamps out-of-range values.
tick_replay_playback now reads SettingsResource per frame and falls
back to the constant when the resource is absent (test fixtures).
The slider takes effect on the very next playback tick — no need to
restart playback.

Mirrors the existing tooltip-delay slider exactly: SettingsButton::
ReplayMoveIntervalUp/Down variants, the same `slider_row` pattern,
the same per-tick repaint system shape.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
funman300
2026-05-06 04:00:59 +00:00
parent 87275bf340
commit 53e3b816cf
4 changed files with 436 additions and 9 deletions
+2 -1
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@@ -141,7 +141,8 @@ pub use challenge::{challenge_count, challenge_seed_for, CHALLENGE_SEEDS};
pub mod settings;
pub use settings::{
load_settings_from, save_settings_to, settings_file_path, AnimSpeed, Settings, SyncBackend,
Theme, WindowGeometry, SOLVER_DEAL_RETRY_CAP, TIME_BONUS_MULTIPLIER_MAX,
Theme, WindowGeometry, REPLAY_MOVE_INTERVAL_MAX_SECS, REPLAY_MOVE_INTERVAL_MIN_SECS,
REPLAY_MOVE_INTERVAL_STEP_SECS, SOLVER_DEAL_RETRY_CAP, TIME_BONUS_MULTIPLIER_MAX,
TIME_BONUS_MULTIPLIER_MIN, TIME_BONUS_MULTIPLIER_STEP, TOOLTIP_DELAY_MAX_SECS,
TOOLTIP_DELAY_MIN_SECS, TOOLTIP_DELAY_STEP_SECS,
};
+159 -3
View File
@@ -181,6 +181,17 @@ pub struct Settings {
/// solver retry loop — see `solitaire_engine::handle_new_game`.
#[serde(default)]
pub winnable_deals_only: bool,
/// Per-move duration during replay playback, in seconds. Range
/// `[REPLAY_MOVE_INTERVAL_MIN_SECS, REPLAY_MOVE_INTERVAL_MAX_SECS]`;
/// default mirrors `solitaire_engine::replay_playback::REPLAY_MOVE_INTERVAL_SECS`
/// (0.45 s/move) so existing playback behaviour is unchanged for
/// players who never touch the slider. Smaller values scrub
/// faster through the recorded move list. Older `settings.json`
/// files written before this field existed deserialize cleanly to
/// the default via
/// `#[serde(default = "default_replay_move_interval_secs")]`.
#[serde(default = "default_replay_move_interval_secs")]
pub replay_move_interval_secs: f32,
}
fn default_draw_mode() -> DrawMode {
@@ -238,6 +249,33 @@ fn default_time_bonus_multiplier() -> f32 {
1.0
}
/// Default per-move duration during replay playback, in seconds.
/// Mirrors `solitaire_engine::replay_playback::REPLAY_MOVE_INTERVAL_SECS`
/// so legacy `settings.json` files load to the existing baseline and
/// playback feels identical for players who never touch the slider.
/// The constant is duplicated across the data and engine crates
/// because `solitaire_data` cannot depend on the engine crate — keep
/// the two values in sync when adjusting either.
fn default_replay_move_interval_secs() -> f32 {
0.45
}
/// Lower bound of the player-tunable replay-playback per-move interval,
/// in seconds. Below this the cards barely register visually before
/// the next move fires; the cap keeps the playback legible.
pub const REPLAY_MOVE_INTERVAL_MIN_SECS: f32 = 0.10;
/// Upper bound of the player-tunable replay-playback per-move interval,
/// in seconds. One second per move is a comfortable upper limit for
/// players who want to study a recorded game frame by frame.
pub const REPLAY_MOVE_INTERVAL_MAX_SECS: f32 = 1.00;
/// Increment applied by the replay-playback decrement / increment
/// buttons. 0.05 s gives 19 stops between MIN and MAX — fine-grained
/// enough to land on any "round" speed (0.10 s, 0.25 s, 0.45 s, etc.)
/// without making the slider feel stuck on the same value.
pub const REPLAY_MOVE_INTERVAL_STEP_SECS: f32 = 0.05;
/// Maximum number of seed retries [`solitaire_engine::handle_new_game`]
/// is willing to attempt before giving up and accepting the latest
/// candidate seed when [`Settings::winnable_deals_only`] is on. If
@@ -268,14 +306,16 @@ impl Default for Settings {
tooltip_delay_secs: default_tooltip_delay(),
time_bonus_multiplier: default_time_bonus_multiplier(),
winnable_deals_only: false,
replay_move_interval_secs: default_replay_move_interval_secs(),
}
}
}
impl Settings {
/// Clamps `sfx_volume`, `music_volume`, `tooltip_delay_secs`, and
/// `time_bonus_multiplier` into their respective ranges after
/// deserialization or hand-editing of `settings.json`.
/// Clamps `sfx_volume`, `music_volume`, `tooltip_delay_secs`,
/// `time_bonus_multiplier`, and `replay_move_interval_secs` into
/// their respective ranges after deserialization or hand-editing of
/// `settings.json`.
pub fn sanitized(self) -> Self {
Self {
sfx_volume: self.sfx_volume.clamp(0.0, 1.0),
@@ -286,6 +326,9 @@ impl Settings {
time_bonus_multiplier: self
.time_bonus_multiplier
.clamp(TIME_BONUS_MULTIPLIER_MIN, TIME_BONUS_MULTIPLIER_MAX),
replay_move_interval_secs: self
.replay_move_interval_secs
.clamp(REPLAY_MOVE_INTERVAL_MIN_SECS, REPLAY_MOVE_INTERVAL_MAX_SECS),
..self
}
}
@@ -324,6 +367,21 @@ impl Settings {
self.time_bonus_multiplier = (raw * 10.0).round() / 10.0;
self.time_bonus_multiplier
}
/// Adjust the replay-playback per-move interval by `delta`
/// seconds, clamped to
/// `[REPLAY_MOVE_INTERVAL_MIN_SECS, REPLAY_MOVE_INTERVAL_MAX_SECS]`.
/// The result is rounded to two decimal places so the readout
/// stays clean across repeated `±` clicks at the 0.05 s step
/// (avoids float drift like `0.45000003`). Returns the new value.
pub fn adjust_replay_move_interval(&mut self, delta: f32) -> f32 {
let raw = (self.replay_move_interval_secs + delta)
.clamp(REPLAY_MOVE_INTERVAL_MIN_SECS, REPLAY_MOVE_INTERVAL_MAX_SECS);
// Round to 2 decimal places — the slider step is 0.05, so this
// collapses any FP drift introduced by repeated additions.
self.replay_move_interval_secs = (raw * 100.0).round() / 100.0;
self.replay_move_interval_secs
}
}
/// Returns the platform-specific path to `settings.json`, or `None` if
@@ -456,6 +514,7 @@ mod tests {
tooltip_delay_secs: default_tooltip_delay(),
time_bonus_multiplier: default_time_bonus_multiplier(),
winnable_deals_only: false,
replay_move_interval_secs: default_replay_move_interval_secs(),
};
save_settings_to(&path, &s).expect("save");
let loaded = load_settings_from(&path);
@@ -908,4 +967,101 @@ mod tests {
"legacy settings.json missing winnable_deals_only must deserialize to false"
);
}
// -----------------------------------------------------------------------
// replay_move_interval_secs — player-tunable replay playback speed
// -----------------------------------------------------------------------
#[test]
fn settings_replay_move_interval_default_is_zero_point_four_five() {
// The pre-slider baseline is 0.45 s/move, matching
// `solitaire_engine::replay_playback::REPLAY_MOVE_INTERVAL_SECS`.
// The default must not regress for players who never touch
// the slider.
let s = Settings::default();
assert!(
(s.replay_move_interval_secs - 0.45).abs() < 1e-6,
"replay_move_interval_secs default must be 0.45 (the pre-slider baseline), got {}",
s.replay_move_interval_secs
);
}
#[test]
fn settings_replay_move_interval_round_trip() {
let path = tmp_path("replay_move_interval_round_trip");
let _ = fs::remove_file(&path);
let s = Settings {
replay_move_interval_secs: 0.20,
..Settings::default()
};
save_settings_to(&path, &s).expect("save");
let loaded = load_settings_from(&path);
assert!(
(loaded.replay_move_interval_secs - 0.20).abs() < 1e-6,
"replay_move_interval_secs must survive serde round-trip; got {}",
loaded.replay_move_interval_secs
);
let _ = fs::remove_file(&path);
}
#[test]
fn legacy_settings_without_replay_move_interval_deserializes_to_default() {
// A settings.json written before this field existed must
// deserialize cleanly to the existing 0.45 s baseline so old
// players see no change to replay playback speed.
let json = br#"{ "sfx_volume": 0.7, "first_run_complete": true }"#;
let s: Settings = serde_json::from_slice(json).unwrap_or_default();
assert!(
(s.replay_move_interval_secs - default_replay_move_interval_secs()).abs() < 1e-6,
"legacy settings.json missing replay_move_interval_secs must deserialize to default ({}), got {}",
default_replay_move_interval_secs(),
s.replay_move_interval_secs
);
}
#[test]
fn settings_replay_move_interval_clamps_to_range() {
// Negative or oversized values from a hand-edited file must be
// clamped on load.
let s = Settings {
replay_move_interval_secs: 5.0,
..Settings::default()
}
.sanitized();
assert_eq!(s.replay_move_interval_secs, REPLAY_MOVE_INTERVAL_MAX_SECS);
let s2 = Settings {
replay_move_interval_secs: -1.0,
..Settings::default()
}
.sanitized();
assert_eq!(s2.replay_move_interval_secs, REPLAY_MOVE_INTERVAL_MIN_SECS);
}
#[test]
fn adjust_replay_move_interval_clamps_and_rounds() {
let mut s = Settings { replay_move_interval_secs: 0.45, ..Default::default() };
// Step down to 0.40.
assert!((s.adjust_replay_move_interval(-0.05) - 0.40).abs() < 1e-6);
// Big positive jump clamps to MAX.
assert!(
(s.adjust_replay_move_interval(99.0) - REPLAY_MOVE_INTERVAL_MAX_SECS).abs() < 1e-6
);
// Big negative jump clamps to MIN.
assert!(
(s.adjust_replay_move_interval(-99.0) - REPLAY_MOVE_INTERVAL_MIN_SECS).abs() < 1e-6
);
// Repeated 0.05 steps must not drift past the 0.05 grid.
let mut s2 = Settings { replay_move_interval_secs: 0.10, ..Default::default() };
for _ in 0..6 {
s2.adjust_replay_move_interval(0.05);
}
// After six +0.05 steps from 0.10, value should be exactly 0.40 (2 decimals).
assert!(
(s2.replay_move_interval_secs - 0.40).abs() < 1e-6,
"rounding should pin repeated 0.05 steps to the decimal grid, got {}",
s2.replay_move_interval_secs
);
}
}
+154 -3
View File
@@ -45,11 +45,34 @@ use solitaire_data::{Replay, ReplayMove};
use crate::events::{DrawRequestEvent, MoveRequestEvent, StateChangedEvent};
use crate::game_plugin::{GameMutation, RecordingReplay};
use crate::resources::GameStateResource;
use crate::settings_plugin::SettingsResource;
/// Per-move duration during playback. Tunable in Settings later;
/// hardcoded for v1.
/// Default per-move duration during playback, in seconds. Acts as the
/// fallback when `SettingsResource` is absent — i.e. in headless test
/// fixtures that don't install [`crate::settings_plugin::SettingsPlugin`].
/// In production the live value is read from
/// [`solitaire_data::Settings::replay_move_interval_secs`] every frame
/// so Settings adjustments take effect on the next playback tick.
///
/// Kept in sync with `solitaire_data::settings::default_replay_move_interval_secs`
/// (the data crate cannot depend on this engine crate, so the constant
/// is duplicated). The
/// `settings_replay_move_interval_default_matches_engine_constant`
/// test in `solitaire_engine::settings_plugin` enforces equality.
pub const REPLAY_MOVE_INTERVAL_SECS: f32 = 0.45;
/// Helper: returns the live per-move replay interval. Reads
/// [`SettingsResource::replay_move_interval_secs`] when the resource is
/// installed, falling back to [`REPLAY_MOVE_INTERVAL_SECS`] otherwise.
/// Also clamps below by `f32::EPSILON` so a hand-edited 0.0 cannot
/// busy-loop the playback tick.
fn current_move_interval_secs(settings: Option<&SettingsResource>) -> f32 {
let raw = settings
.map(|s| s.0.replay_move_interval_secs)
.unwrap_or(REPLAY_MOVE_INTERVAL_SECS);
raw.max(f32::EPSILON)
}
/// How long the [`ReplayPlaybackState::Completed`] state lingers before
/// the auto-clear system transitions it back to
/// [`ReplayPlaybackState::Inactive`]. Gives the overlay UI time to
@@ -161,6 +184,12 @@ pub fn start_replay_playback(
let fresh = GameState::new_with_mode(replay.seed, replay.draw_mode.clone(), replay.mode);
commands.insert_resource(GameStateResource(fresh));
// Initial `secs_to_next` uses the constant rather than reading
// `SettingsResource` because this entry point takes `Commands` /
// `ResMut<ReplayPlaybackState>` only. The first-tick latency may
// therefore lag the configured interval by up to ~0.45 s on an
// unusually short setting; subsequent ticks read the live setting
// every frame via [`tick_replay_playback`].
**state = ReplayPlaybackState::Playing {
replay,
cursor: 0,
@@ -207,11 +236,13 @@ pub fn stop_replay_playback(
/// so the loop runs at most once per frame.
fn tick_replay_playback(
time: Res<Time>,
settings: Option<Res<SettingsResource>>,
mut state: ResMut<ReplayPlaybackState>,
mut moves_writer: MessageWriter<MoveRequestEvent>,
mut draws_writer: MessageWriter<DrawRequestEvent>,
) {
let dt = time.delta_secs();
let interval = current_move_interval_secs(settings.as_deref());
let mut transition_to_completed = false;
if let ReplayPlaybackState::Playing {
@@ -235,7 +266,7 @@ fn tick_replay_playback(
}
}
*cursor += 1;
*secs_to_next += REPLAY_MOVE_INTERVAL_SECS;
*secs_to_next += interval;
}
if *cursor >= replay.moves.len() {
@@ -679,4 +710,124 @@ mod tests {
"recording must not grow while playback is active",
);
}
/// With `SettingsResource::replay_move_interval_secs` set to 0.10 s
/// (well below the 0.45 s default), playback over a fixed
/// wall-clock window must dispatch strictly more moves than the
/// same fixture would at the 0.45 s default. This is the
/// regression check that the tick reads from the live Settings
/// value rather than the hardcoded
/// [`REPLAY_MOVE_INTERVAL_SECS`] constant.
///
/// The follow-up assertion exercises the boundary condition: at
/// the 0.10 s/move setting, exactly six 0.10 s ticks must yield
/// fewer moves than six 0.20 s ticks (because the latter doubles
/// the per-update advance and pays off two intervals each tick).
#[test]
fn replay_playback_tick_uses_settings_interval() {
use solitaire_data::Settings;
#[derive(Resource, Default)]
struct CapturedDraws(usize);
fn collect_draws(
mut events: MessageReader<DrawRequestEvent>,
mut sink: ResMut<CapturedDraws>,
) {
for _ in events.read() {
sink.0 += 1;
}
}
// Long replay so the fast cadence has plenty of moves to
// chew through and the 0.45 s vs 0.10 s difference is easy
// to observe.
fn ten_draws_replay() -> Replay {
Replay::new(
7,
DrawMode::DrawOne,
GameMode::Classic,
10,
100,
NaiveDate::from_ymd_opt(2026, 5, 5).expect("valid date"),
vec![ReplayMove::StockClick; 10],
)
}
// ---- Run 1: 0.10 s/move (Settings override) ----
let mut fast_app = headless_app();
fast_app.insert_resource(SettingsResource(Settings {
replay_move_interval_secs: 0.10,
..Settings::default()
}));
fast_app
.init_resource::<CapturedDraws>()
.add_systems(Update, collect_draws);
start_playback(&mut fast_app, ten_draws_replay());
fast_app.update();
// 1.0 s of virtual time at 0.10 s/move dispatches ~5 moves
// after the default 0.45 s startup interval is consumed.
advance_by(&mut fast_app, 1.0);
let fast_count = fast_app.world().resource::<CapturedDraws>().0;
// ---- Run 2: 0.45 s/move (default — no SettingsResource) ----
let mut slow_app = headless_app();
// `tick_replay_playback` falls back to `REPLAY_MOVE_INTERVAL_SECS`
// (0.45 s) when `SettingsResource` is absent.
slow_app
.init_resource::<CapturedDraws>()
.add_systems(Update, collect_draws);
start_playback(&mut slow_app, ten_draws_replay());
slow_app.update();
advance_by(&mut slow_app, 1.0);
let slow_count = slow_app.world().resource::<CapturedDraws>().0;
assert!(
fast_count > slow_count,
"at 0.10 s/move the tick must dispatch strictly more moves \
than at the 0.45 s default over the same wall-clock window: \
fast={fast_count}, slow={slow_count}",
);
// ---- Boundary: a 0.05 s/tick cadence over the same window
// dispatches NO MORE moves than a 0.10 s/tick cadence, because
// 0.05 s < 0.10 s configured interval — the secs_to_next clock
// never crosses the threshold inside a single tick. ----
//
// We don't assert "exactly zero" because the leading update()
// after `start_playback` may run before the strategy is
// applied (cf. comments on `tick_advances_cursor_after_interval`),
// but the count must not exceed what we'd get with one-tick
// advances at the same total wall-clock window.
fn count_after_window(interval_secs: f32, tick_secs: f32, total_secs: f32) -> usize {
let mut app = headless_app();
app.insert_resource(SettingsResource(Settings {
replay_move_interval_secs: interval_secs,
..Settings::default()
}));
app.init_resource::<CapturedDraws>()
.add_systems(Update, collect_draws);
start_playback(&mut app, ten_draws_replay());
app.update();
app.insert_resource(TimeUpdateStrategy::ManualDuration(
Duration::from_secs_f32(tick_secs),
));
let ticks = (total_secs / tick_secs).ceil() as usize + 1;
for _ in 0..ticks {
app.update();
}
app.world().resource::<CapturedDraws>().0
}
let count_at_05 = count_after_window(0.10, 0.05, 1.0);
let count_at_20 = count_after_window(0.10, 0.20, 1.0);
assert!(
count_at_05 <= count_at_20,
"0.05 s ticks (strictly less than the 0.10 s interval) must \
dispatch no more moves than 0.20 s ticks over the same \
wall-clock window: count_at_05={count_at_05}, count_at_20={count_at_20}",
);
}
}
+121 -2
View File
@@ -18,7 +18,8 @@ use bevy::window::{WindowMoved, WindowResized};
use solitaire_core::game_state::DrawMode;
use solitaire_data::{
load_settings_from, save_settings_to, settings_file_path, settings::Theme, AnimSpeed, Settings,
WindowGeometry, TIME_BONUS_MULTIPLIER_STEP, TOOLTIP_DELAY_STEP_SECS,
WindowGeometry, REPLAY_MOVE_INTERVAL_STEP_SECS, TIME_BONUS_MULTIPLIER_STEP,
TOOLTIP_DELAY_STEP_SECS,
};
use crate::events::{ManualSyncRequestEvent, ToggleSettingsRequestEvent};
@@ -132,6 +133,12 @@ struct TooltipDelayText;
#[derive(Component, Debug)]
struct TimeBonusMultiplierText;
/// Marks the `Text` node showing the live replay-playback per-move
/// interval value. The Gameplay-section row beside this label lets the
/// player tune `Settings::replay_move_interval_secs`.
#[derive(Component, Debug)]
struct ReplayMoveIntervalText;
/// Marks the `Text` node showing the current "Winnable deals only"
/// state ("ON" / "OFF") in the Gameplay section.
#[derive(Component, Debug)]
@@ -179,6 +186,12 @@ enum SettingsButton {
TimeBonusDown,
/// Increment the cosmetic time-bonus multiplier by one step.
TimeBonusUp,
/// Decrement the replay-playback per-move interval by one step
/// (i.e. speed playback up).
ReplayMoveIntervalDown,
/// Increment the replay-playback per-move interval by one step
/// (i.e. slow playback down).
ReplayMoveIntervalUp,
ToggleTheme,
ToggleColorBlind,
/// Toggle the [`Settings::winnable_deals_only`] flag. When on, new
@@ -219,8 +232,12 @@ impl SettingsButton {
SettingsButton::TooltipDelayUp => 46,
SettingsButton::TimeBonusDown => 47,
SettingsButton::TimeBonusUp => 48,
// Replay-speed slider — last Gameplay-section row, so it
// sits between TimeBonusUp (48) and the Cosmetic section.
SettingsButton::ReplayMoveIntervalDown => 49,
SettingsButton::ReplayMoveIntervalUp => 49,
// Cosmetic section
SettingsButton::ToggleTheme => 50,
SettingsButton::ToggleTheme => 55,
SettingsButton::ToggleColorBlind => 60,
// Picker rows — every swatch in a row shares the row's
// priority so entity-index tiebreaking yields left → right.
@@ -310,6 +327,7 @@ impl Plugin for SettingsPlugin {
update_color_blind_text,
update_tooltip_delay_text,
update_time_bonus_multiplier_text,
update_replay_move_interval_text,
update_winnable_deals_only_text,
attach_focusable_to_settings_buttons,
scroll_focus_into_view,
@@ -605,6 +623,21 @@ fn update_time_bonus_multiplier_text(
}
}
/// Refreshes the live replay-playback per-move-interval value in the
/// Gameplay section whenever `SettingsResource` changes (slider buttons,
/// hand-edited settings.json reload, etc.).
fn update_replay_move_interval_text(
settings: Res<SettingsResource>,
mut text_nodes: Query<&mut Text, With<ReplayMoveIntervalText>>,
) {
if !settings.is_changed() {
return;
}
for mut text in &mut text_nodes {
**text = replay_move_interval_label(settings.0.replay_move_interval_secs);
}
}
fn card_back_label(idx: usize) -> String {
if idx == 0 {
"Default".to_string()
@@ -765,6 +798,29 @@ fn handle_settings_buttons(
changed.write(SettingsChangedEvent(settings.0.clone()));
}
}
SettingsButton::ReplayMoveIntervalDown => {
let before = settings.0.replay_move_interval_secs;
let after = settings
.0
.adjust_replay_move_interval(-REPLAY_MOVE_INTERVAL_STEP_SECS);
if (before - after).abs() > f32::EPSILON {
persist(&path, &settings.0);
changed.write(SettingsChangedEvent(settings.0.clone()));
// The Text node is refreshed by
// `update_replay_move_interval_text` on the next
// frame via `settings.is_changed()`.
}
}
SettingsButton::ReplayMoveIntervalUp => {
let before = settings.0.replay_move_interval_secs;
let after = settings
.0
.adjust_replay_move_interval(REPLAY_MOVE_INTERVAL_STEP_SECS);
if (before - after).abs() > f32::EPSILON {
persist(&path, &settings.0);
changed.write(SettingsChangedEvent(settings.0.clone()));
}
}
SettingsButton::ToggleTheme => {
settings.0.theme = match settings.0.theme {
Theme::Green => Theme::Blue,
@@ -876,6 +932,14 @@ fn time_bonus_label(value: f32) -> String {
}
}
/// Formats the replay-playback per-move interval for display in the
/// Settings panel. Mirrors [`tooltip_delay_label`] for parity — the
/// readout is `"{n:.2} s/move"` (e.g. `"0.45 s/move"`, `"0.10 s/move"`),
/// using two decimal places because the step is 0.05 s.
fn replay_move_interval_label(secs: f32) -> String {
format!("{secs:.2} s/move")
}
/// Auto-attaches [`Focusable`] to every bespoke Settings button — icon
/// buttons (volume +/, toggle, cycle), swatch buttons (card-back,
/// background pickers), and the "Sync Now" button. The "Done" button is
@@ -1228,6 +1292,11 @@ fn spawn_settings_panel(
settings.time_bonus_multiplier,
font_res,
);
replay_move_interval_row(
body,
settings.replay_move_interval_secs,
font_res,
);
// --- Cosmetic ---
section_label(body, "Cosmetic", font_res);
@@ -1462,6 +1531,56 @@ fn time_bonus_multiplier_row(
});
}
/// `Replay speed 0.45 s/move [] [+]` — slider row for the
/// player-tunable replay-playback per-move interval. Mirrors
/// [`tooltip_delay_row`] (label, current value, decrement, increment)
/// but formats the value via [`replay_move_interval_label`] as
/// `"{n:.2} s/move"`. The decrement button speeds playback up
/// (smaller interval); the increment slows it down — same direction
/// convention as the tooltip-delay slider.
fn replay_move_interval_row(
parent: &mut ChildSpawnerCommands,
value_secs: f32,
font_res: Option<&FontResource>,
) {
let label_font = label_text_font(font_res);
let value_font = value_text_font(font_res);
parent
.spawn(Node {
flex_direction: FlexDirection::Row,
align_items: AlignItems::Center,
column_gap: VAL_SPACE_2,
..default()
})
.with_children(|row| {
row.spawn((
Text::new("Replay speed".to_string()),
label_font,
TextColor(TEXT_SECONDARY),
));
row.spawn((
ReplayMoveIntervalText,
Text::new(replay_move_interval_label(value_secs)),
value_font,
TextColor(TEXT_PRIMARY),
));
icon_button(
row,
"",
SettingsButton::ReplayMoveIntervalDown,
"Speed up replay playback (shorter per-move interval).",
font_res,
);
icon_button(
row,
"+",
SettingsButton::ReplayMoveIntervalUp,
"Slow down replay playback (longer per-move interval).",
font_res,
);
});
}
/// `Label Value [⇄]` — used for cycle/toggle rows (draw mode, theme,
/// anim speed, colour-blind).
///