feat(settings,engine): replay-playback rate slider in Settings → Gameplay
The replay overlay's per-move tick rate has been hardcoded at REPLAY_MOVE_INTERVAL_SECS = 0.45 s/move since the in-engine playback shipped. Power users want to scrub faster through older wins. Adds a Settings slider that tunes the interval 0.10–1.00 s in 0.05 s steps; default 0.45 s preserves existing feel. Settings.replay_move_interval_secs uses #[serde(default)] so legacy files load to 0.45. sanitized() clamps out-of-range values. tick_replay_playback now reads SettingsResource per frame and falls back to the constant when the resource is absent (test fixtures). The slider takes effect on the very next playback tick — no need to restart playback. Mirrors the existing tooltip-delay slider exactly: SettingsButton:: ReplayMoveIntervalUp/Down variants, the same `slider_row` pattern, the same per-tick repaint system shape. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
@@ -181,6 +181,17 @@ pub struct Settings {
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/// solver retry loop — see `solitaire_engine::handle_new_game`.
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#[serde(default)]
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pub winnable_deals_only: bool,
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/// Per-move duration during replay playback, in seconds. Range
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/// `[REPLAY_MOVE_INTERVAL_MIN_SECS, REPLAY_MOVE_INTERVAL_MAX_SECS]`;
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/// default mirrors `solitaire_engine::replay_playback::REPLAY_MOVE_INTERVAL_SECS`
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/// (0.45 s/move) so existing playback behaviour is unchanged for
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/// players who never touch the slider. Smaller values scrub
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/// faster through the recorded move list. Older `settings.json`
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/// files written before this field existed deserialize cleanly to
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/// the default via
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/// `#[serde(default = "default_replay_move_interval_secs")]`.
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#[serde(default = "default_replay_move_interval_secs")]
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pub replay_move_interval_secs: f32,
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}
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fn default_draw_mode() -> DrawMode {
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@@ -238,6 +249,33 @@ fn default_time_bonus_multiplier() -> f32 {
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1.0
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}
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/// Default per-move duration during replay playback, in seconds.
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/// Mirrors `solitaire_engine::replay_playback::REPLAY_MOVE_INTERVAL_SECS`
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/// so legacy `settings.json` files load to the existing baseline and
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/// playback feels identical for players who never touch the slider.
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/// The constant is duplicated across the data and engine crates
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/// because `solitaire_data` cannot depend on the engine crate — keep
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/// the two values in sync when adjusting either.
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fn default_replay_move_interval_secs() -> f32 {
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0.45
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}
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/// Lower bound of the player-tunable replay-playback per-move interval,
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/// in seconds. Below this the cards barely register visually before
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/// the next move fires; the cap keeps the playback legible.
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pub const REPLAY_MOVE_INTERVAL_MIN_SECS: f32 = 0.10;
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/// Upper bound of the player-tunable replay-playback per-move interval,
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/// in seconds. One second per move is a comfortable upper limit for
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/// players who want to study a recorded game frame by frame.
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pub const REPLAY_MOVE_INTERVAL_MAX_SECS: f32 = 1.00;
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/// Increment applied by the replay-playback decrement / increment
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/// buttons. 0.05 s gives 19 stops between MIN and MAX — fine-grained
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/// enough to land on any "round" speed (0.10 s, 0.25 s, 0.45 s, etc.)
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/// without making the slider feel stuck on the same value.
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pub const REPLAY_MOVE_INTERVAL_STEP_SECS: f32 = 0.05;
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/// Maximum number of seed retries [`solitaire_engine::handle_new_game`]
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/// is willing to attempt before giving up and accepting the latest
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/// candidate seed when [`Settings::winnable_deals_only`] is on. If
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@@ -268,14 +306,16 @@ impl Default for Settings {
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tooltip_delay_secs: default_tooltip_delay(),
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time_bonus_multiplier: default_time_bonus_multiplier(),
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winnable_deals_only: false,
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replay_move_interval_secs: default_replay_move_interval_secs(),
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}
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}
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}
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impl Settings {
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/// Clamps `sfx_volume`, `music_volume`, `tooltip_delay_secs`, and
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/// `time_bonus_multiplier` into their respective ranges after
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/// deserialization or hand-editing of `settings.json`.
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/// Clamps `sfx_volume`, `music_volume`, `tooltip_delay_secs`,
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/// `time_bonus_multiplier`, and `replay_move_interval_secs` into
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/// their respective ranges after deserialization or hand-editing of
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/// `settings.json`.
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pub fn sanitized(self) -> Self {
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Self {
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sfx_volume: self.sfx_volume.clamp(0.0, 1.0),
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@@ -286,6 +326,9 @@ impl Settings {
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time_bonus_multiplier: self
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.time_bonus_multiplier
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.clamp(TIME_BONUS_MULTIPLIER_MIN, TIME_BONUS_MULTIPLIER_MAX),
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replay_move_interval_secs: self
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.replay_move_interval_secs
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.clamp(REPLAY_MOVE_INTERVAL_MIN_SECS, REPLAY_MOVE_INTERVAL_MAX_SECS),
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..self
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}
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}
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@@ -324,6 +367,21 @@ impl Settings {
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self.time_bonus_multiplier = (raw * 10.0).round() / 10.0;
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self.time_bonus_multiplier
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}
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/// Adjust the replay-playback per-move interval by `delta`
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/// seconds, clamped to
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/// `[REPLAY_MOVE_INTERVAL_MIN_SECS, REPLAY_MOVE_INTERVAL_MAX_SECS]`.
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/// The result is rounded to two decimal places so the readout
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/// stays clean across repeated `±` clicks at the 0.05 s step
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/// (avoids float drift like `0.45000003`). Returns the new value.
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pub fn adjust_replay_move_interval(&mut self, delta: f32) -> f32 {
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let raw = (self.replay_move_interval_secs + delta)
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.clamp(REPLAY_MOVE_INTERVAL_MIN_SECS, REPLAY_MOVE_INTERVAL_MAX_SECS);
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// Round to 2 decimal places — the slider step is 0.05, so this
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// collapses any FP drift introduced by repeated additions.
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self.replay_move_interval_secs = (raw * 100.0).round() / 100.0;
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self.replay_move_interval_secs
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}
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}
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/// Returns the platform-specific path to `settings.json`, or `None` if
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@@ -456,6 +514,7 @@ mod tests {
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tooltip_delay_secs: default_tooltip_delay(),
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time_bonus_multiplier: default_time_bonus_multiplier(),
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winnable_deals_only: false,
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replay_move_interval_secs: default_replay_move_interval_secs(),
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};
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save_settings_to(&path, &s).expect("save");
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let loaded = load_settings_from(&path);
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@@ -908,4 +967,101 @@ mod tests {
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"legacy settings.json missing winnable_deals_only must deserialize to false"
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);
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}
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// -----------------------------------------------------------------------
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// replay_move_interval_secs — player-tunable replay playback speed
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// -----------------------------------------------------------------------
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#[test]
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fn settings_replay_move_interval_default_is_zero_point_four_five() {
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// The pre-slider baseline is 0.45 s/move, matching
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// `solitaire_engine::replay_playback::REPLAY_MOVE_INTERVAL_SECS`.
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// The default must not regress for players who never touch
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// the slider.
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let s = Settings::default();
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assert!(
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(s.replay_move_interval_secs - 0.45).abs() < 1e-6,
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"replay_move_interval_secs default must be 0.45 (the pre-slider baseline), got {}",
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s.replay_move_interval_secs
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);
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}
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#[test]
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fn settings_replay_move_interval_round_trip() {
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let path = tmp_path("replay_move_interval_round_trip");
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let _ = fs::remove_file(&path);
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let s = Settings {
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replay_move_interval_secs: 0.20,
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..Settings::default()
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};
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save_settings_to(&path, &s).expect("save");
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let loaded = load_settings_from(&path);
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assert!(
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(loaded.replay_move_interval_secs - 0.20).abs() < 1e-6,
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"replay_move_interval_secs must survive serde round-trip; got {}",
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loaded.replay_move_interval_secs
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);
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let _ = fs::remove_file(&path);
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}
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#[test]
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fn legacy_settings_without_replay_move_interval_deserializes_to_default() {
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// A settings.json written before this field existed must
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// deserialize cleanly to the existing 0.45 s baseline so old
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// players see no change to replay playback speed.
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let json = br#"{ "sfx_volume": 0.7, "first_run_complete": true }"#;
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let s: Settings = serde_json::from_slice(json).unwrap_or_default();
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assert!(
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(s.replay_move_interval_secs - default_replay_move_interval_secs()).abs() < 1e-6,
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"legacy settings.json missing replay_move_interval_secs must deserialize to default ({}), got {}",
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default_replay_move_interval_secs(),
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s.replay_move_interval_secs
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);
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}
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#[test]
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fn settings_replay_move_interval_clamps_to_range() {
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// Negative or oversized values from a hand-edited file must be
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// clamped on load.
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let s = Settings {
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replay_move_interval_secs: 5.0,
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..Settings::default()
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}
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.sanitized();
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assert_eq!(s.replay_move_interval_secs, REPLAY_MOVE_INTERVAL_MAX_SECS);
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let s2 = Settings {
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replay_move_interval_secs: -1.0,
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..Settings::default()
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}
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.sanitized();
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assert_eq!(s2.replay_move_interval_secs, REPLAY_MOVE_INTERVAL_MIN_SECS);
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}
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#[test]
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fn adjust_replay_move_interval_clamps_and_rounds() {
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let mut s = Settings { replay_move_interval_secs: 0.45, ..Default::default() };
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// Step down to 0.40.
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assert!((s.adjust_replay_move_interval(-0.05) - 0.40).abs() < 1e-6);
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// Big positive jump clamps to MAX.
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assert!(
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(s.adjust_replay_move_interval(99.0) - REPLAY_MOVE_INTERVAL_MAX_SECS).abs() < 1e-6
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);
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// Big negative jump clamps to MIN.
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assert!(
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(s.adjust_replay_move_interval(-99.0) - REPLAY_MOVE_INTERVAL_MIN_SECS).abs() < 1e-6
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);
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// Repeated 0.05 steps must not drift past the 0.05 grid.
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let mut s2 = Settings { replay_move_interval_secs: 0.10, ..Default::default() };
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for _ in 0..6 {
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s2.adjust_replay_move_interval(0.05);
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}
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// After six +0.05 steps from 0.10, value should be exactly 0.40 (2 decimals).
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assert!(
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(s2.replay_move_interval_secs - 0.40).abs() < 1e-6,
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"rounding should pin repeated 0.05 steps to the decimal grid, got {}",
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s2.replay_move_interval_secs
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);
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}
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}
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