feat(engine): tabbed Settings panel — Phase A of the menu redesign
Test / test (pull_request) Failing after 7m15s
Test / test (pull_request) Failing after 7m15s
Replaces the 37-row single-scroll settings modal with five tabs (Audio, Gameplay, Appearance, Accessibility, Account); only the active tab's rows spawn, so every tab fits without scroll-hunting. - SettingsTab + ActiveSettingsTab (session-only) + SettingsTabButton chips under the modal header; rebuild-on-switch mirrors the leaderboard despawn/respawn pattern via a shared build_panel helper - Accessibility tab gathers color-blind, high-contrast, reduce-motion, touch-input, and tooltip-delay from the old Gameplay/Cosmetic mix; Account = Sync + Privacy - SettingsButton enum, input handlers, and persistence untouched - Tests: per-tab Focusable/Tooltip sweeps, tab-switch rebuild test, picker/thumbnail tests pinned to the Appearance tab Plan: docs/ui-redesign-2026-07.md (also added, phases A–M) Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
@@ -45,13 +45,34 @@ pub(super) fn spawn_settings_panel(
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scroll_offset: f32,
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font_res: Option<&FontResource>,
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theme_overrides_back: bool,
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active_tab: SettingsTab,
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) {
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spawn_modal(commands, SettingsPanel, Z_MODAL_PANEL, |card| {
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spawn_modal_header(card, "Settings", font_res);
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// Scrollable body — contains every section so tall content stays
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// reachable on short windows. The Done button below stays fixed
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// outside the scroll so it's always one click away.
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// Tab chips — one group of rows on screen at a time, no
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// scroll-hunting (Phase A, docs/ui-redesign-2026-07.md).
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card.spawn((
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FocusRow,
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Node {
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flex_direction: FlexDirection::Row,
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flex_wrap: FlexWrap::Wrap,
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column_gap: VAL_SPACE_2,
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row_gap: VAL_SPACE_2,
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margin: UiRect::bottom(VAL_SPACE_3),
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..default()
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},
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))
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.with_children(|row| {
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for tab in SettingsTab::ALL {
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tab_chip(row, tab, tab == active_tab, font_res);
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}
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});
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// Scrollable body — most tabs fit without scrolling, but the
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// Appearance pickers can still overflow short windows. The Done
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// button below stays fixed outside the scroll so it's always one
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// click away.
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card.spawn((
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SettingsPanelScrollable,
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SettingsScrollNode,
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@@ -65,200 +86,20 @@ pub(super) fn spawn_settings_panel(
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..default()
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},
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))
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.with_children(|body| {
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// --- Audio ---
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section_label(body, "Audio", font_res);
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volume_row(
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.with_children(|body| match active_tab {
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SettingsTab::Audio => spawn_audio_tab(body, settings, font_res),
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SettingsTab::Gameplay => spawn_gameplay_tab(body, settings, font_res),
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SettingsTab::Appearance => spawn_appearance_tab(
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body,
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"SFX Volume",
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settings.sfx_volume,
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SfxVolumeText,
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SettingsButton::SfxDown,
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SettingsButton::SfxUp,
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"Lower sound effects volume.",
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"Raise sound effects volume.",
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font_res,
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);
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volume_row(
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body,
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"Music Volume",
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settings.music_volume,
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MusicVolumeText,
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SettingsButton::MusicDown,
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SettingsButton::MusicUp,
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"Lower music and ambience volume.",
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"Raise music and ambience volume.",
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font_res,
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);
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// --- Gameplay ---
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section_label(body, "Gameplay", font_res);
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toggle_row(
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body,
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"Draw Mode",
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DrawModeText,
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draw_mode_label(&settings.draw_mode),
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SettingsButton::ToggleDrawMode,
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"Switch between Draw 1 and Draw 3. Takes effect next deal.",
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font_res,
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);
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toggle_row(
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body,
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"Winnable deals only",
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WinnableDealsOnlyText,
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winnable_deals_only_label(settings.winnable_deals_only),
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SettingsButton::ToggleWinnableDealsOnly,
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"When on, fresh Classic deals are filtered through a solver \
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(may take a moment when on).",
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font_res,
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);
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toggle_row(
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body,
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"Anim Speed",
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AnimSpeedText,
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anim_speed_label(&settings.animation_speed),
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SettingsButton::CycleAnimSpeed,
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"Cycle animation speed: Normal, Fast, Instant.",
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font_res,
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);
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tooltip_delay_row(
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body,
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settings.tooltip_delay_secs,
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font_res,
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);
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time_bonus_multiplier_row(
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body,
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settings.time_bonus_multiplier,
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font_res,
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);
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replay_move_interval_row(
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body,
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settings.replay_move_interval_secs,
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font_res,
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);
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toggle_row(
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body,
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"Smart window size",
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SmartDefaultSizeText,
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smart_default_size_label(!settings.disable_smart_default_size),
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SettingsButton::ToggleSmartDefaultSize,
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"When ON, fresh launches resize the window to ~70 % of the \
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monitor. OFF pins the 1280\u{00D7}800 baseline. Saved \
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window size always wins.",
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font_res,
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);
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// --- Cosmetic ---
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section_label(body, "Cosmetic", font_res);
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toggle_row(
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body,
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"Theme",
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ThemeText,
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theme_label(&settings.theme),
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SettingsButton::ToggleTheme,
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"Cycle felt color: Green, Blue, Dark.",
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font_res,
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);
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toggle_row(
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body,
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"Color-blind Mode",
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ColorBlindText,
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color_blind_label(settings.color_blind_mode),
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SettingsButton::ToggleColorBlind,
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"Show shape glyphs alongside suit colors. Suit-blind friendly.",
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font_res,
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);
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toggle_row(
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body,
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"High Contrast",
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HighContrastText,
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on_off_label(settings.high_contrast_mode),
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SettingsButton::ToggleHighContrast,
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"Boosts foreground + suit-red glyphs to higher-luminance variants for low-vision readers and low-quality displays.",
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font_res,
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);
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toggle_row(
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body,
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"Reduce Motion",
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ReduceMotionText,
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on_off_label(settings.reduce_motion_mode),
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SettingsButton::ToggleReduceMotion,
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"Skips card-slide animations and other non-essential motion. Cards snap instantly to their target.",
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font_res,
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);
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toggle_row(
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body,
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"Touch Input Mode",
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TouchInputModeText,
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touch_input_mode_label(&settings.touch_input_mode),
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SettingsButton::ToggleTouchInputMode,
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"One-tap: tap a card to auto-move it. Tap to select: first tap selects a card, second tap on a pile moves it.",
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font_res,
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);
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if theme_overrides_back {
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// The active theme provides its own back; the legacy
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// picker has no visible effect, so we replace its
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// swatch row with an informational caption. The
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// player's `selected_card_back` value still
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// round-trips through `settings.json` — the moment
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// they switch to a theme without a back, the picker
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// re-appears with their previous choice intact.
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picker_row_overridden_by_theme(body, "Card Back", font_res);
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} else {
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picker_row(
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body,
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"Card Back",
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unlocked_card_backs,
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settings.selected_card_back,
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SettingsButton::SelectCardBack,
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"Choose your deck art. New backs unlock at higher levels.",
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font_res,
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);
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}
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picker_row(
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body,
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"Background",
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settings,
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unlocked_card_backs,
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unlocked_backgrounds,
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settings.selected_background,
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SettingsButton::SelectBackground,
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"Choose your felt art. New felts unlock at higher levels.",
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themes,
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theme_overrides_back,
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font_res,
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);
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// Card-art theme picker — only renders when the registry has
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// entries (production: always; tests: only when
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// ThemeRegistryPlugin is installed).
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if !themes.is_empty() {
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theme_picker_row(
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body,
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"Card Theme",
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themes,
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&settings.selected_theme_id,
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"Choose card-face artwork. Imported themes appear here.",
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font_res,
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);
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}
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#[cfg(not(target_arch = "wasm32"))]
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import_themes_row(body, font_res);
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#[cfg(not(target_arch = "wasm32"))]
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theme_store_row(body, font_res);
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// --- Privacy (only shown when a Matomo URL is configured) ---
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if settings.matomo_url.is_some() {
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section_label(body, "Privacy", font_res);
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toggle_row(
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body,
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"Share usage data",
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AnalyticsEnabledText,
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on_off_label(settings.analytics_enabled),
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SettingsButton::ToggleAnalytics,
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"Sends anonymous game events to Matomo for aggregate analytics.",
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font_res,
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);
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}
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// --- Sync ---
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section_label(body, "Sync", font_res);
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sync_row(body, sync_status, &settings.sync_backend, font_res);
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),
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SettingsTab::Accessibility => spawn_accessibility_tab(body, settings, font_res),
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SettingsTab::Account => spawn_account_tab(body, settings, sync_status, font_res),
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});
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// Done is the only action — primary so the player always knows
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@@ -276,6 +117,263 @@ pub(super) fn spawn_settings_panel(
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});
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}
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/// One Settings tab chip. The active chip is filled + bright; inactive
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/// chips are quiet outlines.
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fn tab_chip(
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parent: &mut ChildSpawnerCommands,
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tab: SettingsTab,
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active: bool,
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font_res: Option<&FontResource>,
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) {
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let font = TextFont {
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font: font_res.map(|f| f.0.clone()).unwrap_or_default(),
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font_size: TYPE_CAPTION,
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..default()
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};
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parent
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.spawn((
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SettingsTabButton(tab),
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Button,
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Node {
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padding: UiRect::axes(VAL_SPACE_3, VAL_SPACE_2),
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justify_content: JustifyContent::Center,
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border: UiRect::all(Val::Px(1.0)),
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border_radius: BorderRadius::all(Val::Px(RADIUS_SM)),
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..default()
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},
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BackgroundColor(if active { BG_ELEVATED_HI } else { BG_BASE }),
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BorderColor::all(if active { STATE_SUCCESS } else { BORDER_SUBTLE }),
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HighContrastBorder::with_default(if active { STATE_SUCCESS } else { BORDER_SUBTLE }),
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))
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.with_children(|b| {
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b.spawn((
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Text::new(tab.label()),
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font,
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TextColor(if active { TEXT_PRIMARY } else { TEXT_SECONDARY }),
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));
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});
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}
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/// Audio tab: the two volume rows.
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fn spawn_audio_tab(
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body: &mut ChildSpawnerCommands,
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settings: &Settings,
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font_res: Option<&FontResource>,
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) {
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volume_row(
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body,
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"SFX Volume",
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settings.sfx_volume,
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SfxVolumeText,
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SettingsButton::SfxDown,
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SettingsButton::SfxUp,
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"Lower sound effects volume.",
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"Raise sound effects volume.",
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font_res,
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);
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volume_row(
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body,
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"Music Volume",
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settings.music_volume,
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MusicVolumeText,
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SettingsButton::MusicDown,
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SettingsButton::MusicUp,
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"Lower music and ambience volume.",
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"Raise music and ambience volume.",
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font_res,
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);
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}
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/// Gameplay tab: rules and pacing.
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fn spawn_gameplay_tab(
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body: &mut ChildSpawnerCommands,
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settings: &Settings,
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font_res: Option<&FontResource>,
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) {
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toggle_row(
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body,
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"Draw Mode",
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DrawModeText,
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draw_mode_label(&settings.draw_mode),
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SettingsButton::ToggleDrawMode,
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"Switch between Draw 1 and Draw 3. Takes effect next deal.",
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font_res,
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);
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toggle_row(
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body,
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"Winnable deals only",
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WinnableDealsOnlyText,
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winnable_deals_only_label(settings.winnable_deals_only),
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SettingsButton::ToggleWinnableDealsOnly,
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"When on, fresh Classic deals are filtered through a solver \
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(may take a moment when on).",
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font_res,
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);
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toggle_row(
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body,
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"Anim Speed",
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AnimSpeedText,
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anim_speed_label(&settings.animation_speed),
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SettingsButton::CycleAnimSpeed,
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"Cycle animation speed: Normal, Fast, Instant.",
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font_res,
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);
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time_bonus_multiplier_row(body, settings.time_bonus_multiplier, font_res);
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replay_move_interval_row(body, settings.replay_move_interval_secs, font_res);
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toggle_row(
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body,
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"Smart window size",
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SmartDefaultSizeText,
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smart_default_size_label(!settings.disable_smart_default_size),
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SettingsButton::ToggleSmartDefaultSize,
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"When ON, fresh launches resize the window to ~70 % of the \
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monitor. OFF pins the 1280\u{00D7}800 baseline. Saved \
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window size always wins.",
|
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font_res,
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);
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}
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/// Appearance tab: felt, deck art, backgrounds, and the theme system.
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#[allow(clippy::too_many_arguments)]
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fn spawn_appearance_tab(
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body: &mut ChildSpawnerCommands,
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settings: &Settings,
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unlocked_card_backs: &[usize],
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unlocked_backgrounds: &[usize],
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themes: &[ThemePickerEntry],
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theme_overrides_back: bool,
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font_res: Option<&FontResource>,
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) {
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toggle_row(
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body,
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"Theme",
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ThemeText,
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theme_label(&settings.theme),
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SettingsButton::ToggleTheme,
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"Cycle felt color: Green, Blue, Dark.",
|
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font_res,
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);
|
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if theme_overrides_back {
|
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// The active theme provides its own back; the legacy
|
||||
// picker has no visible effect, so we replace its
|
||||
// swatch row with an informational caption. The
|
||||
// player's `selected_card_back` value still
|
||||
// round-trips through `settings.json` — the moment
|
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// they switch to a theme without a back, the picker
|
||||
// re-appears with their previous choice intact.
|
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picker_row_overridden_by_theme(body, "Card Back", font_res);
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} else {
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picker_row(
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body,
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"Card Back",
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unlocked_card_backs,
|
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settings.selected_card_back,
|
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SettingsButton::SelectCardBack,
|
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"Choose your deck art. New backs unlock at higher levels.",
|
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font_res,
|
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);
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}
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picker_row(
|
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body,
|
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"Background",
|
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unlocked_backgrounds,
|
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settings.selected_background,
|
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SettingsButton::SelectBackground,
|
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"Choose your felt art. New felts unlock at higher levels.",
|
||||
font_res,
|
||||
);
|
||||
// Card-art theme picker — only renders when the registry has
|
||||
// entries (production: always; tests: only when
|
||||
// ThemeRegistryPlugin is installed).
|
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if !themes.is_empty() {
|
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theme_picker_row(
|
||||
body,
|
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"Card Theme",
|
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themes,
|
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&settings.selected_theme_id,
|
||||
"Choose card-face artwork. Imported themes appear here.",
|
||||
font_res,
|
||||
);
|
||||
}
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
import_themes_row(body, font_res);
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
theme_store_row(body, font_res);
|
||||
}
|
||||
|
||||
/// Accessibility tab: perception and input assists, gathered from the
|
||||
/// old Gameplay/Cosmetic sections so they're findable in one place.
|
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fn spawn_accessibility_tab(
|
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body: &mut ChildSpawnerCommands,
|
||||
settings: &Settings,
|
||||
font_res: Option<&FontResource>,
|
||||
) {
|
||||
toggle_row(
|
||||
body,
|
||||
"Color-blind Mode",
|
||||
ColorBlindText,
|
||||
color_blind_label(settings.color_blind_mode),
|
||||
SettingsButton::ToggleColorBlind,
|
||||
"Show shape glyphs alongside suit colors. Suit-blind friendly.",
|
||||
font_res,
|
||||
);
|
||||
toggle_row(
|
||||
body,
|
||||
"High Contrast",
|
||||
HighContrastText,
|
||||
on_off_label(settings.high_contrast_mode),
|
||||
SettingsButton::ToggleHighContrast,
|
||||
"Boosts foreground + suit-red glyphs to higher-luminance variants for low-vision readers and low-quality displays.",
|
||||
font_res,
|
||||
);
|
||||
toggle_row(
|
||||
body,
|
||||
"Reduce Motion",
|
||||
ReduceMotionText,
|
||||
on_off_label(settings.reduce_motion_mode),
|
||||
SettingsButton::ToggleReduceMotion,
|
||||
"Skips card-slide animations and other non-essential motion. Cards snap instantly to their target.",
|
||||
font_res,
|
||||
);
|
||||
toggle_row(
|
||||
body,
|
||||
"Touch Input Mode",
|
||||
TouchInputModeText,
|
||||
touch_input_mode_label(&settings.touch_input_mode),
|
||||
SettingsButton::ToggleTouchInputMode,
|
||||
"One-tap: tap a card to auto-move it. Tap to select: first tap selects a card, second tap on a pile moves it.",
|
||||
font_res,
|
||||
);
|
||||
tooltip_delay_row(body, settings.tooltip_delay_secs, font_res);
|
||||
}
|
||||
|
||||
/// Account tab: privacy opt-in (when analytics is configured) and the
|
||||
/// sync backend controls.
|
||||
fn spawn_account_tab(
|
||||
body: &mut ChildSpawnerCommands,
|
||||
settings: &Settings,
|
||||
sync_status: &str,
|
||||
font_res: Option<&FontResource>,
|
||||
) {
|
||||
// --- Privacy (only shown when a Matomo URL is configured) ---
|
||||
if settings.matomo_url.is_some() {
|
||||
section_label(body, "Privacy", font_res);
|
||||
toggle_row(
|
||||
body,
|
||||
"Share usage data",
|
||||
AnalyticsEnabledText,
|
||||
on_off_label(settings.analytics_enabled),
|
||||
SettingsButton::ToggleAnalytics,
|
||||
"Sends anonymous game events to Matomo for aggregate analytics.",
|
||||
font_res,
|
||||
);
|
||||
}
|
||||
|
||||
// --- Sync ---
|
||||
section_label(body, "Sync", font_res);
|
||||
sync_row(body, sync_status, &settings.sync_backend, font_res);
|
||||
}
|
||||
|
||||
/// Section divider — small lavender label inside the scrollable body.
|
||||
pub(super) fn section_label(
|
||||
parent: &mut ChildSpawnerCommands,
|
||||
|
||||
Reference in New Issue
Block a user