feat(engine): add AnimationPlugin with slide, cascade, and toast (Phase 3F)
- CardAnim component lerps cards from old to new position on every move - card_plugin now adds CardAnim instead of teleporting cards on state change - Snap-back on invalid drag reuses the same mechanism (StateChangedEvent) - Win cascade flies all 52 cards off-screen with staggered delay on GameWonEvent - Achievement toast scaffold wired to AchievementUnlockedEvent (Phase 5 content) - Fix input_plugin test: click Queen's visible strip, not geometric centre Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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@@ -511,8 +511,12 @@ mod tests {
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});
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let layout = compute_layout(Vec2::new(1280.0, 800.0));
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// Click the middle card (Queen at stack index 1).
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let pos = card_position(&game, &layout, PileType::Tableau(0), 1);
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// The Queen's geometric center (index 1) is inside the Jack's bounding box
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// (Jack fans 0.5h below base; its box spans [base-h, base]). To hit the
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// Queen we click in her visible strip: the 0.25h band above the Jack's top
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// edge (base.y to base.y+0.25h). Midpoint = queen_center + 0.375*card_h.
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let queen_center = card_position(&game, &layout, PileType::Tableau(0), 1);
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let pos = queen_center + Vec2::new(0.0, layout.card_size.y * 0.375);
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let (pile, start, ids) = find_draggable_at(pos, &game, &layout).expect("hit");
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assert_eq!(pile, PileType::Tableau(0));
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assert_eq!(start, 1);
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