feat(engine): add AnimationPlugin with slide, cascade, and toast (Phase 3F)
- CardAnim component lerps cards from old to new position on every move - card_plugin now adds CardAnim instead of teleporting cards on state change - Snap-back on invalid drag reuses the same mechanism (StateChangedEvent) - Win cascade flies all 52 cards off-screen with staggered delay on GameWonEvent - Achievement toast scaffold wired to AchievementUnlockedEvent (Phase 5 content) - Fix input_plugin test: click Queen's visible strip, not geometric centre Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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@@ -37,6 +37,7 @@ impl Plugin for GamePlugin {
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.add_event::<StateChangedEvent>()
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.add_event::<GameWonEvent>()
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.add_event::<crate::events::CardFlippedEvent>()
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.add_event::<crate::events::AchievementUnlockedEvent>()
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.add_systems(
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Update,
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(
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