chore(data,engine,docs): remove Google Play Games Services sync backend
Deletes the solitaire_gpgs crate and all GPGS references from settings, sync client, profile plugin, CLAUDE.md, and ARCHITECTURE.md. The self-hosted server covers all sync needs without the Android-only backend. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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@@ -412,19 +412,12 @@ async fn extract_push_body(resp: reqwest::Response) -> Result<SyncResponse, Sync
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/// This is the **one** place in the codebase that matches on [`SyncBackend`]
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/// variants. All other code receives a `Box<dyn SyncProvider + Send + Sync>`
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/// and remains backend-agnostic.
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///
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/// `GooglePlayGames` is Android-only; on desktop it silently falls back to
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/// [`LocalOnlyProvider`].
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pub fn provider_for_backend(backend: &SyncBackend) -> Box<dyn SyncProvider + Send + Sync> {
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match backend {
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SyncBackend::Local => Box::new(LocalOnlyProvider),
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SyncBackend::SolitaireServer { url, username } => {
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Box::new(SolitaireServerClient::new(url.clone(), username.clone()))
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}
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SyncBackend::GooglePlayGames => {
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// GPGS is Android-only; fall back to no-op on desktop.
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Box::new(LocalOnlyProvider)
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}
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}
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}
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@@ -470,12 +463,6 @@ mod tests {
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assert_eq!(provider.backend_name(), "local");
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}
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#[test]
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fn factory_gpgs_falls_back_to_local() {
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let provider = provider_for_backend(&SyncBackend::GooglePlayGames);
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assert_eq!(provider.backend_name(), "local");
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}
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#[test]
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fn factory_server_returns_server_client() {
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let provider = provider_for_backend(&SyncBackend::SolitaireServer {
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