chore(data,engine,docs): remove Google Play Games Services sync backend

Deletes the solitaire_gpgs crate and all GPGS references from settings,
sync client, profile plugin, CLAUDE.md, and ARCHITECTURE.md. The
self-hosted server covers all sync needs without the Android-only backend.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
funman300
2026-04-28 23:22:25 +00:00
parent 8221ebc803
commit 4bd562671e
11 changed files with 40 additions and 291 deletions
+3 -5
View File
@@ -40,7 +40,8 @@ pub enum Theme {
/// Which sync backend the player has configured.
///
/// JWT tokens for `SolitaireServer` are stored in the OS keychain via
/// `Local` keeps all progress on-device. `SolitaireServer` syncs via the
/// self-hosted server. JWT tokens are stored in the OS keychain via
/// `solitaire_data::auth_tokens` — **never** in this struct.
#[derive(Debug, Clone, PartialEq, Serialize, Deserialize, Default)]
pub enum SyncBackend {
@@ -57,10 +58,7 @@ pub enum SyncBackend {
username: String,
// JWT tokens are stored in the OS keychain — not here.
},
/// Google Play Games Services (Android only). Selecting this on non-Android
/// platforms silently falls back to `Local` at runtime.
#[serde(rename = "google_play_games")]
GooglePlayGames,
}
/// Persistent user settings.