feat(engine): require N-key confirmation when abandoning an active game
Pressing N during an active game (move_count > 0, not won) now shows a "Press N again to start a new game" toast and only starts a new game if N is pressed a second time within 3 seconds. Starting a fresh game or pressing N after a win still acts immediately. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
@@ -11,6 +11,7 @@ use crate::auto_complete_plugin::AutoCompleteState;
|
||||
use crate::card_plugin::CardEntity;
|
||||
use crate::challenge_plugin::ChallengeAdvancedEvent;
|
||||
use crate::daily_challenge_plugin::{DailyChallengeCompletedEvent, DailyGoalAnnouncementEvent};
|
||||
use crate::events::NewGameConfirmEvent;
|
||||
use crate::events::{AchievementUnlockedEvent, GameWonEvent};
|
||||
use crate::game_plugin::GameMutation;
|
||||
use crate::layout::LayoutResource;
|
||||
@@ -91,6 +92,7 @@ impl Plugin for AnimationPlugin {
|
||||
.add_event::<TimeAttackEndedEvent>()
|
||||
.add_event::<ChallengeAdvancedEvent>()
|
||||
.add_event::<SettingsChangedEvent>()
|
||||
.add_event::<NewGameConfirmEvent>()
|
||||
.init_resource::<EffectiveSlideDuration>()
|
||||
.add_systems(Startup, init_slide_duration)
|
||||
.add_systems(
|
||||
@@ -108,6 +110,7 @@ impl Plugin for AnimationPlugin {
|
||||
handle_challenge_toast,
|
||||
handle_settings_toast,
|
||||
handle_auto_complete_toast,
|
||||
handle_new_game_confirm_toast,
|
||||
tick_toasts,
|
||||
)
|
||||
.after(GameMutation),
|
||||
@@ -310,6 +313,15 @@ fn handle_auto_complete_toast(
|
||||
}
|
||||
}
|
||||
|
||||
fn handle_new_game_confirm_toast(
|
||||
mut commands: Commands,
|
||||
mut events: EventReader<NewGameConfirmEvent>,
|
||||
) {
|
||||
for _ in events.read() {
|
||||
spawn_toast(&mut commands, "Press N again to start a new game".to_string(), 3.0);
|
||||
}
|
||||
}
|
||||
|
||||
fn tick_toasts(
|
||||
mut commands: Commands,
|
||||
time: Res<Time>,
|
||||
|
||||
Reference in New Issue
Block a user