docs(project): add README, CI workflow, migration guide, and fix asset docs
- README.md: player-facing install, controls, features, and test instructions - .github/workflows/ci.yml: clippy + headless tests + release build on push/PR - solitaire_server/migrations/README.md: naming convention and workflow for adding future schema migrations - ARCHITECTURE.md §14: rewrite Asset Pipeline to reflect procedural rendering (no image files used; audio only, embedded via include_bytes!) - ARCHITECTURE.md §2 / §13: fix workspace structure and audio file listing - CLAUDE.md: clarify asset embedding rule (audio only; visuals are procedural) - server_tests.rs: add auth_rate_limit_returns_429_on_11th_request test using build_router() (rate limiting ON) to verify the GovernorLayer is wired correctly Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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# Solitaire Quest
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A cross-platform Klondike Solitaire game written in Rust, featuring a full progression system with XP, levels, achievements, daily challenges, and optional self-hosted sync so your stats follow you across machines.
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## Features
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- **Klondike Solitaire** — Draw One and Draw Three modes
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- **Progression** — XP, levels, unlockable card backs and backgrounds
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- **18 Achievements** — including secret ones
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- **Daily Challenge** — server-seeded so every player worldwide gets the same deal
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- **Leaderboard** — opt-in, powered by your own self-hosted server
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- **Special Modes** (unlocked at level 5): Zen, Time Attack, Challenge
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- **Sync** — pull/push stats across devices via a self-hosted server
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- **Color-blind mode** — blue tint on red-suit cards
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## Building
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**Prerequisites**
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- Rust stable toolchain (`rustup install stable`)
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- Linux: `libasound2-dev libudev-dev libxkbcommon-dev`
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- macOS: Xcode Command Line Tools
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```bash
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# Fast development build
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cargo run -p solitaire_app --features bevy/dynamic_linking
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# Release build
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cargo build -p solitaire_app --release
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./target/release/solitaire_app
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```
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## Controls
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| Key | Action |
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|---|---|
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| Left click / drag | Move cards |
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| Right click | Highlight legal moves for a card |
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| Space / D | Draw from stock |
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| Z / Ctrl+Z | Undo |
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| N | New game |
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| S | Stats overlay |
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| A | Achievements overlay |
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| P | Profile overlay |
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| O | Settings |
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| L | Leaderboard |
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| H | Help / controls |
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| Enter | Auto-complete (when badge is lit) |
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| Escape | Pause / clear selection |
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| Arrow keys | Navigate card selection |
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## Sync Server (optional)
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To sync stats across machines, run the self-hosted server. See [README_SERVER.md](README_SERVER.md) for setup instructions.
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Once the server is running, open **Settings → Sync Backend**, enter the server URL and your username, and register an account from within the game.
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## Running Tests
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```bash
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# All tests
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cargo test --workspace
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# Just game logic (no display required)
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cargo test -p solitaire_core -p solitaire_sync -p solitaire_data -p solitaire_server
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# Lint
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cargo clippy --workspace -- -D warnings
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```
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## License
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MIT — see [LICENSE](LICENSE).
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