test(engine): pin card-face SVG output against rasteriser drift
Step 3 of the migration plan in docs/ui-mockups/card-face-migration.md. Extracts face_svg / back_svg + palette constants from the card_face_generator example into a new solitaire_engine::assets::card_face_svg module so an integration test can call them. The example becomes a thin wrapper. The new tests/card_face_svg_pin.rs hashes the raw RGBA8 pixel bytes from rasterising every face × suit + every back accent and compares each FNV-1a fingerprint against an embedded constant. Catches silent rendering drift if usvg / resvg / tiny_skia / the bundled FiraMono ever change in a way that perturbs pixels. Hashing is FNV-1a inline (~5 lines) rather than adding sha2 or blake3 — cryptographic strength isn't load-bearing here, just stable byte fingerprints. When the SVG builders intentionally change, empty EXPECTED to `&[]` and re-run the test once; it panics with the new hashes formatted as Rust source ready to paste back in. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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@@ -6,6 +6,7 @@
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//! (user-themes directory). Phase 3 will extend it further with custom
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//! `AssetSource` implementations for `embedded://` and `themes://`.
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pub mod card_face_svg;
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pub mod sources;
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pub mod svg_loader;
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pub mod user_dir;
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