test(engine): pin card-face SVG output against rasteriser drift
Step 3 of the migration plan in docs/ui-mockups/card-face-migration.md. Extracts face_svg / back_svg + palette constants from the card_face_generator example into a new solitaire_engine::assets::card_face_svg module so an integration test can call them. The example becomes a thin wrapper. The new tests/card_face_svg_pin.rs hashes the raw RGBA8 pixel bytes from rasterising every face × suit + every back accent and compares each FNV-1a fingerprint against an embedded constant. Catches silent rendering drift if usvg / resvg / tiny_skia / the bundled FiraMono ever change in a way that perturbs pixels. Hashing is FNV-1a inline (~5 lines) rather than adding sha2 or blake3 — cryptographic strength isn't load-bearing here, just stable byte fingerprints. When the SVG builders intentionally change, empty EXPECTED to `&[]` and re-run the test once; it panics with the new hashes formatted as Rust source ready to paste back in. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
@@ -0,0 +1,210 @@
|
||||
//! SVG builders for the Terminal-aesthetic card-face artwork.
|
||||
//!
|
||||
//! Used by the `card_face_generator` example to emit the 52 face PNGs +
|
||||
//! 5 back PNGs into `assets/cards/`, and by the `card_face_svg_pin`
|
||||
//! integration test to pin the rendered output against `usvg`/`resvg`
|
||||
//! drift.
|
||||
//!
|
||||
//! The numbers below are 2× the `design-system.md` § Game Cards
|
||||
//! logical sizes — the spec describes a 128 × 192 logical card and
|
||||
//! this module emits at 256 × 384.
|
||||
//!
|
||||
//! See `docs/ui-mockups/card-face-migration.md` for the full
|
||||
//! migration plan and the rationale behind the output dimensions
|
||||
//! and palette mapping.
|
||||
//!
|
||||
//! # Filled vs outlined glyphs
|
||||
//!
|
||||
//! Hearts (♥) and spades (♠) render as filled glyphs. Diamonds (♦)
|
||||
//! and clubs (♣) render as outlined glyphs (1.5 px stroke at logical
|
||||
//! scale → 3 px at output). This is the design-system's "always-on"
|
||||
//! color-blind glyph differentiation and is independent of the
|
||||
//! red/black colour split.
|
||||
|
||||
use bevy::math::UVec2;
|
||||
use solitaire_core::card::{Rank, Suit};
|
||||
|
||||
/// Target rasterisation size in pixels (2:3 aspect, half the default
|
||||
/// `SvgLoaderSettings` resolution).
|
||||
pub const TARGET: UVec2 = UVec2::new(256, 384);
|
||||
|
||||
const BG_FACE: &str = "#1a1a1a"; // BG_ELEVATED — face background
|
||||
const SUIT_RED: &str = "#fb9fb1"; // hearts + diamonds
|
||||
const SUIT_DARK: &str = "#d0d0d0"; // spades + clubs (also TEXT_PRIMARY)
|
||||
|
||||
const BACK_BG: &str = "#151515";
|
||||
const BACK_SCANLINE: &str = "#1a1a1a";
|
||||
const BACK_BORDER: &str = "#353535";
|
||||
const BACK_MONOGRAM: &str = "#505050";
|
||||
|
||||
/// Five back-theme accent colours. Slot 0 is the canonical "Terminal"
|
||||
/// back from the design system; the other four cycle through the
|
||||
/// remaining base16-eighties accents so all 5 slots stay visually
|
||||
/// distinct without leaving the palette.
|
||||
pub const BACK_ACCENTS: [&str; 5] = [
|
||||
"#6fc2ef", // 0 — cyan (Terminal canonical)
|
||||
"#acc267", // 1 — lime
|
||||
"#e1a3ee", // 2 — lavender
|
||||
"#fb9fb1", // 3 — pink
|
||||
"#ddb26f", // 4 — gold
|
||||
];
|
||||
|
||||
/// Every rank in the canonical Ace → King order. Mirrors the order
|
||||
/// `card_plugin::load_card_images` uses to index `CardImageSet.faces`.
|
||||
pub const ALL_RANKS: [Rank; 13] = [
|
||||
Rank::Ace,
|
||||
Rank::Two,
|
||||
Rank::Three,
|
||||
Rank::Four,
|
||||
Rank::Five,
|
||||
Rank::Six,
|
||||
Rank::Seven,
|
||||
Rank::Eight,
|
||||
Rank::Nine,
|
||||
Rank::Ten,
|
||||
Rank::Jack,
|
||||
Rank::Queen,
|
||||
Rank::King,
|
||||
];
|
||||
|
||||
/// Every suit in `Clubs, Diamonds, Hearts, Spades` order — matches
|
||||
/// `card_plugin::load_card_images` so the suit index used here lines
|
||||
/// up with `CardImageSet.faces[suit]`.
|
||||
pub const ALL_SUITS: [Suit; 4] = [Suit::Clubs, Suit::Diamonds, Suit::Hearts, Suit::Spades];
|
||||
|
||||
/// The rank component of the on-disk filename — `A`, `2`..`10`, `J`,
|
||||
/// `Q`, `K`. Matches `card_plugin::load_card_images`'s `RANK_STRS`.
|
||||
pub fn rank_filename(rank: Rank) -> &'static str {
|
||||
match rank {
|
||||
Rank::Ace => "A",
|
||||
Rank::Two => "2",
|
||||
Rank::Three => "3",
|
||||
Rank::Four => "4",
|
||||
Rank::Five => "5",
|
||||
Rank::Six => "6",
|
||||
Rank::Seven => "7",
|
||||
Rank::Eight => "8",
|
||||
Rank::Nine => "9",
|
||||
Rank::Ten => "10",
|
||||
Rank::Jack => "J",
|
||||
Rank::Queen => "Q",
|
||||
Rank::King => "K",
|
||||
}
|
||||
}
|
||||
|
||||
/// The suit component of the on-disk filename — `C`, `D`, `H`, `S`.
|
||||
/// Matches `card_plugin::load_card_images`'s `SUIT_CHARS`.
|
||||
pub fn suit_filename(suit: Suit) -> &'static str {
|
||||
match suit {
|
||||
Suit::Clubs => "C",
|
||||
Suit::Diamonds => "D",
|
||||
Suit::Hearts => "H",
|
||||
Suit::Spades => "S",
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Copy, Clone)]
|
||||
enum GlyphPaint {
|
||||
Filled,
|
||||
/// 1.5 px stroke at logical scale → 3 px at 2× output.
|
||||
Outlined,
|
||||
}
|
||||
|
||||
fn suit_paint(suit: Suit) -> (&'static str, GlyphPaint) {
|
||||
match suit {
|
||||
Suit::Hearts => (SUIT_RED, GlyphPaint::Filled),
|
||||
Suit::Diamonds => (SUIT_RED, GlyphPaint::Outlined),
|
||||
Suit::Spades => (SUIT_DARK, GlyphPaint::Filled),
|
||||
Suit::Clubs => (SUIT_DARK, GlyphPaint::Outlined),
|
||||
}
|
||||
}
|
||||
|
||||
fn glyph_paint_attrs(colour: &str, paint: GlyphPaint) -> String {
|
||||
match paint {
|
||||
GlyphPaint::Filled => format!(r#"fill="{colour}""#),
|
||||
GlyphPaint::Outlined => {
|
||||
format!(r#"fill="none" stroke="{colour}" stroke-width="3""#)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn suit_glyph(suit: Suit) -> &'static str {
|
||||
match suit {
|
||||
Suit::Clubs => "♣",
|
||||
Suit::Diamonds => "♦",
|
||||
Suit::Hearts => "♥",
|
||||
Suit::Spades => "♠",
|
||||
}
|
||||
}
|
||||
|
||||
/// Build the SVG markup for a single face card. The output is a
|
||||
/// self-contained, parsable SVG document.
|
||||
pub fn face_svg(rank: Rank, suit: Suit) -> String {
|
||||
let (colour, paint) = suit_paint(suit);
|
||||
let glyph = suit_glyph(suit);
|
||||
let rank_text = rank_filename(rank);
|
||||
let small_glyph_attrs = glyph_paint_attrs(colour, paint);
|
||||
let large_glyph_attrs = glyph_paint_attrs(colour, paint);
|
||||
|
||||
// Numbers come from `design-system.md` § Game Cards, scaled 2×:
|
||||
// border: 1 px → 2 px stroke-width
|
||||
// corner radius: 8 px → 16 px rx/ry
|
||||
// rank font: 18 px → 36 px
|
||||
// small glyph: 10 px → 20 px
|
||||
// large glyph: 32 px → 64 px
|
||||
//
|
||||
// Inset the border by 1 px so the 2 px stroke renders fully
|
||||
// inside the 256 × 384 pixmap rather than getting clipped.
|
||||
format!(
|
||||
r##"<svg xmlns="http://www.w3.org/2000/svg" width="256" height="384" viewBox="0 0 256 384">
|
||||
<rect x="1" y="1" width="254" height="382" rx="16" ry="16"
|
||||
fill="{BG_FACE}" stroke="{colour}" stroke-width="2"/>
|
||||
|
||||
<!-- Top-left rank + small suit glyph. -->
|
||||
<text x="14" y="44" font-family="Fira Mono" font-size="36" font-weight="700"
|
||||
fill="{colour}">{rank_text}</text>
|
||||
<text x="14" y="68" font-family="Fira Mono" font-size="20"
|
||||
{small_glyph_attrs}>{glyph}</text>
|
||||
|
||||
<!-- Bottom-right large suit glyph, rotated 180° about its own
|
||||
baseline anchor so the glyph reads upside-down. -->
|
||||
<text x="242" y="350" font-family="Fira Mono" font-size="64"
|
||||
text-anchor="end" {large_glyph_attrs}
|
||||
transform="rotate(180 242 332)">{glyph}</text>
|
||||
</svg>"##
|
||||
)
|
||||
}
|
||||
|
||||
/// Build the SVG markup for a card back with the canonical Terminal
|
||||
/// scanline pattern. `accent` swaps only the top-left badge.
|
||||
pub fn back_svg(accent: &str) -> String {
|
||||
// Scanline tile: 1 px line + 1 px gap at logical scale → 2 px +
|
||||
// 2 px at 2× output. `patternUnits="userSpaceOnUse"` so the tile
|
||||
// size is in viewBox pixels rather than fractions of the box.
|
||||
//
|
||||
// Badge: 12 × 16 px logical → 24 × 32 px output, 12 px from corner.
|
||||
// Monogram: "▌RS" in 12 px logical → 24 px output, 12 px inset.
|
||||
format!(
|
||||
r##"<svg xmlns="http://www.w3.org/2000/svg" width="256" height="384" viewBox="0 0 256 384">
|
||||
<defs>
|
||||
<pattern id="scanlines" x="0" y="0" width="2" height="4" patternUnits="userSpaceOnUse">
|
||||
<rect x="0" y="0" width="2" height="2" fill="{BACK_SCANLINE}"/>
|
||||
</pattern>
|
||||
</defs>
|
||||
|
||||
<!-- Background fill, then scanlines on top (the scanlines stay
|
||||
darker than BACK_BG so the "off" rows show through). -->
|
||||
<rect x="1" y="1" width="254" height="382" rx="16" ry="16"
|
||||
fill="{BACK_BG}" stroke="{BACK_BORDER}" stroke-width="2"/>
|
||||
<rect x="1" y="1" width="254" height="382" rx="16" ry="16"
|
||||
fill="url(#scanlines)"/>
|
||||
|
||||
<!-- Top-left accent badge (the only theme-varying element). -->
|
||||
<rect x="12" y="12" width="24" height="32" fill="{accent}"/>
|
||||
|
||||
<!-- Bottom-right "▌RS" monogram in JetBrains-Mono-styled FiraMono. -->
|
||||
<text x="244" y="368" font-family="Fira Mono" font-size="24"
|
||||
fill="{BACK_MONOGRAM}" text-anchor="end">▌RS</text>
|
||||
</svg>"##
|
||||
)
|
||||
}
|
||||
@@ -6,6 +6,7 @@
|
||||
//! (user-themes directory). Phase 3 will extend it further with custom
|
||||
//! `AssetSource` implementations for `embedded://` and `themes://`.
|
||||
|
||||
pub mod card_face_svg;
|
||||
pub mod sources;
|
||||
pub mod svg_loader;
|
||||
pub mod user_dir;
|
||||
|
||||
Reference in New Issue
Block a user